The Light and How to Swing It: For the love of all that's Holy

The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.
Mana regeneration
One of the biggest issues for me is that Holy has fallen behind on mana regeneration. With the changes to Judgements of the Wise, Retribution can actively regain mana stupendously. With the new Blessing of Sanctuary, a Protadin can reactively regain mana like a monster. This leaves Holy with the gimped Illumination, which works off crits which is only controllable through Divine Favor. A Holy Paladin's mana regeneration is based on RNG, which necessitates a high crit rating in order to proc.
The mana returned is also based on the cost of the spell as opposed to a percentage of total mana unlike Judgements of the Wise and Blessing of Sanctuary. Illumination needs to be seriously reworked in order to be competitive with the other trees' mana regeneration. Furthermore, in order for a Holy Paladin to regain mana, she needs to spend mana, which is counterintuitive to most mana regeneration mechanics and the end result isn't true mana gain but rather a mere mana rebate.
I know there's Divine Plea, reworked to cast in a pinch, but it's at Level 71, making it inaccessible Patch 3.0. Furthermore, it's like healing with Mortal Strike on the target. What's the point? In the context of Wrath, Illumination is no longer a viable mana management mechanic. It's a 5-point talent. With the way things are shaping up for the class, it's no longer worth it but Holy Paladins have nothing else.
Seals and Judgements
While I was thrilled at the fact that Holy Paladins could now use Judgements in instances and raids, it looks much better on paper than it does in practice. For one thing, Judgements in Wrath eat up the GCD, setting back critical healing time. Judgements of the Pure simply doesn't grant enough haste to make Judgements worth it in between casts, particularly when a target needs to be spammed with heals -- something that a Holy Paladin does a lot. Having to switch targets in order to judge also slows down reaction time unless you use mouseover healing or a targetoftarget macro. It's cumbersome to use because it requires swapping looks at an enemy and at healing targets.
Seals are still useless on Holy Paladins because Judging yields very poor results, specially with the spell damage coefficient nerf. Because Holy Paladins don't attack with a melee weapon, Seals are largely useless as a mechanic. This is a problem because Seals are a core class feature. Holy Paladins should be able to take advantage of a Seal even without attacking with a melee weapon.
The thing is, Seals and Judgements need to be a part of a Paladin's spell cycle. I know, up until Wrath, this wasn't even on the table for Holy Paladins.But it never made any sense to me how healing locked me out of the Seal system. First, Judgements of the Pure needs to be buffed or reworked to make it worth casting in between heals. Right now, Judgements break casting with the GCD and it creates problems. Personally, I think the idea behind the talent is great. But 10% haste simply isn't going to be worth it. Fixing this talent could be as simple as giving a massive haste bonus but for a shorter duration -- maybe 100% haste for a few seconds.
Seals need to be viable by granting a talent that gives the Holy Paladin a bonus for having a Seal up. Right now there's no real reason to have a Seal up. Again -- and I need to stress this -- Seals are a core class feature. If Paladins don't use Seals, they're locking out one whole aspect of the class. The only way for this to work is for the Holy Paladin to gain a passive benefit from Seals.
Flash of Light
Another problem with Holy is that Flash of Light has fallen behind as a healing option. It heals for too little against raid bosses and simply isn't going to keep targets alive in PvP when they have a Mortal Strike effect on them. Many talents in the Holy tree favor Holy Light such as Sanctified Light and Light's Grace. This makes Flash of Light an option purely because of its low cost. But because it gains no benefit to casting speed, it becomes unwieldy when spammed in succession.
Paladin healing, more than anything, is about spamming. Despite the possible inclusion of Holy Shock into the spell cycle -- which will still deplete mana faster than necessary -- Paladins will be spamming Holy Light and Flash of Light like crazy against raid bosses and even in Arenas. Flash of Light needs to benefit from spamming and get better crit coefficient. The Holy talents leave Flash of Light out in the cold. For a class that has only two real healing spells, that's not very pleasant.
