Arcane Brilliance: Six things I love about being a Mage in the beta

Each week Arcane Brilliance takes a quick peek into the world of Mages. The peek has to be quick indeed, for to look any longer into that world is to invite madness. I mean, have you looked in there? There are people making copies of themselves, then their copies are turning people into penguins, then those penguins are getting set on fire and frozen, all at the same time...it's...it's not right. I don't know what it is, but it isn't right, people.
So...the giant nerf-patch of doom came down this week. It hit everyone. Except...Mages? Huh? What...how...who?
I had myself all braced for the nerf-bat to hit us, and well, I guess it whiffed? I dunno. Our Mirror Image is still awesome, our Deep Freeze still stuns, does good damage, and is instant, our Arcane Barrage is still on a glorious 3 second cooldown, and our Frostfire Bolt still benefits from every talent that affects either Fire or Frost spells. Surely Blizzard can't be happy with Mages being the actual, genuine kings of DPS in a physical universe that actually exists.
Virtually.
And only in beta form.
Cough.
We'll get a nerf in the cursed name of "balancing" eventually, I'm sure, but for now we get a reprieve. And I couldn't be happier.
This week, I'm going to list a few things--some of them big, some of them small--that I love about being a Mage in the beta right now. If even a few of these make it live, there is cause for rejoicing, and any that we lose in all of the class-polishing hobnobbery that goes on between now and that glorious day in which we install Northrend onto our hard drives will be cause to mourn. Join me after the jump for the list.
1. Our mana gems don't disappear anymore.
This may not seem like a big deal on paper, but brother, it is. The second time I logged into the beta and saw my little Mana Emerald still there, waiting for me with two charges left, my heart did a little dance. That's three seconds of my life I don't lose to a button press each time I log in.
Frankly, it was always stupid that these vanished, anyway. It isn't as if you can give them to anyone else like food, so why make them disappear? What did we ever do to you? Huh?
2. Dalaran
Really, it's like our own little Mage city. It really does feel like a kind of home for us as a class, in a very different way than the home cities of our races. Playing this game, we tend to identify ourselves far more with our class than any other aspect of our character, and for us Mages, places like the Mage Quarter in Undercity or the Mystic Ward in Ironforge have always felt like a small haven for our own kind. Now take that feeling and expand it to a whole city.
Dalaran is full of wonder, a place of magic and mystery, and even though there are sections of it that cater to the other classes, it is above all a city of Mages. Many of the most famous Mages in Warcraft lore are NPCs there, and all sorts of fun magical details keep appearing as Blizzard continues to flesh the city out. Mages can go there before anyone else can (by completing a Mage-only quest at level 71), and once we hit level 74 and learn the Portal: Dalaran spell, we will be able to gleefully extort outrageous sums from everybody else who can't go there until we allow them to. But don't do that--it's not cool, and once everybody sets their Hearthstone or Scroll of Recall to there, they will hate you for having done it. You can extort from Warlocks, though. That's totally acceptable.
3. Missile Barrage
I've talked about this before, I can't stress enough how much fun it is to cast Arcane Missiles when this procs. Seriously, I wasn't expecting it to be this much of a blast. Unless you're a deep Arcane Mage, you'll never know the raw, unadulterated joy of firing 5 missiles out over a short 2.5 seconds (or even less with all the crazy haste gear in the expansion) and watching them just tear something apart. It looks and sounds really rapid-fire, and if you can manage to time it with a Clearcasting proc or pop Arcane Power just before casting it, and just about all five of those babies crit? Sweet fancy Moses.
Frankly, I like a lot of the mechanics like this that they've introduced in the expansion, from the free, instant Fireball from Brain Freeze to the instant Pyroblast two crits in a row will grant you if you take Hot Streak. They add a small dash of extra interactivity and spontaneity to a class that in its current form can feel so static. Here's hoping the days of one-button Mages are soon behind us, never to return. Spamming Fireballs was never anyone's idea of fun.
4. There aren't nearly as many Frost-immune mobs as we were afraid there might be.
I mean, with the exception of a few obvious ones, like the Crystalline Ice Elementals of Dragonblight, I haven't run into much that shrugs off a Frostbolt or can't be frozen in place by a Frost Nova. Even things with names like "Arctic Ram" or "Reanimated Frostwyrm" still go down to a well-placed Shatter combo, so Frost Mages won't have to worry going into the frigid north and being rendered useless. I was as concerned about this as the next Mage, I admit. I thought the introduction of Frostfire Bolt was a sign of things to come, that being a Frost Mage in the expansion would be akin to being a Fire Mage in Molten Core. I'm glad to discover that such is not the case.
