Blood Pact: Demonology in Wrath Beta

The most notable thing about Demonologists is their high survivability. Many of the talents in the tree is centered around a synergistic relationship between the Warlock and the demon that keeps both alive and makes them more powerful. In fact, the most hardy of all Warlock specs -- the SL/SL -- relies on Soul Link and Demonic Resilience, deep in Demonology, along with Affliction's Siphon Life. In Wrath, survivability continues with the added bonus of getting pets to scale up the Warlock's DPS. And we all love DPS.
One of my apprehensions about Wrath is the homogenized itemization. Because of statistical consolidation, it's possible we may see less cloth with massive Stamina. For most Warlocks, but specially Demonologists, this is a huge concern. It's too early to tell, but if we'll be picking up Spirit gear, too, it seems as though Fel Armor will be mandatory. Although Demonic Embrace was rebalanced to remove the Spirit penalty (likely because of the change to Fel Armor), it also grants less Stamina in the expansion. Anyway, let's move on to the talents in Wrath...
Fel Vitality
Requires 5 points in Demonology
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum health and mana by 3%.
A truly excellent talent that's accessible to virtually any spec, particularly since many Warlocks will pick up Demonic Embrace. This takes the place of the weak Fel Intellect and rolls in the effects of the higher tier Fel Stamina. If you're going up the Demonology tree, 3 points here is completely worth it.
Demonic Empowerment
Requires 30 points in Demonology
Grants the Warlock's summoned demon Empowerment.
- Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
- Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20% for 20 sec.
- Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
- Felhunter - Dispels all magical effects from the Felhunter.
- Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Lasts 15 sec.
Fel Synergy
Requires 35 points in Demonology
Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you.
A tougher demon means a tougher Warlock, and a passively healing demon is even better. This pushes the raid survivability of demons even higher with the addition of Avoidance, and helps demons have fewer, almost negligible downtime. This is also an awesome talent for Felguard Warlocks who often use the demon to tank mobs, although downtime occurs when the Felguard's health dips and needs to be healed with Health Funnel.
Improved Demonic Tactics
Requires 40 points in Demonology
Increases your summoned demons critical strike chance equal to 30% of your critical strike chance.
This builds upon the filler-type Demonic Tactics, which is a 5 point talent that grants a 5% critical strike bonus to the Warlock and her demon. My problem with Demonic Tactics is that it gives too little effect for something too deep into the tree. Other classes get a 5% critical strike chance bonus with 15 talent points, so I don't know why Warlocks needs to spend 40. So it includes the demon, too, but come on. 40 talent points for a flat 5% crit. Anyway, Improved Demonic Tactics is what we're talking about here. Three words: useful, not fun. The crit bonus is synergistic with other talents in the tree that confer special effects when your pet crits -- making this spell mandatory -- but I've just never been a fan of deep talents with purely passive effects. Ok, fine, I'm still just whining about Demonic Tactics. If you're going deep Demonology, three points here is mandatory, anyway.
Demonic Empathy
Requires 40 points in Demonology
When you or your pet critically hits with a spell or ability, the other's damage done by their next 3 spells or abilities is increased by 3%. Lasts 15 sec.
Now this is cool. If you're looking for fun talents, here it is. Your pet crits, you get stronger. You crit, your pet gets stronger. You both crit... well, all hell breaks loose. Come on! This talent was nerfed in the last build, but hopefully it'll be tuned upwards before Wrath is released because you really barely feel 3%, specially with pet damage. Demonology isn't particularly crit-heavy, either, although it looks as though Blizzard is pushing critical strike rating for Warlocks in Wrath. With enough crit, you can keep this buff up indefinitely, although a 3% damage increase is still a bit low for 43 talent points. Yes, it's the Demonic Tactics argument again, but at least this talent is fun.
Demonic Pact
Requires 45 points in Demonology
Your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 10% of your Spell Damage for 12 sec.
I told you we'd need Improved Demonic Tactics. This spell gives Demonologists that all-important raid buff that is thematically perfect for the tree because it scales with the demon and the Warlock's gear. It's a pretty good buff considering that Level 80 Demonology Warlocks will have over 1500 spell damage. Considering that Flametongue Totem at Level 80 grants a flat 144 spell power, Demonic Pact becomes a considerable upgrade as the buffs do not stack. The great thing about Demonic Pact is that it scales with gear. Not so great when starting to get gear but scales incredibly well as the Warlock gets stronger.
Metamorphosis
Requires 50 points in Demonology
According to Ghostcrawler:
"You keep your pet.
You keep your spells.
It buffs spell damage (for that "blow your cooldowns" feel).
It buffs mitigation (you could even tank for a bit).
It provides the current snare reduction for PvP.
You'll still get a few fun demon abilities, but you can just use your normal spells if you'd rather."
Alright, it's hard to do a proper analysis of this spell when it's currently not working as the design team would like it to, hence the spell description above. Right now in Beta, you lose your pet, you get new spells but lose access to the old ones, and get an attack power bonus. Yes, an attack power bonus. Don't ask me what the developers were thinking when they designed it that way. But the good news is that a new Metamorphosis is on the horizon and to be quite honest the verdict on the tree rests on that one talent. Because it's such a spec-defining talent, Metamorphosis has to serve the right purpose -- sort of like a panic button for the Warlock that just unleashes hell. Literally and figuratively.
With a 5-minute cooldown, Metamorphosis is not Moonkin Form and it is not Shadowform. It is closer to The Beast Within, and more appropriately so because like the Hunter, the Warlock is a pet class. That's why it was so important not to lose the pet when Metamorphosis is activated, specially with all the new talents that increase demon and master synergy. We'll do a more thorough review of Metamorphosis when it finally comes out in Beta... which had better be soon. If reports are to be believed, this means that the Warlock class has very little time to mature before release, which leaves me very worried.
