It has taken me a few tries to talk about
Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's
Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.
Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we?
- Fade now only has one rank, and it temporarily drops all of your threat.
Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was
possible to use. Just because you
can use something doesn't mean it's especially effective. I like this change. However...
Well, that's one PvP buff down. I can understand if the 24 second (talented) cooldown on Fade was too short of a cooldown on a snare removal for the arenas, but if that's the case we should probably receive something like it in another form with a longer cooldown. Call it "Shifting Shadows" or give it some other generically shadowy name and put it on a one minute cooldown, if you need to do that.
I'm not the greatest PvPer in the world, so I can't say I entirely grasp the impact this talent may have had on the other classes, but I'm still of the opinion that gutting this talent entirely was just silly.
- Dispersion reduces all damage taken by 60% (no longer 90%) and regenerates only mana (no longer health and mana).
Another PvP nerf.
Dispersion was already considered a mediocre talent by most Shadow Priests due to its limited PvE viability, and the fact that it silences you for the duration. It's now far, far worse. Shield Wall abilities are not good if they actually make you
more vulnerable. Sure, that damage reduction is great for stopping assist trains, but that's really all that it is. It doesn't help you get out of melee, a place that casters never want to be. It actually stops you from using your other abilities and defenses. That was excusable when it had higher reduction and healed you. Right now it's just a long cooldown, short duration self-Silence. I really don't understand how they made the decision to
nerf an already bad talent. I can somewhat see reasoning for the other nerfs, but this one screams, "We have no idea what we are doing and nerfed things arbitrarily to see what happens."
- Twisted Faith now increases your spell power on all spells by 2/4/6/7/10%. It used to be Shadow spells by 6/12/18/24/30%.
At least Shadow Priests can heal better now? My best guess is that this change was pushed through because percentage based damage increases scale very, very well. However, there was no compensation for this loss on any of our other spells, really. No numbers I've seen really reflect the need to gut this talent. The highest DPS I've seen out of a Shadow Priest
before this patch is roughly 2000 DPS on
Patchwerk, the tank and spankiest of DPS checks. Again, that was
before all of these nerfs, and it was still practically bottom of the barrel. Yet our damage continues to be tuned down.
Well, it was good while it lasted. You know, 5 days. After
Misery was changed in their
raid buff shuffle, Shadow Priests spoke out that it would be yet another gouge to our personal DPS. This secondary effect was added in response. Less than a week later, it's gone again.
Okay.
- Improved Spirit Tap allows 10/20% of mana regeneration to continue while casting after a Mind Blast or Shadow Word: Death crit, and increases your spirit by 10%. Originally 25/50%.
I can promise you that Shadow Priests are not swimming in mana right now, though that could largely be because the Replenishment deal they tacked onto
Vampiric Touch currently does not work properly for Shadow Priests. This change was probably done to prevent incorrect Spirit scaling somewhere down the line in end-game, because it currently is not called for at all.
- Improved Fade is now Veiled Shadows. With two points, it decreases the cooldown of Fade by 6 seconds and the cooldown of Shadowfiend by 2 minutes.
Hey look, a buff. To our mana regen. That they just nerfed.
Why? And while this isn't Shadow-specific, it still hurts...
Hellooooooo, nerf!
All in all, I am severely disappointed. The class developers finally put forth
some slight idea that they understood what Shadow Priests needed (and wanted), and then we're hit with this. I really, honestly don't know what to say! You would think that they would be trying to make the Shadow Priest a playable class/spec before nerfing the Hell out of it. I understand 'balance' patches must happen, but how do you make the decision to tune a class down when it's already so far out of competitive levels with the other classes? How do you nerf what's already broken?
I've tried to be optimistic about my Shadow Priest, especially since the devs have recently made an active effort to give us information, but that optimism is just about gone. I know that the devs aren't evil bastards nerfing us just for jollies, but I can't help but feel slighted and betrayed here. "Buffs are on the way! Oh no, just kidding, haha." Hey, at least Mind Flay isn't a squiggly line anymore. It's more of a
spinny line.
Huzzah. Yes, I realize two different teams work on art and class balance. Hush. I'm being grumpy.
Oh, and if you don't want to take it from me that Shadow Priests are in a tight spot, why not check out what one of the top Shadow Priests in the world
has to say about it?
Ghostcrawler herself says that these patch changes were made
without hard numbers in mind, but I don't understand how you can change numbers so drastically when you have so little to work with. Budget is worthless when you don't know what that budget
means.
[ Unofficial patch notes via MMO-Champion, commentary my own ]Tags: disperson, fade, improved-shadowform, improved-spirit-tap, mind-flay, mind-sear, misery, patchwerk, pvp, shadow-priest, shadowfiend, shadowform, spirit-tap, twin-disciplines, twisted-faith, vampiric-touch, veiled-shadows, vis-maior
Filed under: Priest, Analysis / Opinion, Wrath of the Lich King
Reader Comments (Page 2 of 2)
Bootsanator Sep 11th 2008 7:22PM
To rephrase - Less QQ, more Pew Pew.
