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Reader Comments (Page 1 of 1)
9-12-2008 @ 8:57PM
goliathsdkfz said...
As a hunter, this is my Q_Q on the subject
Misdirect was to add utility to the hunter class due to its complete lack of. To share this utility with the HIGHEST dps class seems silly, the point of a higher dps class is less utility not to give them more utility.
I agree misdirect is much more effective ( if not only ) but misdirect had more function than that. Its secondary use was to gain quick aggro on targets. If a rogue can do this then it shares the utility hunters get.
And I don't like sharing... WWWAAAAAAAAHHHHH
( I told you I was going to Q_Q and I did. :D )
Reply
9-13-2008 @ 6:29AM
Ballangard said...
"Misdirect was to add utility to the hunter class due to its complete lack of. "
complete lack of utility? I love my utility in groups! Scorpid Stings to debuff bosses to help tank damage mitigation. Ferocious Inspiration (on BMs) for extra party-wide damage, the soon-to-be-nerfed Expose Weakness (on Surv) for buffing raidwide physical damage, Trueshot Aura (for MM) for minor party-wide physical damage buff, the soon-to-be-changed/nerfed Improved Hunter's Mark for buffing raidwide physical damage a bit. Silencing Shot (on MM) for caster mobs. Pets that can make emergency off tanks (especially for BMs). Distracting Shot to help save our squishies. our ALMIGHTY FREEZING TRAP, one of the few dependable crowd controls in the game that isn't limited by mob race (just bosses and occasional specific immunities). Chain Trapping FTW! And even before Misdirection, we still have the best threat management in the entire game, allowing us to, in many cases, keep up our DPS at a longer-term, higher-sustained rate (is MQoSRDPS still trademarked and copyrighted? :P ).
So yeah. I love my hunter's utility.
9-13-2008 @ 8:39AM
goliathsdkfz said...
Expose weakness nerf kinda lowers the utility of the hunter in raids (WHY D: ), MM to silencing shot is deviating away from the main damage and isnt used in raiding. Only effective in heroics and 5 mans where that kinda extra isnt needed. Trueshot aura again needs to deviate from the main raid DPS tree.
This boils down to one raid buff, a nerfed utility spec'd ability and you can manage aggro ( which isnt really a utility as it only affects the hunter and his DPS )
And the trap. Okay I love the trap. Although I wish it wouldnt be so luck based sometimes >.
9-13-2008 @ 12:44PM
Ballangard said...
With TSA going to raidwide and switching to a percentage instead of a flat number, it's going to be what expose weakness used to be. Instead, surv's getting hunting party for mana/rage/energy/runic power regen, which I'm honestly unsure about. As for silencing shot, true, it is more helpful in 5-mans/heroics, especially for trapping casters, but your QQ about our supposed lack of utility didn't specify that it only applied to raids, which I still think is wrong anyway, for the same reasons I already stated.
Ultimately, I think we have plenty to offer, regardless of spec, as long as the player behind the hunter knows what he/she's doing. and on that note, I really hope this attempt by blizzard to break the cookie cutter spec molds works out, because it has been getting awfully boring with everybody insisting that everybody else needs to conform to one or two specifc specs.
9-13-2008 @ 5:36PM
goliathsdkfz said...
... Goddamn your logic