The Light and How to Swing It: For the love of all that's Holy

The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.
Mana regeneration
One of the biggest issues for me is that Holy has fallen behind on mana regeneration. With the changes to Judgements of the Wise, Retribution can actively regain mana stupendously. With the new Blessing of Sanctuary, a Protadin can reactively regain mana like a monster. This leaves Holy with the gimped Illumination, which works off crits which is only controllable through Divine Favor. A Holy Paladin's mana regeneration is based on RNG, which necessitates a high crit rating in order to proc.
The mana returned is also based on the cost of the spell as opposed to a percentage of total mana unlike Judgements of the Wise and Blessing of Sanctuary. Illumination needs to be seriously reworked in order to be competitive with the other trees' mana regeneration. Furthermore, in order for a Holy Paladin to regain mana, she needs to spend mana, which is counterintuitive to most mana regeneration mechanics and the end result isn't true mana gain but rather a mere mana rebate.
I know there's Divine Plea, reworked to cast in a pinch, but it's at Level 71, making it inaccessible Patch 3.0. Furthermore, it's like healing with Mortal Strike on the target. What's the point? In the context of Wrath, Illumination is no longer a viable mana management mechanic. It's a 5-point talent. With the way things are shaping up for the class, it's no longer worth it but Holy Paladins have nothing else.
Seals and Judgements
While I was thrilled at the fact that Holy Paladins could now use Judgements in instances and raids, it looks much better on paper than it does in practice. For one thing, Judgements in Wrath eat up the GCD, setting back critical healing time. Judgements of the Pure simply doesn't grant enough haste to make Judgements worth it in between casts, particularly when a target needs to be spammed with heals -- something that a Holy Paladin does a lot. Having to switch targets in order to judge also slows down reaction time unless you use mouseover healing or a targetoftarget macro. It's cumbersome to use because it requires swapping looks at an enemy and at healing targets.
Seals are still useless on Holy Paladins because Judging yields very poor results, specially with the spell damage coefficient nerf. Because Holy Paladins don't attack with a melee weapon, Seals are largely useless as a mechanic. This is a problem because Seals are a core class feature. Holy Paladins should be able to take advantage of a Seal even without attacking with a melee weapon.
The thing is, Seals and Judgements need to be a part of a Paladin's spell cycle. I know, up until Wrath, this wasn't even on the table for Holy Paladins.But it never made any sense to me how healing locked me out of the Seal system. First, Judgements of the Pure needs to be buffed or reworked to make it worth casting in between heals. Right now, Judgements break casting with the GCD and it creates problems. Personally, I think the idea behind the talent is great. But 10% haste simply isn't going to be worth it. Fixing this talent could be as simple as giving a massive haste bonus but for a shorter duration -- maybe 100% haste for a few seconds.
Seals need to be viable by granting a talent that gives the Holy Paladin a bonus for having a Seal up. Right now there's no real reason to have a Seal up. Again -- and I need to stress this -- Seals are a core class feature. If Paladins don't use Seals, they're locking out one whole aspect of the class. The only way for this to work is for the Holy Paladin to gain a passive benefit from Seals.
Flash of Light
Another problem with Holy is that Flash of Light has fallen behind as a healing option. It heals for too little against raid bosses and simply isn't going to keep targets alive in PvP when they have a Mortal Strike effect on them. Many talents in the Holy tree favor Holy Light such as Sanctified Light and Light's Grace. This makes Flash of Light an option purely because of its low cost. But because it gains no benefit to casting speed, it becomes unwieldy when spammed in succession.
Paladin healing, more than anything, is about spamming. Despite the possible inclusion of Holy Shock into the spell cycle -- which will still deplete mana faster than necessary -- Paladins will be spamming Holy Light and Flash of Light like crazy against raid bosses and even in Arenas. Flash of Light needs to benefit from spamming and get better crit coefficient. The Holy talents leave Flash of Light out in the cold. For a class that has only two real healing spells, that's not very pleasant.
Other talents
The problem with Holy right now is that there are a bunch of talents that just aren't attractive or fun. Take Blessed Hands, for example. We all know it's useful, but right now it's just sitting there in the tree not being synergistic with anything else. Then there's Pure of Heart, which is nice and all, but it's just boring. I appreciate that they buffed it to 50% from 15%, but just like Blessed Hands, it doesn't exactly work with anything else in the tree. Stray talents like these make the Holy tree feel incohesive and directionless.
There's Sacred Cleansing... which simply doesn't feel right. Anyone who's ever healed in an Arena will know that spamming Cleanse is a huge risk because it eats into the GCD and it's always a hard choice between Cleansing and healing. Furthermore, the stacks of debuffs and talented resistances to Dispel mechanics often makes Cleanse less effective than it should be. This deep Holy talent does nothing to address those issues.