Seriously though, yeah, while the paladin posters are saying things like "well, some things got nerfed, but, don't worry, it's beta" this post seemed to be straight up "zomg spriests r teh suxxor naow"
WTB positive spin, or no spin, kkthxbai :-)
stevens.ce Sep 11th 2008 6:51PM
Good column, Alex - thanks for so thoroughly presenting us with the bad news :-)
These changes leave me quite concerned. I just started re-playing my spriest after a brief affair with my hunter, and I maintain that an spriest is one of the most enjoyable classes/specs to play, but I must say I'm discouraged by these recent changes. The discussion last week seemed to indicate that the devs were really thinking about our needs, but now it sounds like changes have been made in a rather arbitrary fashion in the name of "balance", a balance I'm not sure was needed anyway. Let's hope they reassess the changes before Wrath.
sephirah Sep 11th 2008 6:52PM
The goal of this patch is probably to see how bad any class works with the worst nerfs they could conceive, so quite likely most of the changes if too penalizing will be reverted, while some could stay so if the previous version was OP.
Geoff Tracy Sep 11th 2008 6:55PM
I hate to QQ, and be the big fat whiner over here...
But it's as simple as this:
Unless they fix Shadow Priests, I'm quitting WoW.
Our spells/talents weren't that great to begin with, and Blizzard still nerfs us to hell.
...Really cool.
Thorik Sep 11th 2008 7:42PM
i hate to QQ too, but my main is a priest (was previously shadow, now im lolsmite) and i want the option of specing back to shadow without sucking. there is esentialy no point in specing shadow now. Raid utility just went down, and now they got nerfed for pvp and leveling. For the guy who said shut up and learn to heal, i have a feeling most priests of any spec know how to heal, at least on a 5 man basis. once you hit 70 its not hard to adapt to a 10, then 25 man raid.
Shinken Sep 16th 2008 1:15AM
The funny thing is that s priests are the least changed of any class. MB dot dot flay dot mb flay. no new dmg spells. no new dots.
VT needs to be instant if corruption is and for the love of god increase the flay range without a damn glyph. A mage has more survivability than a shadow priest and can easily lock down melee. yet flay is "dangerous"and "unbalanced".
Linkage Sep 11th 2008 7:13PM
I find it interesting that some people put all classes into two categories: broken and OP.
In my mind, "broken" means that the classes is completely impossible to play under normal circumstances. Considering that I raid with some rather decent shadow priests, they don't seem to be broken at all. A bit dented and bruised maybe, but not broken.
sadsp Sep 11th 2008 7:40PM
As if being a raid mana battery was all every spriest ever wanted to be in this game.
It might be good enough for you and your buddy, but its not good enough for me.
haust Sep 11th 2008 7:18PM
Well, it seems that Blizzard is having some very hard times with all those balancing/nerfs issues.
Priest, shamans, etc. I hope that at the end of the storm things will be more enjoyable. Let's not forget that balancing 10 classes requires alot of testing. Wait and see, as usual :p
I trully hope they will learn from this for level 90 :)
eroch Sep 11th 2008 7:29PM
my highest priest is 38 (played many ptr 70s though and did well). I was actually excited to play a priest and started leveling because of the past (good) changes, now im thinkin i'll continue w/my mage instead. at least i have a 70 lock which im also lookin forward to playing again finally.
sadsp Sep 11th 2008 7:34PM
All I can think is some Shadow Priest must have really put a serious pvp butt hurt on some bliz person in charge of Priest class and since TBC they have devoted his/her career to keeping them totally gimped.
I can see them now...
/slamkeyboard
/y Melt my face will you! I'll show you Shadow Priest... all your going to be able to do is be a raid mana battery when I get through with you muahahahaha...
Charlie Sep 11th 2008 7:33PM
Ya.
It sucks.
Imp Concentration in holy got a nerf bat home run. 10% chance to 3%, 60% haste to 30% haste, and now its only the next spell instead of next three.
Candina@WH Sep 11th 2008 10:10PM
As I have QQ'ed before... ;-)
I'm a well geared Shadow Priest. I would love to be a top DPSer, but I am cool with not being the top DPS.
At least I had a 'utility' that made me unique and useful.
Now thats gone.
So, my DPS is gimped, by design, my one utility I bring to multi-player is gone, and now, it looks like they aren't going to give me anything close to DPS parity for leveling.
Shadow once was a good PVP spec, Nerfed (who wants a shadow priest on their 3v3 team? )
Shadow once was a good Raid spec, Nerfed (Our job will be done by Pallys (greater survivability) or Hunters (greater DPS) )
Shadow once was a good leveling spec, Nerfed.
Unless they fix it. I doubt you will see many Shadow priests at 80. I mean, why bother?
Holy is the only spec WORSE than shadow for a priest who wants to level now.
Sorcefire Sep 12th 2008 11:54AM
Normally I don't like commentary articles as it gives the author too great a forum to whine and complain without offering a balanced opinion. In light of the "nerf" patch, articles like this help bring the voice of the players to light.
I don't fault the author since *nothing* has been officially posted saying this recent patch was a stress test for classes and the changes were intentional nerfs. Seems we are arriving at this conclusion based on the evidence at hand and it's disappointing that the devs haven't come forth and stated by they did what they did.