5. MIrror Image is still awesome.
I know you're probably sick and tired of hearing me yammer on about this spell, but I forgot to mention a couple neat things in the Skill Mastery post.
First: When you cast the spell, you get a buff that periodically switches positions between you and one of your copies, selected at random. This can be very confusing to an opponent, as they might be attacking you one second, and the next be attacking one of your duplicates. Though the spell is primarily an offensive ability, this little bit of subterfuge can truly help you defensively. It can also be very disconcerting, as you have no way to control which of your copies you will switch with, or even which direction you will be facing when you switch places with them. The nice thing about it, though, is that you can click the buff off if you're in a situation where the cons of switching places outweigh the pros, such as when raiding. It's a neat little effect that's a little buggy at the moment, but has potential.
Also, though their primary spells still seem to be Frostbolt and Fire Blast, your mirror images also seem to randomly throw out the occasional Polymorph: Penguin or Polymorph: Chicken spell. It's nothing huge, but pretty fun nonetheless. And yes, I think it's awesome that my copies can turn things into a chicken even though I personally can't. I just wish they'd take a few of the thirty seconds they have to live and teach me how, that's all.
The spell is currently an instant win in any PvP or PvE situation, even against multiple elite enemies. While this is fun, it will almost have to be balanced. I'm just praying they leave it relevant, and that the inevitable nerfs don't rob the spell of it's current insanely high fun-factor. What we really need is for the other classes to develop a defense to it that will work within the game mechanics, so a nerf isn't necessitated. Come on, non-Mages: L2P or whatever, and hurry up about it, before they blast my favorite spell to smithereenes! There has got to be a natural counter to being able to instantly summon three devastatingly powerful copies of yourself and then switch places with them randomly while they kill everything in sight. Right?
And please, no more nonsense in the comments section about me needing to keep quiet about this spell, or that by suggesting it may need balancing, I will somehow be responsible for upcoming nerfs. It isn't as if I'm letting the cat out of the bag here. This spell isn't exactly low-profile, trust me. Blizzard will continue to design and implement spells in their game as they have always done: with a reasonable amount competence and entirely independent of my opinions. Yours too, unless you happen to post on the official forums under the name "Kalgan," or something. I try to be honest in these columns, and I certainly don't have any kind of agenda that's even remotely detrimental to Mages. I happen to be quite fond of us, actually.
6. Mages rock faces in PvP.
People (usually people who play other classes) like to tell Mages all about the good old days when Mages ruled the earth and Warlocks were terrible and DPS rained from the heavens wherever Mages went. Well, I hit level 60 on my Mage about a month before the pre-Burning Crusade patch hit the live servers, so I guess I missed out on the era of the over-powered Mage. The era I was around for was the "era of the Mage who isn't as good as other DPS classes and yet dies faster than any of them." That era is still ongoing, to be perfectly honest.
Let me just say that on the beta, a new era is dawning. Let's call it the "best era of all time."
I can't even begin to describe how fun it is to have joined the other "roll-face-on-keyboard-and-win" classes, even if it only lasts a little while. Our DPS is high, our survivability is high, and our control is still excellent. We can win one-on-one against every class, and do it in style.
While testing out Deep Freeze for yesterday's Skill Mastery, I wandered into a herd of mammoths in Dragonblight. While systematically dispatching them, I was suddenly reeled in by Death Knight's Death Grip. I was at half mana and a third of my health. I was in combat with two other mobs. I popped Mirror Image. I won.
After eating and drinking, I returned to my mammoth-slaying. The Death Knight rezzed and attacked again, only this time, Mirror Image was still on cooldown. I held the Death Knight and several mammoths off for a bit, until Mirror Image was back off cooldown, then popped it again. Here's a screenshot of the Death Knight's final moments.

If you squint, you might be able to make out my copies fighting mammoths in the distance. You may also notice that even though I'm fighting a very dangerous and magic resistant melee class that is extremely difficult to kite, I'm about to kill her without having lost much in the way of health. You may also notice that we both appear to be nekkid, but be advised that this is due to most of the level 80 armor not having been given models in the latest beta push, and not due to any fashion choices on our parts.
