Breaking all the walls down
Blizzard really shocked us all yesterday with the PvE to PvP transfers -- we'd been told multiple times before that it just wasn't a possibility (and Blizzard even got in trouble for doing it for some of their friends). So a lot of players are wondering: just what other current taboos will Blizzard give up in the future, for either gameplay or marketing reasons? Cross region transfers is one idea that's come up on the forums, and Blizzard has (not surprisingly) turned it down, claiming that with the current architecture, it's not possible. Bringing one forum poster to respond that "we can expect to see it in about a year."Switching genders and factions of characters is another feature that Blizzard said will never be implemented, but of course after yesterday's news, who knows -- the last big feature that Blizzard has yet to add to the game is a brand new faction (the two expansions so far have given us new races and a new class), so if they do introduce a new faction, maybe they will allow us to fundamentally change our characters somehow. And the last bastion of change, the thing that Blizzard has implied that they'd never ever do, is allowing cross-faction communication or even grouping.
Which brings us back to some concerns from players yesterday -- the PvE-PvP gap was one of the things that made World of Warcraft stand out as a game, and by removing it, Blizzard has made their game less individual, and more homogeneous with everything else on the market. It seems unthinkable now that they'd ever allow Horde and Alliance to chat with each other or group together -- that war is what makes this Warcraft. But after yesterday, who knows what other walls Blizzard will be willing to remove to "provide players with more mobility and freedom to play with their friends"?
Filed under: Patches, Analysis / Opinion, Blizzard, PvP, Expansions, Classes, Death Knight
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Reader Comments (Page 2 of 4)
Worcester Sep 12th 2008 1:22PM
I agree with most of what you bring up.
The game is not the same as it was even a year ago. The content is more advanced at the upper end, and the leveling process sped up across all servers. The difference in the realms was slight to begin with... now it's just a moot point. You can level as fast and easy on one server as another.
Now, as to PvP realms only being for high-level jerks... I disagree. I've been a jerk since level one on every character I've made... which is why they are all flagged at level one. Yes, should you venture into the Undercity, you could even gank my banker. That's just how I roll.
Saying all PvP players are jerks is akin to me saying all PvE players are carebears. It's a very gross generalization. Some of us just like the World of Warcraft to be just that... an entire world where the craft of war is paramount.
All is fair in Love and Warcraft.
Birdfall Sep 12th 2008 1:26PM
This is true. Not all PVPers are jerks (I'm on a PVP server with my main). But I think it's safe to say that the high-levels who get their kicks camping low-levels are. :)
oldwisemonk Sep 12th 2008 12:57PM
Most people that seem to be upset by the PVE-to-PVP decision are the same ones that use "I play on a PVP server" as an e-peen. The PVP server does little to teach you how to actually PVP since most battles as you're progressing through the game involve a low lvl and a high lvl. You learn how to PVP later in the game and/or in BG's ... and BG's have PVE and PVP folks all grouped together. I think very little will change from this decision.
Now to touch on this portion:
"It seems unthinkable now that they'd ever allow Horde and Alliance to chat with each other or group together -- that war is what makes this Warcraft." I think I can safely say war would continue if opposing factions could communicate. Personally, I'd like RP servers a lot more if I could battle wits with the enemy rather than pre-teens trying to roleplay in my direction.
Swiss Sep 12th 2008 1:02PM
Personally I'd be interesting in seeing a quest chain that would allow you to switch faction alliances. Being able to defect from the Alliance to Horde or vice versa would really smudge the line between the two factions.
oldwisemonk Sep 12th 2008 1:03PM
Even if there was the dreaded, "Understand, once you do this, you can never go back ..." type of thing, this would still be pretty freaking cool.
Taylor Sep 12th 2008 1:09PM
I don't think it would smudge the line as much as people think it would. There's been threads on the official forums with some pretty good/interesting quest line that could lead to defection.
Something along the lines of poisoning several important leaders of your faction or killing people from your own faction. After you've completed the quest(s) you are neutral with the appropriate groups of the opposite side and off you go.
Blizzard has shown NPC's Horde/Alliance working together throughout the world. And as they've said in the past. Every group will have extremists, why can't we choose our own destiny in that regard.
Worcester Sep 12th 2008 1:34PM
This would suck and I'd go back to playing a Zelda game.
On a PvE server, it's like running around with a few thousand extra NPC's. What's the thrill in that? You might as well be alone.
Switch factions? Why have factions in the first place? Transferring from one realm type to another doesn't really upset the game balance. Without factions, WoW becomes another game entirely.
The ONLY way I'd abide this is if there were entire servers where you could cross factions. Then, perhaps, we would hear the last of this silliness on the forums or other WoW websites.
