The Light and How to Swing It: For the love of all that's Holy

The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.
Mana regeneration
One of the biggest issues for me is that Holy has fallen behind on mana regeneration. With the changes to Judgements of the Wise, Retribution can actively regain mana stupendously. With the new Blessing of Sanctuary, a Protadin can reactively regain mana like a monster. This leaves Holy with the gimped Illumination, which works off crits which is only controllable through Divine Favor. A Holy Paladin's mana regeneration is based on RNG, which necessitates a high crit rating in order to proc.
The mana returned is also based on the cost of the spell as opposed to a percentage of total mana unlike Judgements of the Wise and Blessing of Sanctuary. Illumination needs to be seriously reworked in order to be competitive with the other trees' mana regeneration. Furthermore, in order for a Holy Paladin to regain mana, she needs to spend mana, which is counterintuitive to most mana regeneration mechanics and the end result isn't true mana gain but rather a mere mana rebate.
I know there's Divine Plea, reworked to cast in a pinch, but it's at Level 71, making it inaccessible Patch 3.0. Furthermore, it's like healing with Mortal Strike on the target. What's the point? In the context of Wrath, Illumination is no longer a viable mana management mechanic. It's a 5-point talent. With the way things are shaping up for the class, it's no longer worth it but Holy Paladins have nothing else.
Seals and Judgements
While I was thrilled at the fact that Holy Paladins could now use Judgements in instances and raids, it looks much better on paper than it does in practice. For one thing, Judgements in Wrath eat up the GCD, setting back critical healing time. Judgements of the Pure simply doesn't grant enough haste to make Judgements worth it in between casts, particularly when a target needs to be spammed with heals -- something that a Holy Paladin does a lot. Having to switch targets in order to judge also slows down reaction time unless you use mouseover healing or a targetoftarget macro. It's cumbersome to use because it requires swapping looks at an enemy and at healing targets.
Seals are still useless on Holy Paladins because Judging yields very poor results, specially with the spell damage coefficient nerf. Because Holy Paladins don't attack with a melee weapon, Seals are largely useless as a mechanic. This is a problem because Seals are a core class feature. Holy Paladins should be able to take advantage of a Seal even without attacking with a melee weapon.
The thing is, Seals and Judgements need to be a part of a Paladin's spell cycle. I know, up until Wrath, this wasn't even on the table for Holy Paladins.But it never made any sense to me how healing locked me out of the Seal system. First, Judgements of the Pure needs to be buffed or reworked to make it worth casting in between heals. Right now, Judgements break casting with the GCD and it creates problems. Personally, I think the idea behind the talent is great. But 10% haste simply isn't going to be worth it. Fixing this talent could be as simple as giving a massive haste bonus but for a shorter duration -- maybe 100% haste for a few seconds.
Seals need to be viable by granting a talent that gives the Holy Paladin a bonus for having a Seal up. Right now there's no real reason to have a Seal up. Again -- and I need to stress this -- Seals are a core class feature. If Paladins don't use Seals, they're locking out one whole aspect of the class. The only way for this to work is for the Holy Paladin to gain a passive benefit from Seals.
Flash of Light
Another problem with Holy is that Flash of Light has fallen behind as a healing option. It heals for too little against raid bosses and simply isn't going to keep targets alive in PvP when they have a Mortal Strike effect on them. Many talents in the Holy tree favor Holy Light such as Sanctified Light and Light's Grace. This makes Flash of Light an option purely because of its low cost. But because it gains no benefit to casting speed, it becomes unwieldy when spammed in succession.
Paladin healing, more than anything, is about spamming. Despite the possible inclusion of Holy Shock into the spell cycle -- which will still deplete mana faster than necessary -- Paladins will be spamming Holy Light and Flash of Light like crazy against raid bosses and even in Arenas. Flash of Light needs to benefit from spamming and get better crit coefficient. The Holy talents leave Flash of Light out in the cold. For a class that has only two real healing spells, that's not very pleasant.
Other talents
The problem with Holy right now is that there are a bunch of talents that just aren't attractive or fun. Take Blessed Hands, for example. We all know it's useful, but right now it's just sitting there in the tree not being synergistic with anything else. Then there's Pure of Heart, which is nice and all, but it's just boring. I appreciate that they buffed it to 50% from 15%, but just like Blessed Hands, it doesn't exactly work with anything else in the tree. Stray talents like these make the Holy tree feel incohesive and directionless.
There's Sacred Cleansing... which simply doesn't feel right. Anyone who's ever healed in an Arena will know that spamming Cleanse is a huge risk because it eats into the GCD and it's always a hard choice between Cleansing and healing. Furthermore, the stacks of debuffs and talented resistances to Dispel mechanics often makes Cleanse less effective than it should be. This deep Holy talent does nothing to address those issues.
Sacred Cleansing also doesn't work like most spells because it increases resistance. Blizzard has been moving away from resistance and towards effect duration reduction, so it's a strange spell right now. This is also one of those talents that don't feel cohesive because it affects just one spell and doesn't lend anything to the other Holy talents or spells.