Final thoughts
Why does everything hinge on Metamorphosis? Because unlike the other trees, Demonology doesn't have too many active abilities. This is why I love Demonic Empowerment so much. It's fun, it's useful, and it gives that extra kick when needed. But Demonic Empowerment is for the demon, not for the Warlock. The new Demonology tree is full of passive buffs and effects that it doesn't feel very different to play from the live realms. Metamorphosis can change all that.
If Blizzard does it right, Metamorphosis will become the cornerstone spell upon which a Demonologist's DPS spell cycle will revolve around or plan for. The PvP implications are obvious, with the mitigation and snare reduction it provides, but in PvE the spell needs to serve as a massive DPS boost for a short period of time. Done right, Metamorphosis will change the way Demonology is played. I like how Demonology is shaping up, but right now it still needs some work. I'm keeping my fingers crossed.
PS - Metamorphosis seriously needs a female form.
Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Elmo Sep 15th 2008 2:06PM
I find that pic somewhat disturbing, zombie+demon intercourse...
Discograndpa Sep 15th 2008 2:16PM
I cannot unsee this pic.
smcn Sep 15th 2008 2:26PM
Why would you associate hugging with intercourse?
I hug my zombie grandmother all the time.
schwonga Sep 15th 2008 2:39PM
See, i only found that picture mildly disturbing, till I read your comment Elmo...
now i can't unthink that thought
James Sep 15th 2008 2:47PM
Look at the succys face. It should be pretty clear what's happening, and where it's going.... the back door.
Andrew Sep 15th 2008 3:35PM
I strongly disagree. That picture is very hot!
Oldbear Sep 15th 2008 3:51PM
If this is the Elmo I know... he sees intercourse in everything... and then drinks a two litre of Coke.
Leandar Sep 15th 2008 2:13PM
My lock is only a baby but metamorphosis is looking nice. Not sure how it would exactly work but changing it to a more moonkin formish kinda thing. Just need to nerf it slighty to balance it in a way its not quite as good as moonkin form and reduce pets effects. Locks are a pet class so shouldnt e fully removed but having a moonkin that damages, can heal itsself slightly and has a pet would be a little OP
ryno106 Sep 15th 2008 2:19PM
Please credit that art to the TCG. www.wowtcg.com
tatarynowicz Sep 15th 2008 6:28PM
Very nice art, wonder if you can properly attribute it?
Zach Sep 15th 2008 6:29PM
Art is by Jim Murray for Upper Deck / Blizzard. I don't understand why the credit disappeared. =p All my articles credit the artists and Upper Deck. My bad on letting this one slip.
Joe P Sep 15th 2008 3:01PM
Last I checked (last night) metamorphisise was working more or less like it was described. I kept my pet and I *think* I could use my normal spells (don't quite remember looking back though).
Rubella Sep 15th 2008 4:30PM
Re: Metamorphosis, your demon is remaining when meta. is cast, as well as the other buffs described. At least, it is on the PTR as of the first patch.
Good times!
eroch Sep 15th 2008 4:35PM
I still think metamorphosis should be able to be switched in and out of at will. You can only use demon abilities while in form (including the abilities of your summoned pet), no pet out, you use whatever mana/health you have when switching into/out of it. In itself this way i would not call it OP, just situational. I'd rather have that than the cooldown/duration even if you can use pets/normal spells while in it.
Memzer Sep 15th 2008 5:09PM
Unfortunately it's hard to test it all on the Beta realms currently with persistently unavailable battlegrounds. From skirmishes, duels and wintergrasp though there is definitely a significant shift in the how you will be playing your warlock depending on its build in WotLK.
Foremost is the significant reduction to health gain effects; with life drain and siphon life barely scratching that 16k HP pool. With the amount of damage some classes are currently doing on the beta (rogues/ret.paladins/moonkin; ouch) you'll find yourself really struggling with a tBC tanking build.
Second problem is that HP pool; most classes are running around with over 14k HP and a lot are over the 20k mark significantly reducing your ability to focus fire / burst and relieving the pressure a normal array of dots places on enemy healing. We were laughing on the at a druid who got pounced by three people only to watch him heal to full life and kite them around enough to activate flight form and escape.
It's not all bad though. Demonform in its current state is very useful; making melee think twice about getting close to you and providing you with an escape mechanism for those reckless few who brave immolation ;) If affliction is your thing it's significantly harder (imo) than live but rest assured if you get a full array of DoT effects up your enemy is going to die. Demonic circle helps quite a bit with this :)
Afraid I can't really comment on destruction at this point. I've been meaning to try it out but that shiny new deathknight is a filthy temptress.
Andrea Sep 15th 2008 6:58PM
Please credit the exact source of this picture.
Andrea Sep 15th 2008 5:57PM
Thought I'd reply to my own post, the art is by Jim Murray, pic link http://www.jimmurrayart.com/MagGall_57.htm
Zach Sep 15th 2008 6:59PM
Thanks, Andrea. For some reason, the credit line was eaten up by our blog system. It's up now, although I made sure that it was credited before I set it to publish.
Jim Murray is awesome.
Tinraya Sep 15th 2008 7:00PM
Plague Fleshbane by Jim Murray for anyone wondering, took me a good while to find.
http://www.jimmurrayart.com/Assets/Pics/Magic/Plague_Fleshbane.jpg
Zach Sep 15th 2008 7:01PM
Thanks, Tinraya. So annoyed that the credit line disappeared from that. I use art from the WoW TCG all the time, and always properly credit it. Thanks for taking up the slack this time.