Why do I bring this up? It isn't to brag. I didn't win because I was more skilled that the Death Knight. I won because Mages are awesome on the beta. I could never have survived a similar situation on the live servers. I bring this up to point out in game-terms the unique position Mages find themselves in PvP-wise on the beta. We're...we're...really, really good, and not just because we can summon a table of delicious biscuits and then open a portal to Shattrath at the end of the instance!
I have to tell you, it's a strange and wonderful feeling. I'm not used to feeling like I have the upper hand in every situation. It won't last, but for now, it's pretty great.
How much of any of this stuff makes it live, and the how much of the stuff that does ends up getting nerfed into oblivion is anyone's guess. All I know is that life for Mages right now in the beta is very good. It's been so long since I felt like a real powerhouse, I don't know what the appropriate response is. I know it isn't "shhh keep quiet so Blizzard doesn't nerf us!" because that's just stupid. I know it isn't "whine on the forums about every nerf or bug, and find reasons to complain even about awesome new spells that aren't finished yet," because that's just ungrateful and generally being a prick. I think the appropriate response is probably just being happy. I'm sincerely enjoying the process Mages are going through right now, and though I expect some balancing to happen to our class to bring it in line with everybody else, I'm optimistic that at the end of the cycle, we'll still emerge in a good place. I can't wait to level my Mage to 80 for real, and that's a good way to feel.
Filed under: Mage, Analysis / Opinion, Expansions, Features, (Mage) Arcane Brilliance, Wrath of the Lich King, Classes, Talents






Reader Comments (Page 1 of 3)
Eriel Sep 13th 2008 3:20PM
You really made me want to lvl up my mage :)
Demosthenes Sep 13th 2008 3:30PM
I continue to love and look forward to your introduction to Arcane Brilliance every week.
Demosthenes Sep 13th 2008 3:38PM
(insider needs edit) And your continuing to make me love and salivate over Wrath, our days of being sub-par are numbered and we shall once again reign.
Victus Sep 13th 2008 3:54PM
"era of the Mage who isn't as good as other DPS classes and yet dies faster than any of them."
welcome to the era where mages never shut up, they cry for everything
1. they cry about damage in raids, and how warlocks dps more then they do. yet if a mage would do more dps then a lock, why take a lock instead of a mage? and dont tell me "banish" or "sstnes" cause mages are simply more of use
2. they cry in pvp about warlocks YET a good mage still has some chance to defeat a lock while a lock has about 1% chance of defeating a good rogue
Locks cant kite warriors and rogues the way mages can, locks cant do anything when a rogue pops clos
i hate mages
Roxton Sep 13th 2008 4:16PM
Aww, cry a little more about not being able to kite rogues. I mean, against every other frickin class in the game the free mount, mana pot, self res, instant fear, life steal (x3), drain mana, silence, debuff remover, buff dispeller, more health than most melee classes and the possibility of a shield, stun, secondary CC, fire immunity and unremovable dots must suck. Oh, and if you lost to a mage, then you were either horribly outgeared or you suck.
"a good mage still has some chance to defeat a lock". Some chance is too much for you, eh? Go cry somewhere else. No matter how much we whine, at least we don't stage public protests at the possibility of a PTR nerf.
Anyway, it's nice to know that warlocks are now so insecure around mages that they feel the need to come and spew ignorance on our columns. Bring on the mage!
Kakistocracy Sep 13th 2008 4:41PM
Could it be that Mages want to do more damage because they have little to no survivability in live? I mean, after all, we hear about Blizzard wanting to make all the classes equally appealing to a raid based on how much damage they do, but no mention of making all classes equally able to live through said raid. Yet people are dismissive of mages who think they should do more damage because they get short changed in almost ever other category.
Victus Sep 13th 2008 5:42PM
so you listed warlock spells and abilities and told me to go cry somewhere else.
congratulations you win the prize!
Thorn Sep 13th 2008 6:07PM
And you cry about mages crying. GG
Charlie Sep 13th 2008 6:16PM
So you want rock to beat paper right?
dpak Sep 20th 2008 2:56PM
I have a mage and a lock (and others....).
I have to say, mages need the changes.
Personally, I like them leveling the playing field a bit, now players can be more selected on how good a PLAYER they are, rather than just how much MORE dps they do.
pixel Sep 14th 2008 11:39AM
I raid T5/T6 as a mage now and what upsets me about the mage/lock thing is the AoE cap discrepency. Mages cap out at 10k. Locks cap at 13.5k. Fair? Hardly. AoE cap should be the same for all classes. Then I won't have to work so hard to keep up with the damn locks.
