Totem Talk: Curses, foiled again

They're not all bad... Maelstrom Weapon now will also reduce the casting time on healing spells as well as DPS spells, allowing you to throw an instant cast heal on yourself or even someone else... but when abilities like Shamanistic Focus get nerfed (45% mana cost reduction instead of the current 60% on live) then I have to ask myself if these changes seem at all rasonable, and in most cases I'm not coming up with a yes. It's possible I'm biased... actually, scratch that. I am biased. If I wasn't biased I wouldn't be playing a shaman in the first place. I play the class because I love the class and I want to see its talents and abilities give it the means to be competitive in its chosen role, be it DPS or healing. While I've never been a large proponent of things like dot shocks or reroll protests (you guys remember those) I do understand being frustrated, and I would even say that if this beta pass went live I'd be frustrated too.
But it hasn't gone live yet. A wide assortment of beta invites went out this week, and I'm sure at least a few shamans got those invites. So please, as a shaman player, if you get a beta invite please go forth and test, and give your feedback. I firmly believe Blizzard, while staffed by fallible humans who can get things wrong, wants the classes to all feel fun and engaging to play. So what we need to do is get out there and test these changes. Because I'm also a fallible human, and these changes may in fact be good. Testing is our best option to find out, as many testers as we can get and as much balanced feedback as they can supply.
That being said, my own preliminary (extremely so... no instance runs yet, just a few hours of solo play) tests on them using the 80 premades is generally not a positive impression.
Elemental got nerfed across the board. Thunderstorm got a damage reduction and a whole yard added to its knockback. and Lava Flows ends up losing 15% of the bonus spell damage it conveyed by the time you max out the talent. Storm, Earth and Fire got changed again, too.
Enhancement got a nice buff to Maelstrom Weapon and a nerf to Shamanistic Focus, so that's kind of a wash. Tidal Waves over in Restoration is looking good with the changes, but Ancestral Awakening got its teeth kicked in. Nature's Guardian saw a small buff in its cooldown.
In addition, the folowing changes made the patch notes:
- Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
- Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
- Tidal Focus (Restoration): Now works with Earth Shield.
Of these changes, you can't say much bad about the official patch note changes. Healing Grace and Tidal Focus are both good changes, and the Anticipation change will probably make the ability more easily picked up by other specs. The Thunderstorm one just puzzles me: lowering the damage in exchange for a yard's worth of knockback? The talent just really isn't tremendously compelling (I didn't even think it was before the knockback got reduced, though, so I'm hardly likely to be impressed by it now) and I'm not sure why this change was made. The Lava Flows change is an outright and significant nerf: you lose 15% of the spell power it granted, and it's noticeable on your overall damage.
Of the three trees, restoration gets off lightest: while the Ancestral Awakening change is frankly a gutting of the talent, it wasn't a make or break ability. The change to Tidal Waves and the overall strength of the tree seems to combine well, as does Tidal Focus now working with Earth Shield. Enhacement, meanwhile, has seen a real drop in mana efficiency but aside from that is still working more or less the same.
Now, other classes were also changed in this beta push, so acting as if everyone else got buffed but shamans is absurd. I've seen this argument, and it's rubbish. Look at the change to Dispersal, for instance. It is absolutely fair to say that shamans got nerfed, and that the nerfs were unnecessary. It is not fair to act as if shamans were the only ones to get nerfed or that the shaman nerfs were the most egregious ones. It's clear to see by looking over the undocumented changes that a lot of classes got a balance pass this time. Focusing on shamans, however, I can't say that I see how these changes will really balance anything. It is my opinion that, if these changes were intended to balance shamans vs. other classes, they didn't really accomplish that goal. Some of the changes are realy bad, others are trifling nuisances, but none seem to provide any sort of cohesive effect that brings the class in line with others. Shamanistic Focus in its current form was introduced to help address enhancement shaman mana use: I'm not seeing anything in the patch notes that indicates that shamans will have so much more mana regen that they'll be overbalanced with Shamanic Focus in its current state. If anything, they'll be casting more and need more mana. I mean, if you don't want them casting, why make a talent that encourages it?
None of this breaks the class. Elemental still suffers the same problems as before... a lack of a good reason to go deep in the spec for PvE, and now it's lost a big chunk of it's PvP and PvE viability on the 51 point talent...but it's still playable, even enjoyable at 80. Enhancement just requires more management of the Water Shield and Shamanistc Rage abilities, but gains a nice boost in being able to instant cast heals, and Restoration is effectively unchanged in terms of abilities you directly control.
Okay, that more or less covers the shaman changes in beta push 8926. If for some reason you skip to the end of the columns, the TLDR is: I didn't like this beta build, but it's not the end of the world either. Next week, I have no idea what will happen, so we'll play it by ear.
Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, Expansions, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 3)
J-Mizz Sep 11th 2008 4:40PM
Aww man. I was really looking forward to leveling up my shammy from 70-80. He is elemental and I love playing around in beta I just hate when we get nerfed >:(
Asgaroth Sep 11th 2008 4:52PM
Everyone hates to get nerfed.
Naix Oct 9th 2008 9:41AM
Nurfed?!? I think you mean fixed. Shamans already out dps and heal most classes.
