Ask a Beta Tester: World Explorin'

However, there are still school-specific spell power items out on the beta realms, like the Karazhan drop that no one ever really wants, Drape of the Righteous. (It's in such high demand that I, in fact, have two of them.) So is this scenario a sign that there will still be some school-specific spell power? A sign that Holy damage is somehow special? A sign that Blizzard is only half-way through removing school-specific spell power? Your guess is as good as anyone's.
For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

Binge asked....
Looking for details on the requirements for "World Explorer" achievement. Do we have to visit each sub-area of a zone? How about districts of an opposite factions capital (Stormwind cathedral, trade, old town, etc)? What about full exploration of dungeons and raid instances? Even Battlegrounds?
The World Explorer achievement is made up of four major achievements requiring you to explore Eastern Kingdoms, Kalimdor, Outland, and Northrend. Drilling down from there, to explore Eastern Kingdoms, you must explore Quel'Danas, Eastern Plaguelands, Western Plaguelands, Deadwind Pass, Arathi Highlands, Alterac Mountains, Elwynn Forest, Dun Morogh, Tiristfal Glades, Eversong Woods, Loch Modan, Westfal, Wetlands, Silverpine Forest, Ghostlands, Redridge Mountains, Duskwood, Hillsbrad Foothills, Swamp of Sorrows, Badlands, Stranglethorn Vale, The Hinterlands, Searing Gorge, Blasted Lands, and Burning Steppes. Yikes, that's sounding like a lot of work! To drill down further, to explore Elwynn Forest, you must explore Northshire Valley, Fargodeep Mine, Forest's Edge, Tower of Azora, Eastvale Logging Camp, Crystal Lake, Goldshire, Stormwind City, Jerod's Landing, Brackwell Pumpkin Patch, Ridgepoint Tower, and Stone Cairn Lake.
So, yes, you will have to hit major cities of the opposing faction, but you won't have to explore each section of them. Basically, you need to uncover all map areas of the place you're attempting to explore. Battlegrounds and instances are not currently included in any of the exploration achievements.
Is Shield of Righteousness effectively the attack Holy paladins can/should use between 6 seconds cd Holy Shocks? What would be your opinion on that new ability?
It's an awesome ability! But for tanks, not for healers. It does additional damage based on your block value, and I'm guessing a Holy Paladin is going to do their soloing in a spell power set to maximize Holy Shock and Judgement damage. I imagine it will fall somewhere in a Holy Paladin's soloing rotation, between the Holy Shocks and the Judgements (healadins do tend to carry shields around and all), but without a high block value to back it up, it's not going to be our favorite ability -- more something to do when we have extra mana.
In the now rather briefer period of time between Holy Shocks, well, I usually just melee and judge.
With a build like this you get 10% baseline spell crit and 16% when using Holy Light or Holy Shock. It just seems to good to be true. Can anyone confirm?
I agree, it seems too good to be true. However, I can confirm that this is how the beta build is currently behaving.
Tooltips reflect the flat 10%, though the 6% from Sanctified Light talent doesn't show up. Add another 3% crit on targets you've judged with the Heart of the Crusader talent and you're in business with a 19% critical strike chance... at least for Holy Shock... on targets you've judged. And that, of course, is before you add gear into the mix.
David asked....
I know this may not be the best place to post this, but I currently feel that Blizzard is treating us EU beta testers as second rate testers. Our beta server is currently overcrowded and having all sorts of lag and disconnects as you can see from our forums and we have been asking for a second realm for ages. And now we had an answer from Vaneras basically reafirming that we won't get any server and won't even get premades. i think this is extremely unfair and his a proverbial kick in the face to all of us EU testers.
I can say that EU stability sounds no worse than US stability. I often wonder how anyone has managed to get anywhere with the amount of up-and-down the US beta servers have had. (The screenshots in this feature are often pried from the cold dead hands of the beta servers during the ten consecutive seconds they've been online all evening.)
As to pre-mades, kick in the face or otherwise, US testers only get them for a PvP-specific realm, and they come with PvP gear, specifically for the purpose of testing out Lake Wintergrasp. What are EU players missing out on? Endless slaughter that doesn't let you get far from a major city, much less really test things.
Filed under: Wrath of the Lich King






