Skill Mastery: Haunt

Now along comes Haunt, the 51-point talent in the Affliction tree. It's a direct damage spell that applies a 12 second debuff that increases the damage of the Warlock's DoTs on the target by 20%. In addition, at the end of the debuff's duration or if it's dispelled, it heals the Warlock for 20% of the damage it dealt. It's a nice effect but the amount healed is rather negligible so I hope that aspect of the spell gets tweaked some more before it goes live.
The spell deals direct damage, applies a debuff, and heals? I don't have to tell you how much that rocks. But I will anyway -- it rocks. The heal is underwhelming, yes, but the debuff is just plain awesome. It's essentially a permanent 20% DPS increase with a kick. Furthermore, the reworked Shadow Embrace applies an additional debuff for Shadow DoTs, pushing Affliction Warlocks to toss Haunt and maybe Shadow Bolt as preparatory spells and a cycle of damage-over-time spells, then rinse, repeat. Over a lengthy fight, Haunt and two stacks of Shadow Embrace can be permanently on the target for a huge 30% damage bonus to Shadow DoTs (20% for Fire). Actually, make that 40% for Shadow spells with Shadow Mastery. A Haunt crit that deals 40% more damage? Delicious.
The fantastic thing about the Affliction tree -- bloated as it is -- is that everything clicks together. The spell haste from Eradication is critical to putting out faster Haunts, Shadow Bolts, and a reduced GCD for DoTs, while Pandemic adds a burst element to a suddenly bursty Affliction tree. Affliction Warlocks can pursue crit gear and finally, properly have their DPS scale. Affliction has always shone best over longer duration fights, but Haunt gives Affliction locks a way to deal burst DPS for shorter encounters that doesn't penalize DoT application as Shadow Bolt sometimes does. With another 1.5 second cast spell in Affliction's arsenal, the only thing that needs work now is Unstable Affliction, which should really be instant cast to properly fit into the DPS spell cycle. Haunt is one of the best spells that Warlocks have right now and is easily my favorite one in the Beta. Now where'd I put all my crit gear...
Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Ozzy Sep 14th 2008 11:15AM
It would be nice to see affliction viable for raids. The problem I find with my affliction lock (for 10-man raids) is that trash dies before UA and Corruption are even halfway done ticking. This makes my affliction lock a shadowbolt spammer on most trash fights, and only on bosses or tougher trash does it makes sense to drop more than just corruption.
jay Sep 14th 2008 11:27AM
Well haunt is about the only bright spot in the hellhole that is the xpac. Locks well stand nerfed into our pre-bc status as free HKs and while things are still in beta... it looks like blizzard has zilch idea of how to even begin to approach the class.
Ahoni Sep 14th 2008 12:08PM
@Jay
Are we looking at the same things? I am excited about the new talents and think the Affliction tree is stupendous. Destro needs a little work (specifically at the 41+ point level) but Demo looks good with the change to Metamorphasis.
Kaizen Sep 14th 2008 11:19AM
The healing part of the spell does need a boost. It's 12 seconds until you actually get it so it's not really a clinche heal or anything and on the PTR it was healing me for around 335, which is barely noticable.
Heilig Sep 14th 2008 11:29AM
"With another 1.5 second cast spell in Affliction's arsenal, the only thing that needs work now is Unstable Affliction, which should really be instant cast to properly fit into the DPS spell cycle"
So basically you want any spell that does Direct Damage to have a cast time and any DoT to be instant. And that doesn't seem just a WEE bit OP to you? If you do that, UA/SL will be the new SL/SL and warlocks will be completely unstoppable in PvP. Their weakness right now is that in order to maintain the insane survivability they have to limit their damage output. If you make UA instacast, they become WAY more dangerous in PvP and it's back to where we were before, with lock/healer teams destroying anything in their path.
hehealme Sep 14th 2008 11:54AM
The "lock survivability" we currently see in Live has been significantly nerfed in Beta. Additionally gear has been consolidated such that itemization for locks is very similar to mages. One defining feature locks had was high stam gear and the ability to Drain-tank. Blizzard devs have specifically said this tactic is not what they had/have plans for locks in WotLK. Giving up survivability for dps (making UA instant) would not be OP, imo.
Kassu Sep 14th 2008 3:42PM
@ hehealme
Why dont you use agony/siphon life instead of UA?
Ugru Sep 14th 2008 11:38AM
I find Haunt to be quite effective for healing. My regular soloing combat chain is now Haunt, UA, Corr, Life Tap, Drain Life, Shoot. On a normal 68-72 mob I rarely even get to shoot before the mob is dead, usually just as Haunt ends. My mob killing time is down from 20 seconds to about 12-14 seconds. What's more, with the healing bonus from FSW combined with the 20% heal from Haunt and a Drain Life, I now leave combat with as much health and mana as I started with, sometimes more. NO DOWN TIME. I can go for hours without ever needing a drink or eat.
I realize that FSW will be replaced soon, probably by level 74 or before, but its healing is negligible anyway.
Discograndpa Sep 14th 2008 12:50PM
You're acting like affliction had downtime before.
Imp mana battery anybody?
Corusis Sep 26th 2008 12:28PM
My main concern with Affliction is just how long it takes to get and keep stacks rolling for damage, and how Destro talents for Improved Shadowbolt are almost mandatory for our DPS.
D Sep 14th 2008 12:52PM
"It's a nice effect but the amount healed is rather negligible so I hope that aspect of the spell gets tweaked some more before it goes live."
You are not a healer.
bumble Sep 14th 2008 1:38PM
and Druids, Paladins, Priests, Warriors and Shamans are no DDs, eh?
Zep Sep 14th 2008 1:53PM
Atm though a feral druid's ILotP is healing for more than Haunt. Seems like a 1.5 second cast, talented, 12-second-to-return-to-you, spell should be a little bit better. I assume spellpower increases the heal, though?
bumble Sep 14th 2008 4:01PM
the heal is pretty much negligible in its current form. a drain tick heals for about as much and doesn't take 12 seconds to do so. I would like to see it scaled up to 50% to be meaningful or instead replace the heal with a knockback or some other functionality beyond the staple "damage over time plus heal" to which affliction has degenerated by now.
Dharzul Sep 14th 2008 6:21PM
I am currently raiding SSC as a 0/21/40 warlock peaking about 1100 dps.
In the beta I specced full affliction and only buffing myself with Fel Armor I managed to achieve roughly 1100 dps on Dr Boom using CoA, Corr, UA, SL, Haunt and SB.
With the Felhunter out and using Dark Pact and Life Tap I had no issues keeping my health and mana up.
Sweet!
I haven't been able to check the numbers for a pure Destruction or a Demonic Sacrifice as I am unable to put any points into Devastation and Ruin at the moment.
Scuzzy Sep 15th 2008 3:17AM
Same issue, cant spec into Destro.
I was down about it, till I decided to "just see what Aff could do now". Currently doing about 1200DPS as a 0/21/40 Destro/Sac build. I was easily putting out 1300DPS on the target dummies in SW and that is with a broken Pandemic (it crits for 2!!!) with a 52/0/9 build.