Coming home to PvP

Over the course of the past years, I would pay my original characters -- an Undead Rogue and a Troll Hunter -- on our first server, the occasional visit. I missed playing them a whole lot, but I could never bring myself to play them seriously on a normal realm. I created a Blood Elf Rogue and a Tauren Hunter on our new home but it just wasn't the same. I missed my Ressan the Needler, a pet I'd had since Level 11. I missed my Rogue in a twill suit. I wanted nothing more than to bring over my original guys to where we were playing now.
Of course, up until two days ago, that wasn't possible. Their original reasoning, that it was easier to level on a normal server than on a PvP server, no longer held true. To be honest, I didn't think it was that big a deal two years ago. In fact, I relished it. I enjoyed the idea that there was real danger lurking everywhere, and that enemies could kill me -- and I could kill them in turn -- at any time. But the truth is, the dreaded griefing happened so occasionally I could count the number of times I got frustrated on one hand. Maybe even two fingers.
I remember when a Rogue 10 levels above me tried to kill my Shaman in Stonetalon. I almost killed her, but due to a tactical error, she managed to get a killing blow on me first. That was enough, though, and she didn't try to bother me again. A similar thing happened on my Hunter in Shimmering Flats when a Rogue about eight levels up tried to grief me. Even though I got killed, I gave that Dwarf enough of a scare at 5% health not to bother me again. That's just life on a PvP server.
I actually enjoy getting a chance to fight higher level players. It's challenging, educational, and I have nothing to lose when I get beaten. In fact, I should get beaten. If it happens otherwise, I get a good laugh out of it. Then there are those rare occasions that a max level character will grief grays. Then it gets really fun because I simply hop on my main and get them back. Back when I didn't have a max level character, I simply took a break from the game and grabbed a snack. If they were camping my corpse, they just wasted their time because I was out getting a Krispy Kreme.
I enjoy PvP so much that I tell my brothers to send me an SMS if they're getting griefed. When I get those rare text messages, I usually drop what I'm doing, log on and head over to where they are and have some fun. On our original server, there was absolutely none of that. It bored me. Don't get me wrong, I don't want to get griefed and neither do I bother anyone while questing. But I like having the option and I enjoy taking up the challenge.
So I managed to get two characters to 70. I figured I had paid my dues. I wanted my two Level 60 characters moved to my PvP realm. But according to Blizzard, there was no way, no how. Until now, that is. While it shocked a lot of people, it didn't surprise me at all because there really isn't that big a deal. In fact, when Blizzard allowed it for some Oceanic realms back in June to balance the population, I knew all bets were off and that it was only a matter of time. And boy, has the time finally come.
I logged on to my Hunter for the first time in months and began cleaning up his bags. It amused me to find that everything in my bags were Battlegrounds tokens, food & bandages, along with Engineering items like my (more or less) trusty Net-o-Matic and some bombs. That toon's only purpose was to PvP. He was a square peg in a round hole, and he'd been languishing in a normal server for years. Not anymore. My wife logged on her characters, too, but only so she could finally sell everything and hand my troll some cash for the trip.
Tonight, when the last of my wife's auctions finally sell and I max out the 5,000 Gold I can transfer, I'll finally be doing the one thing I'd waited to do for two years. I don't think I've ever been as excited about the game. In fact, I'd even gotten a little bored. If Blizzard did this to get people to play again, it's working. I'm deleting my Level 48 Hunter and Level 28 Rogue to make room for my original guys. When everything is cleaned up and ready, I'll be moving my Level 60 Hunter and leveling on a PvP realm. When I hit 70, I'll probably move my Rogue and level him, too. Hopefully all before Wrath of the Lich King.
I know I could get ganked. I know I'll have to watch the skies while killing Felboars in Hellfire. I know that meeting a group of Alliance that outnumbers or outlevels me is almost guaranteed combat. That's fine. I think it's going to be fun. It'll be just a little more dangerous, just a little more troublesome, and just a lot more fun. For me and my old toons, It'll be just like coming home.
Filed under: Hunter, Rogue, Analysis / Opinion, Odds and ends, PvP
Transmog yourself into an Avenger!
6 blue posts to read before Diablo 3's launch
Cross-realm zones coming soon
All of the latest Mists of Pandaria news







Reader Comments (Page 2 of 2)
Ben Collins Sep 13th 2008 11:38PM
I am now faced with a very big decision. I run a PVP guild on the RP server Shadow Council. 75+ members. All members have 350+ resilience. We can raid cities, own BGs in premades, and have some of the top arena players.
I realize that a lot of our success in the last few months has been because the burning crusade is "ending." People are bored with raiding, etc.