Other talents
The problem with Holy right now is that there are a bunch of talents that just aren't attractive or fun. Take Blessed Hands, for example. We all know it's useful, but right now it's just sitting there in the tree not being synergistic with anything else. Then there's Pure of Heart, which is nice and all, but it's just boring. I appreciate that they buffed it to 50% from 15%, but just like Blessed Hands, it doesn't exactly work with anything else in the tree. Stray talents like these make the Holy tree feel incohesive and directionless.
There's Sacred Cleansing... which simply doesn't feel right. Anyone who's ever healed in an Arena will know that spamming Cleanse is a huge risk because it eats into the GCD and it's always a hard choice between Cleansing and healing. Furthermore, the stacks of debuffs and talented resistances to Dispel mechanics often makes Cleanse less effective than it should be. This deep Holy talent does nothing to address those issues.
Sacred Cleansing also doesn't work like most spells because it increases resistance. Blizzard has been moving away from resistance and towards effect duration reduction, so it's a strange spell right now. This is also one of those talents that don't feel cohesive because it affects just one spell and doesn't lend anything to the other Holy talents or spells.
Final thoughts
I love Holy. I think it's an amazing tree, and I truly enjoy the spec. The trouble is, the other two trees are more fun right now, and I've particularly been lost in the joys of Retribution. So much so that when I finally played around with Holy, I came to the sad realization of how far it had fallen behind. The encouraging thing is that Paladins have yet to see a proper second pass. With the amount of work done to the class, it's only fair to assume that balancing and tweaking it isn't a simple task.
Furthermore, Blizzard called out for feedback on the Holy tree, and players responded well. The developers have also responded very well to many concerns of the other classes, and there's no reason to think they won't be addressing critical issues with Holy. In fact, they hotfixed Judgements of the Wise in Retribution just to solve Retribution's poor mana management before a patch. There's still time to tweak the Holy tree, and from everything that I've seen throughout the Wrath development process, I am fairly confident that most, if not all, of these issues will be addressed before we see the expansion released. I know I sound hopeful, but hey, I play a Paladin. Hope is what I'm all about.
Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Celton Sep 15th 2008 3:15PM
The inscriptions give you passive buffs to your seals.
crozz131 Sep 15th 2008 5:01PM
Inscriptions should add to your class and spec not make it viable. The balance and fun should come from the spells and talents. Inscriptions shoudl only be that little extra something not must haves in order for said spec to be viable.
Socordia Sep 16th 2008 4:27AM
This article is wrong on so many levels:
- http://wotlk.wowhead.com/?talent=sxA0gMzhVuMxRtZVf0xbh You gain 13% Holy crit through talents alone, not to mention the increased critchance due to the increased Intellect talent. Oh, make that 19% increased critchance on Holy Light thanks to additional 6%. Heck, with like Naxx gear you'll be sitting at 40% Holy Light critchance. Combine this with 25% TOTAL mana regen once per minute, and you'll never run out of mana.
- http://wotlk.wowhead.com/?spell=53601 - yeah, like 75-80% (50% this, 13% talents, and 20% through gear ) crit chance on FoL won't let you heal your tank. FoL crits at 3000 at level 70, scale this to level 80 gear and let Priests go QQ.
- If you can't handle the target switch, use a "/cast [target=focus] Judgement of your Choice" macro and focus the Bossmob.
- The Increased Curse/Disease/Fear Talents are gold for PvP. 50% decreased duration for Curse of Tongues etc.
Zach Sep 16th 2008 4:50AM
@Socordia -
- It's still RNG based. 40% crit isn't the 100% from Judging with Judgements of the Wise or 100% from mitigation and avoidance from Blessing of Sanctuary. Never run out of mana? I'm sitting at 38% crit and I still run out of mana during boss fights and Arena matches because I need to use Holy Light. A LOT.
Remember that crits don't even give me back 100% of my mana. It only gives me 60%. I have no idea what school of math you're coming from, but 'never run out of mana' is highly inaccurate.
Furthermore Divine Plea cuts healing down by 50%. Why would I want to cut my healing efficiency down by 50% when virtually all my heals have a CAST TIME?
- Flash of Light crits for 3k. Boss hits tank for 5-6k.
- I can handle the target switch just fine. Except that the spell cycle requires a target switch that isn't required of the other specs. It necessitates making a macro, which, at the very base of it, shouldn't be necessary.