Blizzard bring on the fix bat!
pkockin Sep 11th 2008 4:45PM
Actually, enhancement Shamans will be wearing mail in 3.0 since Agi will give AP and an enhancement talent will convert up to 100% of Int to AP. With all the Int and mp5 from hunter itemization it would be OP not to change Shamanistic focus.
Elms Sep 11th 2008 8:57PM
I disagree. While enhancement will actually be picking up the hunter mail as a general thing, they'll also be adding a lot more mana-eating abilities into the spell rotation. Which I don't think is actually going to end up with a net of -more- mana.
Reric Sep 11th 2008 4:43PM
Been a shaman since the beginning but only have been resto so can't really comment on elemental or enhance. The one thing I will say about the resto tree is that I wish Restorative Totems would get looked at. The only reason anyone puts 5 points in to that skill would be to get access to Mana Tide. Either increase what the ability does or reduce some of the points needed to get to Mana Tide
Boke Sep 11th 2008 4:44PM
I hate the fact that our Shamanistic Focus got nerfed like that but I think if that was our only nerf it's something that I wouldn't cry about. The nerf for enhancement shamans was very light and I would take this over what the hunters got hit with
Barth Sep 11th 2008 5:41PM
It's actually a buff. It now works on every attack, not just crits.
thebitterfig Sep 11th 2008 10:12PM
no Barth, it is a nerf. you see, you only had to cast a shock once every 6 seconds, and apart from low-levels, you are pretty much certain to get a crit every 6 seconds, so you pretty much always got the 60% mana reduction. now, you always get a 45% mana reduction on your shocks. that is a nerf, simply because shaman crit so damn much that the restriction on the old shamanistic focus pretty much wasn't.
WNxSajuukCor Sep 11th 2008 4:48PM
I think the reason why Shamanistic Focus was nerfed is because we'll be wearing a LOT more Int gear than we usually would. My Enh set consists of Strength gear that has zero to none Int with +8 Strength gems everywhere. When the 3.0.2 comes out Enh shammys will be looking for Hunter gear more which means a vastly larger mana pool to pull from. I wouldn't be surprised if the numbers are done if it evens out to be the same with a larger mana pool.
N0B0DI3 Sep 11th 2008 8:26PM
@ WNxSajuukCor
Nice point, hadn't really thought of that but yeah I agree. If we have more int on our gear like we will in wrath than we won't need to use the big boost from Shamanistic Focus as much. We aren't really taking a nerf too much imo
Liljon Sep 11th 2008 4:51PM
The Shamanistic Focus change isn't really a nerf...
it's 45% ALL THE TIME, no need of a crit to proc the effect. If you didn't notice.
Darkwind Sep 11th 2008 4:54PM
Nice catch! That's a sweet change.
David Sep 11th 2008 5:09PM
True, Liljon, it's 45% all the time. This will help while soloing where you're starting a lot of separate fights.
But what most people who really care about this stuff are thinking about is end-game. They're worried about dps and longevity for the boss fights.
In such a fight, where you've got your beefy gear and are critting enough to keeps your buffs up like you want, you'll never be without the procced shamanistic Focus. Barring little streaks of bad luck, you should ideally never be stuck casting a full-cost shock except for the very first one in a fight.
So this change would leave you with slightly better longevity while soloing, but worse on boss fights.
Angus Sep 11th 2008 5:29PM
Currently in live I have cast a shock without SF up in a raid once per fight.
ONCE.
Why you ask?
Because before I hit the target, I throw flame shock on it as I close. I then proceed to hit it with Stormstrike and a normal attack. At this point I have heard the "SF Ding" twice or so. After that point I never have to worry about SF, it will always be up. ALWAYS.
So 45% for all shocks vs 60% with a single normal cost during a 10 minute fight? Hmmm, I think I lost mana.
Darkwind Sep 11th 2008 4:52PM
As always Mr. Rossi, a well written look at our class.
Thank you.
I keep hoping that we will get the ability to foil curses without having to talent into it, though it's a very welcome change that we get the ability to do so at all.
Liljon Sep 11th 2008 4:53PM
The reason they changed that is they said that shamans had too many procs. And you can actually get it as elemental, and be usefull.
zaiguy Sep 11th 2008 4:57PM
I love my shaman. He is my main and will continue to be my main
because I think the lore behind the class is amazing. That being
said, it is discouraging to see some classes get huge buffs or a
completely new play styles and shamans, again, functioning on what
seems to be a much lower level. This talk about "iconic" abilities
got me thinking too. Why do druids get all unique and "class
defining spells" protected by the developers while shamans get all of
their abilities given to other classes or even professions. Even
hunter pets have more compelling abilities than we do. It's not
about "Shamans aren't God. QQ", it's about the fact that I feel like
I'm going to be going into level 80 raids not feeling like a level 80
character. All of the 51 point talents seem half baked at best and
none of our concerns as a community have been address. Further,
major portions of our class have to play with armor that wasn't even
meant for them. That just feels wrong to me. I feel like we get the
left overs. I'll save from myself now and stop the QQing.
Liljon Sep 11th 2008 4:57PM
It's kinda funny that Maelstrom Fury is very similar to the mecanic of shamans and archmage in warhammer online(and actually better..)
Oneiroi Sep 11th 2008 4:58PM
They really need to offer elemental shaman something. The same thing with BC, no reason to go that deep into it. It really turned into an ignored spec after BC and enhancement clearly was favored.
I was hoping that would change with WOTLK.