Demonology 101: the Imp

Some basic stuff first... imps don't need a Soul Shard to summon, so it's great for lazy Warlocks. It also has a basic Firebolt that you'll need to set to auto-cast because that's pretty much all it can do once you've toggled it to attack. Firebolt was nerfed to a 2.5 second cast -- up from 2 -- but there are a lot of talents that pump up the imp's DPS (including the silly Demonic Power which brings back Firebolt's casting time to the original 2). It also provides a couple of group buffs -- the Fire Shield, which is kind of like a Druid's Thorns but with a Fire Resistance bonus; and Blood Pact, a Stamina buff that used to get a Warlock grouped with the tank. Blood Pact has been changed to grant a health bonus, rather than Stamina, so it will no longer stack with Commanding Shout.
Finally, an imp can Phase Shift, a sort of self-Banish that only breaks when the imp attacks. A Phase Shifted imp used to be standard for Affliction Warlocks with Dark Pact, because of the imp's high mana pool and monstrous regeneration rate. That's all set to change in Wrath, however, with the improvements to the Felhunter. The imp blows things up, that's kind of its nature, so in Wrath of the Lich King, if you're a Warlock that likes to blow things up, the imp is the demon that blows things up right with you.
The main reason for this is the Destruction talent Empowered Imp, a three-point talent deep in the tree that grants the Warlock a 20% bonus to critical hit chance on her next spell every time the imp crits with an attack. It used to be a 100% bonus, but it was just too obscene. This talent necessitates that the imp attacks, so a Destro lock may as well take points in Improved Imp for stronger Firebolts. Unfortunately, Empowered Imp is too deep into Destruction, requiring 40 points, that it's impossible to pair it with Demonic Empowerment, which requires 30. There's also Unholy Power if you really want to pump up your imp's DPS.
Master Demonologist has been revised to grant a bonus to crit and damage for Fire spells when the imp is out, as opposed to the threat reduction on live realms. While that translates to about the same thing now that threat has been rolled into tanks, Demonic Sacrifice has meanwhile been nerfed to a 10% Fire damage increase, down from 15%. More than other pets, an imp benefits greatly from Demonic Tactics and Improved Demonic Tactics when used for DPS as the imp is the highest burst DPS pet in a Warlock's arsenal. The only real tragedy is that Empowered Imp is simply too deep into Destruction to benefit from either Demonology talent.
With the changes to abilities such as Blood Pact, raid-wide buffs, talents like Empowered Imp and revisions to the Felhunter, it seems as though Blizzard is pushing the imp as a raw DPS pet as opposed to the common strategy of keeping him Phase Shifted for passive effects. I know the buffed 200% mana regeneration makes it extremely attractive as a mana battery for Dark Pact, but the new Felhunter (which is currently borked in Beta...) gives much better returns overall for Affliction. Phase Shift seems to be geared as a failsafe for the fragile imp, even with its Wrath-buffed health and armor, as well as the helpful Avoidance. With all the DPS it's going to put out in Wrath, you won't be the only one who'll get irritated by this snarky firecracker.
Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Big Owner Sep 13th 2008 6:40PM
You can't use Phase Shift while in combat, so the last sentence doesn't really make sense.
Zach Sep 13th 2008 6:41PM
You're right, that didn't make sense. Fixed.
Arbolamante Sep 13th 2008 6:43PM
Could it actually be that a 'lock can go into a raid or instance without everyone insisting he pull the imp out? Maybe with changes to the Imp and to Warlock talents, but I suspect it will take a while for that to seep into the mainstream of WoW culture.
John Lawless Sep 13th 2008 6:58PM
I would absolutely love not having everyone tell me what to pull out demon-wise in an instance. The imp is the most common. I know my demons and I'm knowledgeable enough to pull up the right ones in raids/heroics in any given situation. I've ran enough by now to know what works, but sometimes a PuG will request the imp for stamina buff at times when it's like um yeah the extra health won't work as well as having a heavy dps here, but i still feel inclined to summon the little guy. If you see a tank with HP lower than yours as a lock, before you get involved, and they require you to bring out your imp, DROP THE GROUP!
Rembrandt Sep 13th 2008 6:41PM
Adding the speech to the imp (other than the original summoning sound) was such a terrible idea. It was one of the main reasons I had to reroll mage.
Kaizen Sep 13th 2008 7:32PM
You rerolled mage because of the sound imps make when you summon them? Cmon.
Ametrine Sep 14th 2008 12:03AM
Wow, bet you must be fun to play with, to get that annoyed that easily.
I'm sure there's an addon somewhere that can disable or change pet noises somewhere...
Talimar Sep 13th 2008 11:40PM
it's been a while since I used imp but I'm pretty sure phase shift works in combat. I sometimes used to forget phase shifting him after raid buffs and I'm positive I could shift him back out mid-fight
Zach Sep 13th 2008 11:40PM
No, it doesn't, actually. It'll say "your pet is in combat". =p
William S Kent Oct 4th 2008 5:15PM
It works when you are in combat...you can take your imp out of combat easily enough and have it shift. Works great in fights with a sudden predictable damage burst (Like popping Naj's bubble).
paul.marsico Sep 15th 2008 10:08AM
DS is now 7% shadow or fire based on sacced pet.
Blizzard doesn't want us killing our pets anymore.
I likey.