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9-11-2008 @ 4:45AM
It's important to recognize that every encounter has two sides, not just the side you personally play most. Yes, a skill that allowed a hunter to escape from snares, roots, and stuns on a short cooldown would have been great for hunters, but what about classes that rely on those mechanics to stay viable in PVP? All the sudden the hunter class goes from being imbalanced one way to being imbalanced the other way, which is not what Blizzard is looking for in the game, and not what Hunters should be looking for either.Buffs and nerfs are both important for finding the right blend to keep everyone happy and keep the game more balanced, and the current settings, like all the settings that came before, aren't final. If you're in the Beta, don't complain, explain your actual experiences using the skills, and programmers will be more likely to listen.
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