- WTB reading comprehension. I said those talents were fine, they just don't work together with the tree. Furthermore, I called out Sacred Cleansing, which increases resistance. It should reduce duration.
Socordia Sep 16th 2008 6:13AM
@Zach
Holy Palas are still the mana class that exponentially benefits from mana gains, like mana pots, the 25% regen, or the regen provided by shadow priests, hunters etc. IMHO you can't compare a healer class to a Tank or Meelee-DPS class, whose gear is now totally tailored to +STR and Avoidance or crit and who lost all of their Int on their gear in the latest overhaul and whose playstyle shouldn't depend on mana as much as a healer's. Holy Palas have gotten great love in WoTLk, and raising your +crit by 8% through talents is incredible powerful in combination with the mana regain mechanics provided by other players. In particular, because it _IS_ RNG based (more likely, you can stack +crit to raise your benefit) in spite of a flat amount as, e.g., the freecast talent in the Priest's holy tree.
As for Divine Plea (DP) cutting down healing for a short duration, learn to use it wisely, e.g. when you have to move anyways, which happens a lot, both in PvP and PvE. In case it's a more static, healing intense fight ala Brutallus, you can schedule the use of trinkets to the duration of the DP debuff, or even better combine it with Divine Illumination on every third minute, and just spam HL. Remember the 40% crit? Divine Illumination returns 60% of the spell's base mana BEFORE the 50% reduction. Oh, and it's not like you are the only healer in a raid setup, just let your team know you will provide less HPS for a short duration. This is part of the game.
"Flash of Light crits for 3k. Boss hits tank for 5-6k." Again, you are not the only healer in a raid setup, and in 5mans tanks still have 15-20k health, which allows for a simple spell rotation, for example combined with (Holy Shock'ed) Instant Casts Holy Lights.
"Except that the spell cycle requires a target switch that isn't required of the other specs. It necessitates making a macro, which, at the very base of it, shouldn't be necessary." It is not necessary, as you said. Changing targets is part of the game, e.g. for CC, for tanking, or even for other healing classes (Innervate, Shadowfiend, ...)
"WTB reading comprehension. I said those talents were fine, they just don't work together with the tree." It's not the lack of reading comprehension, if someone disagrees with your post. I think they fit perfectly well in the Holy tree, easy to pick for a PvPing healer. Do you expect me to pick talents in one of the two meelee trees to reduce the duration of Curse of Tongues?
"I called out Sacred Cleansing, which increases resistance. It should reduce duration." True, but the rest of the post is QQ that the Paladin class doesn't deserve.
Lucas Sep 16th 2008 8:48AM
DING DING DING!
WINNAR!
Siggy Sep 15th 2008 3:20PM
"Seals need to be viable by granting a talent that gives the Holy Paladin a bonus for having a Seal up."
http://wotlk.wowhead.com/?item=41110
http://wotlk.wowhead.com/?item=41109
Just as good as talents.
JuicedCardinal Sep 15th 2008 4:50PM
I disagree. Those glyphs, though helpful, are not as good as talents. If I take both of those (assuming I'll be switching between seals, rather than using one exclusively), I lose out on the ability to use these, because you only have 2 major glyph slots.
http://wotlk.wowhead.com/?item=41106
http://wotlk.wowhead.com/?item=41108
I might not have used them anyway, but you surely see my point. Seals are just as useless for holy paladins as they were in BC or vanilla WoW. A key part of the class is completely worthless for what has been the most popular spec. I shouldn't need to use glyphs just to restore usefulness to my spells.
Camaris Sep 15th 2008 3:21PM
Exactly my thoughts on Pure of Heart and the other similar talents in the Holy tree: everyone (including paladins) can easily survive *without* those talents (at least in PvE), so - IMNSHO - they are a waste of points.
Harmun Sep 15th 2008 8:24PM
In PvP, they are really useful- they also contribute to the whole feel of a paladin being a solid, almost immovable, player. You can curse and disease them as much as you want, but they'll hang on and get that last heal out the door before they die, and hopefully whoever they healed will now mulch you.