Final thoughts
I love Holy. I think it's an amazing tree, and I truly enjoy the spec. The trouble is, the other two trees are more fun right now, and I've particularly been lost in the joys of Retribution. So much so that when I finally played around with Holy, I came to the sad realization of how far it had fallen behind. The encouraging thing is that Paladins have yet to see a proper second pass. With the amount of work done to the class, it's only fair to assume that balancing and tweaking it isn't a simple task.
Furthermore, Blizzard called out for feedback on the Holy tree, and players responded well. The developers have also responded very well to many concerns of the other classes, and there's no reason to think they won't be addressing critical issues with Holy. In fact, they hotfixed Judgements of the Wise in Retribution just to solve Retribution's poor mana management before a patch. There's still time to tweak the Holy tree, and from everything that I've seen throughout the Wrath development process, I am fairly confident that most, if not all, of these issues will be addressed before we see the expansion released. I know I sound hopeful, but hey, I play a Paladin. Hope is what I'm all about.
Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It, Wrath of the Lich King
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Reader Comments (Page 2 of 4)
dan Sep 15th 2008 4:11PM
Meanwhile every single holy priest would give their right arm for something like beacon (or in fact it's mechanical predecessor mark of divinity which was listed by many sources as being for holy priests). Never mind the fact many holy priests feel like the downranking change has taken some of the fun away from the game.
Are any healing specs happy? Aside from pallies and priests mentioned above I know a lot of shaman that are disappointed in their lack of interactivity. What about Druids?
Robert M Sep 15th 2008 4:53PM
As a druid, I am so stoked. Outside of the obvious actual rez, I get my own flash of light, and another hot for the group that doesnt scream I'm desperate like tranquility does.
The GCD reduction of lifebloom, omen of clarity proccing on spells, the replinishment of mana/rage/enery/runic on rejuv, and the ability to use HT with nature's swiftness and not pop outta tree is all AWESOME!
The only thing that I think could be a complaint (but I wont actually complain about) is that blizzard said that soloing should be easier for all specs. I still dont see that as a viable option for restos, even with the 13 or so required talent points that we will have to put into balance. If we dont get the talked about 2nd spec, im sure Ill have some DS/NS build until 80 just to address the soloing, hardly something to really fuss about.
crozz131 Sep 15th 2008 5:09PM
After spending a few days working with BOL Ive found it to be very underwhelming. Unless you cast it on your main heal target and just double up the healing. We all seem to think this isnt intended and will be fixed soon. As for Priests watering at the mouth for BOL? The Pallys will trade you BOL for Binding Heal and Renew, deal?
Khanmora Sep 15th 2008 5:58PM
Dan you have no idea how many holy pallies were asking for our 51 point talent to be swapped with yours. There were multiple threads about it. I'd take Guardian Spirit over Beacon any day of the week.
I am actually pretty happy with my shaman, although I wish they had done more with healing wave and lesser healing wave crits and synergy with chain heal that they ended up backing away from. I still get some really nice stuff like Tidal Waves and Spirit Link and Ancestral Awakening (they all still need polish and bugs worked out but they are already fun, tuning them can only make it better). The only thing missing is some kind of top off heal which I lost with downranking.
The downranking nerf really hurt the interactivity of the holy pally too. I think that's why druids are having so much fun, they had a lot of heals already without needing to downrank a lot. I know I had 3 ranks of CH, and 4 of Healing Wave on my shaman (not to mention downranked earth shock). The paladin had nearly a whole healing kit just from downranking.
I am really hoping they take the feedback from the beta holy thread to heart and fix our barren/muddy/rng nightmare talents and give us something to do that won't run us out of mana faster than the roadrunner.
dan Sep 15th 2008 7:54PM
Khan, I'm not a priest. My main's a prot warrior so I follow healing threads from that perspective. I'm not speaking from direct worries or wants. It was more an observation from the outside looking in.
Frankly, I'm worried that blizz has spent all this time and energy into fixing the tanking classes that we won't have a tank drought this time out but a massive healer drought... whichs means all these tanks won't themselves be all that viable.
Faerondil Sep 15th 2008 3:40PM
Sure seals are a core class ability of the paladin.
Isn't shapeshifting into a cat or bear a core class ability of druids? How many tree druids do that in a raid?
Pastorchief Sep 15th 2008 3:45PM
The reason Retribution is having its dps buffed (as is the Shadow Priest and several other traditionally "support" dps classes) is because Blizzard is homogenizing the buffs that any one class can bring to the table during a raid. Heck, even rogues are gonna be bringing some utility. So if a moonkin can bring my aura, a warrior can bring my blessing, and an elemental shaman can bring my crit bonus, then I as a Ret paladin have to be able to bring some competitive dps to justify my raid spot.
Gizmo Sep 15th 2008 4:12PM
Assuming a non-human (er, non-elven or non-tauren) form is a core druid ability... not specifically an animal. And Space Chickens, Bears, Cats and Trees all do that.
Paladins give themselves a short-term buff that enhances what they do... unless "What they do" is heal.
See the difference?
