Warlock changes in Beta build 8926

Without further ado: they nerfed Death's Embrace to grant 9% crit to all Shadow Spells when an opponent is at 20% or below health, down from 15% crit. Eradication can no longer be a permanent buff now as it now notes that, "This effect cannot occur more often than once every 30 sec". On the other hand, Death's Embrace and Eradication got cool new icons. Dark Pact, which I raved about when I talked about the Felhunter, has been nerfed back to its current form of granting 100% of the mana drained from pet (down from 200% in previous builds).
Curse of Exhaustion was nerfed to a 30% movement speed reduction, down from 50%. It's now back to the live realm's value but without the benefit of Amplify Curse, which was reworked in Beta. Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds. I'm not too sure how to feel about that, but since Warlocks treat health as mana, anyway, it's not such a substantial nerf but merely a mechanical change. More nerfs and a few pleasant surprises after the jump.
Demonic Empathy on Destruction Tier 9 has been nerfed to a 3% bonus, down from 6%, but gets a pretty new icon. I discussed the Metamorphosis changes in a previous post, but forgot to mention that the cooldown has been increased to 5 minutes. Think of the demon form as an uh-oh button rather than a Moonkin or Shadowform and you'll appreciate it better. It also has a new icon, no longer using Illidan's face. Demonic Sacrifice has been nerfed slightly to grant a 7% bonus to Shadow and Fire damage, down from 10%.
The Destruction tree is finally completely accessible, with Chaos Bolt and Fire and Brimstone finally in the game, with new icons to boot. The funny part? Chaos Bolt was nerfed even before it got tested, with damage reduced from 1012-1278 to 990-1256. Fire and Brimstone was nerfed, too, to keep Chaos Bolt company, granting 15% of spell power bonus to Immolate, down from 25%. Still an underwhelming 45-50 point talent if you ask me, but hey, test it, anyway. Empowered Imp has been made less powerful as procs now grant a mere 20% crit bonus as opposed to 100% -- I think we should've seen that one coming since Destruction was dealing ludicrous damage through crits thanks to cooperative Imps.
Improved Soul Leech was retuned to work in a similar fashion to other mana regeneration mechanics by not scaling with damage dealt but instead return a flat percentage, in this case 2%, of maximum mana. Emberstorm was nerfed to reduce Incinerate cast time by .25 seconds instead of .5 previously. This actually puts it back in line with the old Emberstorm, which conferred a 10% increase to Incinerate's casting time. And finally, Cataclysm was nerfed to reduce the cost of Destruction spells by up to 3%, down from 6%.
Whew. That wasn't so bad, was it? Now for a bit of good news. Unstable Affliction's silence effect was reverted to its original 5 seconds, up from 3, which is cool but it's still down to a 15 second duration with a cast time. So it's not quite a buff, but definitely not a nerf. Improved Felhunter now increases the effect of Fel Intelligence by up to 10%, which still doesn't match Arcane Brilliance and Divine Spirit but is an awesome change nonetheless. I mean, I can't have my little Rhuunum make Mages and Priests lose their raid spots, you know? The tooltip for Demonic Empowerment now includes the proper durations and Shadowfury is now, at long last, instant cast. That .5 second cast was always very strange, but now it works the way the Demons intended. Then there's one last thing:
Shadow Embrace
Requires 20 points in Affliction
Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 5%, and reduces all periodic healing done to the target by 15%. Lasts for 12 sec. Stacks up to 2 times.
This talent was reworked to proc off Shadow Bolt and Haunt instead of DoTs, which forces Affliction Warlocks to toss up their spell cycles a bit. The tooltips are bugged, but in a nutshell the total damage increase is a substantial 10% with 2 stacks and the healing debuff is at 30%. This version of the spell is worlds better than the one on live, and the inclusion of Haunt as a trigger only incentivizes going deeper into the Affliction tree. Mechanically a nerf, if only because DoTs are easier to apply. Otherwise, still an amazing talent.