I've been called a cockroach by friends in BGs- Paladins are especially good under indirect fire. I remember once I healed through a 3 minute fight over a graveyard in AV- I was OOM for the last 2 minutes and almost constantly below 10% health, but I kept surviving until the end of the fight due to the flash of lights that take less mana per minute than I regen with my gear, combined with a bubble or two, a BoP, and an awesome hunter who knew how to trap.
Andrew Sep 15th 2008 3:22PM
What holy paladins need is a talented seal and, later, maybe even the 51 point, a talent judgement. The seal is along the lines of a pure mp5 passive buff, and the judgement hits *allied* players for, I dunno, some sort of healing buff. Blizz is going for redudancy, it could replicate the treeform druid +25% healing buff, hopefully renewable by your heals.
THERE. More interesting Holy Tree, more interesting and diversified healing game for paladins.
Andrew Sep 15th 2008 3:30PM
A more appropriate buff for the holy paladin, the hypothetical holy judgement could provide +healing crit on that friendly mob. More healing AND more mana efficiency!
Michael Sep 15th 2008 3:24PM
Isn't Ret considered a support in a raid?? Why then should they be as sick in dps as other pure dps classes? I do play a pure dps class(rogue) and a support class(shadow priest). Now, I can sure tell the difference in the dps, and I should be able to. Now that people have bitched enough paladins are now arguably the best multi-target tanks, arguably the best single-target healers, and now getting a dps spec that is right up there too. Now I know they aren't going to top dps every boss, but, how the hell can you justify making one class able to be so good at each aspect of the game???
Khanmora Sep 15th 2008 3:38PM
Nothing has been balanced yet. It will get there, don't worry yourself about pallies. I'm sure they'll fix vile poisons and you can stop 2 shotting things in beta soon too :(
Imacashew Sep 15th 2008 3:46PM
It being a hybrid. They arent the best tanks, or the best healers, far from it. Part of the class is that felxability, and pure DPS classes like rouges and mages (though some mages would disagree with me) make up for the lack of flexability with raw power.
Robert M Sep 15th 2008 6:46PM
I cant agree with you more. Trying to preach to retadins about balance who think they are entitled for all the years of mediocrity, is absolutely impossible. One even told me that pure dps classes did not exist any more and that retadins need to bring the same kind of dps that a lock does.
As a tankadin, I'm extremely happy about the direction of my talent tree, but as a tree druid, I am concerned about the holy tree. I have always liked the tree/healadin combo for 10 mans and hoped that the paladin would be getting a little more healing power to boost our overall output, but I just don't think they got the same love as the other healing classes.
I really liked sheath of light and serendipity in the holy priest tree and wish pallys got some hot for over heals. Something like heals that over heal will heal the target for the amount over healed over 12 seconds or something.
JuicedCardinal Sep 15th 2008 4:45PM
So what, because they can do anything, should hybrids be bad at everything? "Oh sure, your DPS sucks, but you can heal or tank! Oh sure, your healing sucks, but you can tank or DPS! Oh sure, your tanking sucks, but you can DPS or heal!" Right. You said it yourself: retribution paladins aren't going to top the charts. They bring utility and some DPS. I fail to see the problem. You'll still have your job.
Lucas Sep 16th 2008 8:57AM
The reason they need to do competitive dps is because buffs dont stack anymore.
Let me use enhancement as an example.
Deathknights now have every major buff that an enhancement shaman can give, AND they can tank. The only reason to bring an enhancement shaman now would be for DPS. It would fit with blizzards current mindset to make sure that buffer/support (When was the last time you saw a retadin heal?) classes can do competitive DPS.
The concept of pure dps classes is asinine. No class is pure anything.
Rogues bring CC, evasion tanking, and in wrath a MD effect.
Hunters bring MD, kiting, CC, etc.
You could make the assertion that any of these classes are support classes in one way or the other.
Just because someone can spec into a different raid roll else doesn't make it a support class.
dan Sep 15th 2008 3:35PM
Why don't you mention the awesomeness that is beacon of light?
Khanmora Sep 15th 2008 3:39PM
Because right now there are almost no holy pallies on the beta that stay specced for Beacon. They may try a few runs but like Zach, get depressed and go back to ret and don't look back until the next pass.