Reader Comments (Page 1 of 4)
ajpc Nov 13th 2008 1:37PM
If spell school specific items were to go completely, then it would be logical to remove spell school specific enchants too - e.g. Sunfire and Soulfrost. This doesnt seem likely, so I guess spell school specific items stay.
I hope they stay == no rolls from spriests on fire items for my mage
BigPapaSmurf Sep 12th 2008 11:13AM
That Drape of the Righteous will now work as a healer cape... For priests and pallies anyway...
Los Sep 12th 2008 11:20AM
The protection warrior gear is changing and the talent that gives 20 defense is gone and i noticed that most of the current gear got its avoidance and defense rating decrease how hard is it to get to the crit immunity?
beepboy Sep 12th 2008 1:14PM
490 defense is crit immunity.
beepboy Sep 12th 2008 1:17PM
Crit immunity is getting to 490 defense at lvl 70.
Gizmo Sep 12th 2008 4:18PM
while I'm sure that the commenter is glad to know that crit immunity for a level 70 against a level 73 is still the same, they were asking how hard that is to achieve in beta, due to defense being so lacking on gear.
Also, what will crit immunity be at l80 vs l83 mobs?
Los Sep 12th 2008 2:30PM
What i mean is that the gear got a few nerf on the ammount of defense rating it has and the defense skill talents is gone
I got a warrior myself and in the live realms i got 518 defense skill but when 3.0 hits my defense skill is gona fall below 490 with the changes
xeren Sep 12th 2008 11:20AM
When BC came came out, the minimum level to train to max Alchemy was 50. Will the new minimum level to train to the new max level of 450 be 60?
tehvoid Sep 12th 2008 11:48AM
The minimum character-level to get to next profession cap are 20-35-50 (+15 each time). In Wrath that will probably be L65.
Kevin Gass Sep 12th 2008 11:27AM
I have a mount question: You mounts are learned to the new spell book and you move them around an organize them? or should a clutterfree freak like myself learn the mounts in the exact order I want them to appear?
Whif Sep 12th 2008 12:21PM
There will probably be addons for altering the spellbook available, which I presume will allow categorization and organization. There may even be one now (anyone?).
Eric Sep 12th 2008 11:31AM
A couple questions:
* Do we have any idea what the rewards for the achievements will be, beyond those points? Will we be able to trade them in for something?
* Does Judgement of the Pure have any effect if a Holy Paladin has no Haste gear at all? I'm pretty sure the answer is no, just want to make sure.
* When Sacred Cleansing procs, does the resist chance apply to all magic spells? As in, do you gain a 30% resist bonus against, say, Arcane Missiles?
* How does the massive FoL buff to Sacred Shield work? Only when the damage absorption buff is up, all the time, and if the former, does it use up that buff when it crits?
Celton Sep 12th 2008 12:25PM
Judgements of the Pure give you the same bonus regardless of what your haste rating is.
redaruroa Sep 12th 2008 7:33PM
Ok I do have a question for the Beta Tester. Is there anything about the new dance moves out there?? We see all the hairstyles every where but nothing on the dance studio can you find some info please? Thanks!!!!
Tap Sep 12th 2008 11:36AM
I"m confused, why are there "heal" and "DPS" sets for priests? I thought the spell power goal was to remove the need for different gear sets so you could swap between specs and not have to re-gear. Example: http://static.mmo-champion.com/mmoc/images/news/2008/september/pvp200_priest_heal.jpg http://static.mmo-champion.com/mmoc/images/news/2008/september/pvp200_priest_spell.jpg
Speaking of talent spec swaps...blizz gonna implement anything? I'm guessing they're too busy and won't get to it for WotLK....too bad, it would be AWESOME to change from DPS to healer (as a priest) or (less likely) tank to healer and back (as a pally) depending on need.
Sorano Sep 12th 2008 11:50AM
"thought the spell power goal was to remove the need for different gear sets so you could swap between specs and not have to re-gear."
Few things:
#1: To my knowledge, Blizz never confirmed talent specs swapping. A CM merely mentionned that they were considering something along those lines.
#2: Different stats for different needs are the reason for class sets. Healing needs the Spirit for Mana Regen and bonus healing through talents. DPS needs the spell crit. You could probably work do both with one set, but one aspect of play wouldn't be as optimal.
The spell power change was mainly about wasting less gear from instance drops. From what I've checked, most boss in Wrath drop along 3-4 items. No more bosses with gigantic loot tables for 5-mans like:
http://www.wowwiki.com/Aeonus
Caster gear is going to get disenchanted a lot less now.
epsilon343 Sep 12th 2008 12:33PM
Sets still have bonuses that are better for healers or DPSers. All this did was make it a little less cut and dry so that I'm not passing over every piece of gear because it's +spell damage and not +healing.
Shadiix Sep 12th 2008 1:32PM
It's already been mentioned, but keep in mind stats like spell hit are very important to dps and completely useless to healers. Other stats come in more handy for one than the other. So yes, they intertwined the two stats to make drops more appealing to more classes, but there are still going to be pieces that are better for one spec over the other.
Tap Sep 12th 2008 2:08PM
So, comparing BC gear to WotLK gear, as a priest, I save nothing. I'll still have to carry around 2 sets?
Or, will the spell power make it so I can heal and DPS with the same gear, just wouldn't be "optimal"?
tehvoid Sep 12th 2008 11:56AM
DK will have all old world flypoints but what about explored zones? Will he/she have some pre-explored parts of the world (like flypoint sites) or have just forgot all of her past life minus flypoints?