Typhun Sep 12th 2008 4:20PM
A month ago, I would have been raging, but watching 2 friends level 4 characters to 50 in 2 days on those friend accounts, i don't think it matters. When a guy can go from 1-60 in 20 minutes on a PvP server, does it really matter if the PvE guy comes to my PvP server?
BadBart Sep 12th 2008 1:14PM
OMG. Whats next?! Human sacrifice, dogs and cats living together... mass hysteria!
oldwisemonk Sep 12th 2008 1:19PM
+1 for Ghostbusters reference.
Molano Sep 12th 2008 1:15PM
Thanks to my friends i got to start on a PVE realm which i later found out was way too "care bear-ish". Now that i'm given the option to leave my server all I can say is, PEACE OUT SILVERMOON!
BTW, it's not changing the story or the way the game is played, it's just changing a policy. So quit your crying, it's going to be ok.
ginka Sep 12th 2008 1:19PM
One wall I'd like to see them break down is the faction wall. I've never been very keen on the Ally-vs-Horde thing (I'm not big into team sports and always hated pep rallies), and I prefer to play neutral or as an outsider. In the next expansion after WotLK (c'mon, Emerald Dream!) I'd like to see the addition of two neutral races. Let's say, Goblins and Furbolgs? Have one associated more with Horde, one more with Alliance, but keep both neutral with regard to PVP/etc. It would add another dimension to a game that can get a little too us-vs-them for me.
matt Sep 12th 2008 1:20PM
"the PvE-PvP gap was one of the things that made World of Warcraft stand out as a game"
That's demonstrably false. WoW's primary ancestor, Everquest, had PvE, faction PvP, and FFA PvP. DAoC has PvE, PvP, and even "co-op" servers.
Warhammer, of course, has cribbed the two faction system entirely, as well as the PvP vs. PvE server types. It has no server transfers at this time, so arguably this makes WoW MORE different from Warhammer, not less.
WitchDrAsh Sep 12th 2008 2:00PM
Cribbed? So you never saw Dark Age of Camelot Mythics first MMO, and the original Warhammer game, which even Blizzards devs have said provided plenty of inspiration??
Meh, anyway...
matt Sep 12th 2008 2:04PM
I said they cribbed the two faction system, because "real" Warhammer has way more factions, and DAoC has three. :) Obviously I'm not really suggesting that cutting down your number of factions to two is any real innovation.
Defensor Sep 12th 2008 1:23PM
I see no problem with this. This is actually heightening the "war" in Warcraft, encouraging people (like me) who rolled chars on a pve server to transfer to pvp and actually do some world pvp combat for the first time, without the hassle of leveling and gearing another character. I've already transfered my main in fact, and I'm looking forward to some kick-butt Lake Wintergrasp. The pve servers are what were really taking the "War" out of warcraft, cultivating almost a friendly rapport between the two factions, while on a pvp server, it's much more cutthroat.
Thorn Sep 12th 2008 1:23PM
"the PvE-PvP gap was one of the things that made World of Warcraft stand out as a game"
What the hell does that even mean? It's not like PvE servers are being transformed into PvP servers (or vice versa). The gap still exists, it's just that now you can transfer between any of them.
The old honor system is long gone, and that was really about the only reason why this didn't happen before. It's not a big deal in today's WoW.
But I have to admit, you've got a nice flair for the dramatic, Mike. You should consider writing fiction.
dave Sep 12th 2008 1:55PM
I have never transferred a character and until yesterday was not aware that you couldn't transfer from pve to pvp. I don't think this change will greatly affect the game in any way.
Candina@WH Sep 12th 2008 1:52PM
First, Mike, did you forget to take you anti-psychotics today? The world it not going to end, Blizz is not out to get you. (any more or less than the rest of us, at least).
PVE'er couldn't transfer in the past because they didn't want PVE'ers with the high end rep rewards transferring to PVP servers where said rep/bg rewards were MUCH more difficult to acquire.
Now with most of that gear available at vendor, I can see why Blizz is dropping this 'wall'.
On a related note...
has anyone else noticed that language is a 'skill'? When my Tuaren walks around in Undercity, he can't understand the gutterspeak.
Obviously there is a 'toggle' that turns on the scrambler. it has always made me wonder if the original idea was to have languages 'learnable' and have people be able to slowly get clearer and clearer tells as they learned the opposition language.
Then the reality of the foul mouthed, smack talking, annoying Teen world smacked that idea up side the head and made them drop it.
WitchDrAsh Sep 12th 2008 2:06PM
This whole thing smacks of massive over-reaction. Who cares how they got from 1-70, after all the game is toughest at 70, and certainly the most enjoyable.
Yes on a PvE server you can't get ganked, but frankly that's about it, PvP servers are a mixture of more fun and more frustration, I