SlimPickinz Sep 26th 2008 12:32PM
Ut oh...
Can you say, Go play Conan? ( That buggy trash )...
Um once again why do people get forums, blogs and the actual game confused?
Children should stop playing Net Warz and find something else to do then waste time posting irrelevant statements.
Sir, i have yet to be in a group or raid in game, and here anyone complain ("cry") about being weak underpowered...Have you?
Gerb Sep 13th 2008 3:56PM
Christian, I am sorry if this is the wrong place to adress this, but I do not know where else to make blog requests.
You see, Europe has a lot of problems currently in beta, which remain unadressed / unreplied to by Blizz. They are discriminating us in favour of American people.
We have about the same amount of people in beta as the Americans, but only ONE server, compared to 3 U.S. ones.
Not to mention, we get no direct replies from the developers whatsoever, which is *sometimes* answered by poor excuses like they cannot post there. But this for example could be easily solved by giving them an EU account.
You can see a LOT of these complaints on the European general boards: http://forums.worldofwarcraft.com/board.html;jsessionid=DED686DF9C41570FE11E8B4D856A09E5.app05_07?forumId=7555627&sid=2003
My request is as following: Please make an article about this. My theory is that media attention will perhaps help us. It is at least worth a try. And since WoW Insider has become THE WoW blog site, I suspect it'll get quite a lot of attention. The main subject I would like to see is giving the Europeans an extra beta server, if not two, as it's getting quite cramped on the current server...
And we actually want to test things, which is currently impossible. We're getting the feeling the only reason we got this server is just to shut us up so we wouldn't be able to complain about not getting a European beta.
Thanks in advance for reading this, and I sincerely hope WoW Insider will do something with this.
Christian Belt Sep 13th 2008 4:30PM
While I can feel your pain and feel like this is something that absolutely needs to be fixed as soon as possible, I generally only write the weekly Mage column and the occasional bit of Mage news. We have people here that are very good at covering issues like these, but I'm not really one of them.
The best way for you to bring the matter to their attention is to click the "Contact Us" link at the right side of every page on WoW Insider, then fill in the blanks there with exactly what you just wrote here. Whenever you do that, everybody on the team here gets an email with your comment on it, and which ever of us feels up to tackling the subject can then do a piece on it. There's no guarantee that it will appear on the site, but quite a lot of the material posted here comes from things sent to us by readers through the "Contact Us" or "Send us news tips" forms.
Gerb Sep 13th 2008 5:28PM
Ah, I see it now, oops... Had already been looking for it, I blame my tiredness. Thanks for the redirect, I will use that option!
Nick S Sep 13th 2008 3:57PM
I just got a Mage going on beta, it's great fun.
Mirror Image is basically periodic absurdity, but it seems like everyone has some kind of periodic absurdity now, so I don't see it being nerfed as much as I first thought.
excrucio Sep 13th 2008 4:14PM
Damn you, i was glad not to be on the beta because of the "wasted time"..and knowing that if i was on it i wouldnt be able to pull myself from my pc monitor..but now i'm wishing for that email so i can test my mage's awesomeness in beta..before we get nerfed
wherehaveallthemagesgone Sep 13th 2008 4:20PM
Personally i'm more than excited and extremely apprechiative towards blizzards choice of making mages the top dps once again.. argue all you want, thats what mages were meant to be, monsters of dps.. then suddenly warlocks take the lead and not only take it, but leave mages of comparable gear in the dust because of a number of factors?? I lvl'd my mage and made it my main because of what a mage is, but have been neglecting it and even stayed away from my raiding guild because I was tired of my leader taking 4 locks to 1 mage (usually me) to raids.
Chryso Sep 13th 2008 4:23PM
Can someone please explain to me why so many people are overjoyed that our big new spell is a 3 minute CD, which basically locks you out of play while it randomly spews damage around?
Sure it's great now when damage hasn't been balanced and it kills everything it locks onto, but once it's scaled back to normal, it just seems like one giant liability outside bossfights and PvP, and one more bit of needless randomness in a class whose only remaining upshot among the casters will be greater interactivity.
Corey Sep 13th 2008 4:24PM
But I guess everything has its ups and downs.. a sort of balance.. palys are the best multi tanks but for threat gains on single bosses thier not the greatest (but from what the expansion betas are saying the new block=mana might change all that).. and warlocks are lead dps in raids.. but mages are more flexible in the fact they can CC and provide buffs/food to grps/raids.. but as a mage i'd gladly give up some of that to reign supreme once again!