So there we have it. Warlocks in Beta build 8926, aka The Nerf Build. Don't worry too much about the nerfs, as most of them are simply for testing purposes and will -- if found to be too weak -- be re-tuned to the proper numbers and scaling when the time comes. In fact, if I mention the new icons, it only means that the devs are just about ready to give the class some real work. Look out for more, and better, changes in future builds. Right now, it should be a good time to try out Destruction now and see Chaos Bolt blow up pesky Priests and their shields.
Filed under: Warlock, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 2)
rifles Sep 11th 2008 9:03PM
doesn't seem too bad
skreeran Sep 11th 2008 9:03PM
That wasn't hard enough! Nerf them harder!
In fact... Gimme that damn bat!
rowg Sep 11th 2008 9:02PM
Haha, figures. THIS was the big "warlock fix" patch, where they go "Everything locks have, cut it in half, and they'll probably STILL be OP".
I'm waiting to hear "Dots will be removed from the target when the lock has left melee range."
Next rogue patch - Sinister Strike will now stack a buff that increases your resistance to shadow spells and reduces all periodic damage by 20%, stacks five times. Shadow Step has been made baseline to allow for more creative tuning of pve. Cloak of Shadows is now a group buff.
Zach Sep 11th 2008 9:05PM
Trust me, this ain't it. Even with Chaos Bolt now working, this is far from being the Warlock second pass. Expect some more tuning in the coming weeks.
gridwerk Sep 12th 2008 2:13PM
oh QQ...
You want to feel powerful re-roll a mage. Then when you play your lock you'll feel like a god again.
(he heee, I expect to see this comment faded into oblivion soon...)
Da Boss Sep 11th 2008 9:05PM
Alright. Where the F is the rogue columnist? Can this guy please come and write some stuff about rogues for once?
Zach Sep 11th 2008 9:05PM
He Vanished.
Fireflash38 Sep 12th 2008 12:15AM
Which means that he should be around here somewhere cursing about how vanish is broken as all hell....
ANeM Sep 11th 2008 9:13PM
Its nice to see them fix imp felhunter, I mean.. 2% wasn't even 1 int. :/
schwonga Sep 11th 2008 9:21PM
OK, its not too bad right? Especially when compared to priestly nerfs, unless they really do revert most of them..
I'm sure you all will live with the changes just find. Good luck with that second pass tho, its sure to be a doosy
* This "get over it" msg brought to you by a mage you hates you all. Please vote it down :D
BooDizz Sep 18th 2008 8:37PM
WTB paranoia in wotlk
mensrea Sep 11th 2008 9:47PM
"'This effect cannot occur more (sic) than once every 30 sec'."
Either you don't know how to use [sic], or you don't know how to spell "more".
PimpyMicPimp Sep 11th 2008 9:52PM
We didn't get hit the hardest, but there are a few lame decisions. I see they haven't implimented Instant Corruption, yet. If they renegg on that, I'll eat a baby.
Ahoni Sep 11th 2008 10:10PM
The instant corruption and the ruin/devastation change are in the next build.
Mark Sep 11th 2008 9:56PM
Why do all the WoW Insider bloggers tell us not to panic? I'll panick when I want to.
BooDizz Sep 11th 2008 10:36PM
WTB paranoia back so i have lil more chance against rogues
CaptainZM Sep 12th 2008 1:04AM
Speaking of panic, thats gonna end up the next Warlock Passive buff.
"Panic: upon recieving damage, the warlock will roll into a fetal ball and mutter incoherently. Inscreases damage taken by 100% and prevents all actions."
It would not surprise me in the least.
WishUponAStar Sep 12th 2008 1:09AM
Now if i could only make something to kill rogues with warlock tears I'd be a happy camper.
hpavc Sep 12th 2008 2:01AM
Death's Embrace is likely normalized in value now with crits on some dots occurring.
UnLokly Sep 12th 2008 3:57AM
Question on point "Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds."... Aint this gonna add to agro? Destro locks already blow tanks agro with multiple crits and being able to hp regen during battle will only add to this... Or am I just being a n00b?