Should I "move" the guild to a RP-PVP server? A lot of players are in the same boat. They rolled their first characters here on Shadow Council and had no idea that they would fall in love with PVP. Now, people want to participate in world PVP but not just vs a bunch NPC spawns.
I think our guild is in trouble anyway when WOTLK comes out. People will move to PVE guilds and all our gear/resilience requirements are out the window.
I wish I could have some sound advice...
Michael Sep 13th 2008 11:41PM
After leveling all 9 classes to 70 on two day 1 PvP servers (alliance on Mal'ganis, ouch), I'm considering transferring most to a PvE server after this news. I was always afraid of being stuck on PvE, but not anymore.
World PvP can be a bit like the neighbor's child that bugs you to play right when you're coming home from work. I'm busy, stop knocking on my door, I just want to get some things done.
patrick Sep 13th 2008 10:39PM
pah. Why so protective of the ability (some even say 'right!') to grief? Yeah, yeah, 'It's a pvp server QQ' but I enjoy world pvp with equals (though am not above ganging up or surprising someone when I want the node/mob I will admit) not killing grey characters. Just because you CAN do something under the rules doesn't make it right.
What is so hard about making it impossible to hit anyone more than say 5 levels below you unless they hit you first? If they come into your 'green zone' sure they are fair game, but otherwise why allow something that can only encourage griefing? I mean you only got griefed a few times? You lucky SOB. I get griefed hundreds of times on my alts (am Alliance on a mainly Horde server) and levelling my main was a nightmare, I am amazed I stuck it out. Griefing will probably be the reason I stop playing this game rather than anything else and I'm sure I'm not alone.
The reason they don't make the change? Because a large, but transient portion of the player base are the stereotypical teenage boy living at home who just wants to roll an undead rogue and grief other people to make up for their own shortcomings. We all know the type and they probably make up 10% of Blizzard's revenue stream.
Thing is, I looked back over my old guild's KOS list of griefers which grew to well over 100. Barely 15% can be found on armory now. They can't all have changed names. Once they've dinged 70 and wiped Duskwood of Ally or the Tarren Mill of Horde they get bored and find another game. I think Blizzard may find the simple step I outlined above will lose them a lot of these short term players but encourage most of the player base to stay longer - less griefing = faster levelling & less frustration and more enjoyment.
Either that, or allow players who kill a higher level to loot their gear or gold. That would probably change the behaviour of the nonces who enjoy griefing :)
Snuzzle Sep 14th 2008 12:39AM
It'll probably get worse for a little while as all the PvE level 70s come over to PvP and have fun with their new little toy of being able to grief any opposing faction gray in a contested zone. But once the novelty wears off, I forsee business as usual.
lol@you Sep 14th 2008 10:09AM
"Tonight, when the last of my wife's auctions finally sell and I max out the 5,000 Gold I can transfer"
Yeah, gold which was farmed without the world PvP you can expect on a PvP realm.
Zach Sep 14th 2008 10:10AM
Except it wasn't farmed. It was all done in the safety of the AH.
Besides, I've got two Level 70s and I'm bringing over a 60 and leveling it in PvP. So yeah. You can bite me.
lol@you Sep 14th 2008 10:44AM
An AH which is fueled by PvE acquired items.
Stolen goods are stolen goods, no matter what you say.
oldwisemonk Sep 14th 2008 1:26PM
I wouldn't call them stolen items. People are paying for the transfers. Bottom line, everyone has the same opportunity to go after those "stolen" items. No need to badger the ones taking advantage of it.
Mark Sep 15th 2008 12:18PM
I started my first char (4 months ago) on a pvp server and found it massively frustrating. There was NEVER any horde of my level around without a 50-70 char haning with them making sure they never lost their battles. There was a never-ending number of times I got ganked or shanked or griefed or whatever you call it, when they hung around the area killing me over and over as I tried to escape, where I got so frustrated I turned it off for the night.
So my next char was created on a "Normal" server and I made sure my pvp flag was turned off. it seemed like the best solution but there was a curious lack of tension when I met an alliance for the first time, I just walked through them untouchable. it took all the tension out of the game for me. I've decided to stay on the server but to turn on my pvp flag. I guess frustration and the tension of worrying about seeing that blue text faintly in the distance is part of what makes the game exciting.
Joe Oct 5th 2008 10:06AM
I personally hate this move by Blizzard. I think it is totally messed up that they allowed all of this. I think it is totally unfair to the low level players on PVP realms that they are allowing PVE to transfer to PVP. Now you have people that came from PVE servers, ganking our lowbies, conducting world-pvp, while they never had to experience the frustration of being repeatedly ganked by someone much higher than you. On top of that, ever since this has happened, it seems as if the lag on Mal Ganis has doubled to the point where sometimes its almost unplayable.