Gavere Sep 15th 2008 3:46PM
"many Paladins are considering speccing Retribution or Protection"
My thoughts exactly. After playing holy almost exclusively for about two years, I've become very tired of spamming the same button over and over again for hours, only to be outhealed by many druids, priests, and shaman (and I have good healing gear, in case you're wondering).
After much frustration, especially in arena, I recently started specing retribution. Even on the current version of live, it's a lot of fun. After feeling gimp in 1v1 and running for my life for years, I'm finally the one who is sending casting classes, hunters, et all into a panic trying to survive. I am two and three shotting mages in most cases. Warlocks are very beatable, especially if my bubble is off cooldown. For my first time as a Wow player, hunters are easy targets. I'm definitely leveling Ret, especially with the nice changes that are coming. I'll still healbot when I absolutely have to, but Ret ftw.
zakhan Sep 16th 2008 5:24AM
I left my paladin sitting on the bench in TBC and let my hunter go wild because I was too boring with the single target healing 1 button spamming. But I've too recently picked it up and gone retribution and I've never had more fun. ;)
CJ101 Sep 15th 2008 4:30PM
It's beyond silly. Sheath of light will make a retribution paladin a better healer than a holy paladin. He will get a lot more spell power and the added crit effect is something a holy paladin can only dream of. The average heal of a retribution paladin in healing gear will be more than 25% higher than that of a holy paladin, and to top it of judgement of the wise will give more mana than he can spend.
Grinding with a holy spec is a joke, low dps and loose a lot of mana for every mob.
Something that also bothers me is that a ret and a prot paladin are buffed so they can be good healers, but a holy paladin can only heal.
Heilig Sep 15th 2008 4:30PM
Most high-end holy-pallies in the beta are actually speccing 37/0/34 specifically for Judgements of the Wise. Since it is based on total mana, they are judging every 8 seconds, getting about 3K mana back each time in their healing gear, along with the 250-300 MP5 they're carrying around and Illumination, they can spam max rank Holy Light and never go OOM. That build gives all the mandatory holy abilites, unlimited MP5, and extra soloing viability.
Altogether, it makes you a mana battery for the party, a CRAZY mana battery for yourself, insanely large heals with a very high crit percentage, instacast holy lights on holy shock crits, and a 0.75 second Flash when judgement crits. Nothing further down in the Holy tree, including Beacon, can even come close to that for healing utility.
Heilig Sep 15th 2008 4:34PM
Oh yeah, and you can trade the 0.75 second flash for a 60 second CC if you prefer.
Wasuremono Sep 15th 2008 6:46PM
but don't you have to stand in melee range of the enemy?
Heilig Sep 15th 2008 5:45PM
No, you have to be within 10 yards, so you have to be close, but you're well outside of cleave range, hateful strike, etc. Basically you move with the melee group, which is usually not a big deal at all.
VyseV1 Sep 15th 2008 4:43PM
Personally I have the feeling that the holy pass will be this week, along with filling the holes in the prot tree (and i can foresee 1 more talent being added in ret). It will come :)
Heilig Sep 15th 2008 5:46PM
I doubt ret is getting another talent, that tree is already full. What will pretty much have to happen is for CS to get a secondary effect. Without one, our 41 point talent is a Sinister Strike.
VyseV1 Sep 15th 2008 5:49PM
I was basing it off of an old GC quote. If they did, it would be tier 10, righteous vengeance being a 3 pointer and the other being 2.
Can't really say more, its just a feeling
Jeff Sep 15th 2008 4:54PM
Retribution paladins use to burn through mana incredibly fast to the point where they use it all in one 20 sec. battle. I'm glad they made changes to fix that problem.
Protection paladins can't tank without having mana and they too usually ran out too quickly and need to rest every 3 battles. I'm glad they made changes to that too.
Holy paladins, however, are not about regenerating mana; they're about mana EFFICIENCY. They spend mana around the same rate that protadins and retadins do when they have their mana regen up. I feel that there doesn't need to be a change to mana regen, especially since I've never seen a holy paladin run out unless the battle drags on way too long, which by that time, it would be dps' fault (my main's a hunter, and i could acknowledge that as true).
I do think that you bring up a very good point in that in raids and instances, seals and judgements are going to complete waste, which is the core mechanic of paladins. A talent made for holy paladins like a seal that triggers whenever you cast a heal on a target that grants X% additional healing on the next holy spell or something like that might work. Then maybe the judgement effect could heal a target that's affected by Beacon of Light whenever casted modified by +healing or +spell power. Then it plays an active role specified to groups and still retains the uniqueness of paladins as healers. Also, i do think that there should be more talent buffs for Flash of Light because that defines the paladin as a healer (cheap and quick, single target).
Heilig Sep 15th 2008 5:49PM
"I feel that there doesn't need to be a change to mana regen, especially since I've never seen a holy paladin run out unless the battle drags on way too long"
Not anymore. Our crazy mana efficiency came from Flash of Light and downranked Holy Light. With Downranking gone and Holy Shock becoming a viable part of our arsenal, Holy pallies are going OOM pretty quickly. So much so that many of them are foregoing the deep holy tree in favor of Judgements of the Wise (see above).