Sacred Cleansing also doesn't work like most spells because it increases resistance. Blizzard has been moving away from resistance and towards effect duration reduction, so it's a strange spell right now. This is also one of those talents that don't feel cohesive because it affects just one spell and doesn't lend anything to the other Holy talents or spells.
Final thoughts
I love Holy. I think it's an amazing tree, and I truly enjoy the spec. The trouble is, the other two trees are more fun right now, and I've particularly been lost in the joys of Retribution. So much so that when I finally played around with Holy, I came to the sad realization of how far it had fallen behind. The encouraging thing is that Paladins have yet to see a proper second pass. With the amount of work done to the class, it's only fair to assume that balancing and tweaking it isn't a simple task.
Furthermore, Blizzard called out for feedback on the Holy tree, and players responded well. The developers have also responded very well to many concerns of the other classes, and there's no reason to think they won't be addressing critical issues with Holy. In fact, they hotfixed Judgements of the Wise in Retribution just to solve Retribution's poor mana management before a patch. There's still time to tweak the Holy tree, and from everything that I've seen throughout the Wrath development process, I am fairly confident that most, if not all, of these issues will be addressed before we see the expansion released. I know I sound hopeful, but hey, I play a Paladin. Hope is what I'm all about.
Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It, Wrath of the Lich King
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Reader Comments (Page 3 of 4)
Zandrae Sep 16th 2008 9:52PM
What's your progression level?
Go look at your raid's WWS and see how many potions those paladins are chugging to keep up that illusion of not going OOM.
I know I chug a potion any time I'm down below 70% and the pot cooldown is up.
Robert M Sep 15th 2008 4:52PM
As a druid, I am so stoked. Outside of the obvious actual rez, I get my own flash of light, and another hot for the group that doesnt scream I'm desperate like tranquility does.
The GCD reduction of lifebloom, omen of clarity proccing on spells, the replinishment of mana/rage/enery/runic on rejuv, and the ability to use HT with nature's swiftness and not pop outta tree is all AWESOME!
The only thing that I think could be a complaint (but I wont actually complain about) is that blizzard said that soloing should be easier for all specs. I still dont see that as a viable option for restos, even with the 13 or so required talent points that we will have to put into balance. If we dont get the talked about 2nd spec, im sure Ill have some DS/NS build until 80 just to address the soloing, hardly something to really fuss about.
Q Sep 15th 2008 6:36PM
10% Haste isn't enough to justify Judging? Dude... that's the equivalent of 157 spell haste at level 70 on live right now. That's a LOT of spell haste.
"maybe 100% haste for a few seconds."
...that's the equivalent of 1570 spell haste. Come on now.
JuicedCardinal Sep 15th 2008 5:05PM
The problem with the 10% haste for 30 seconds is that, when you do the calculations, you don't gain any healing over not judging. In other words, you do the same healing, but you can throw in a judgement every 30 seconds or so (if you judge every time the cooldown is up, your healing will decrease because of the GCD). While that is nice, that is not what a 45-pt talent should be. Spending 5 points just so that you can judge every 30 seconds? And since there's sure to be at least one, probably two other paladins in a raid judging, I'm not so sure that's a good deal, especially compared to Gift of the Earthmother for resto druids or Tidal Waves for resto shamans.
Khanmora Sep 15th 2008 6:11PM
Now, let's think about this. How much good will haste do for a holy paladin?
Raid buffs that affect haste:
heroism/bloodlust
wrath of air totem
improved moonkin aura
swift retribution
You may not have all of those all the time, but you will probably have at least 2 of them most of the time.
Now add the haste being itemized on healing plate. As an example we'll look at the Naxx 10 holy pally set:
chest 64 spell haste
shoulder 48 spell haste
head 36 spell haste
hands 48 spell haste
And this is not counting any trinkets, or off set items (cloaks, necks, rings, etc). Just from itemization and raid buffs, we will be at the gcd for FoL constantly, and probably within .3-.5 sec of it on HL. What exactly do we need an extra 10% haste for?
Zach Sep 15th 2008 6:40PM
Trust me on this. The haste is negligible. Remember that Judgements eat the GCD now. The haste buff needs to be significant in order for me to want to Judge in between spamming heals. The GCD is a 1.5 break from casting, which is full Flash of Light.
Judgements of the Pure is simply weak right now and doesn't justify inserting Judgements into the spell cycle, which it's meant to do.
crozz131 Sep 15th 2008 5:02PM
Great post.
Raco Sep 15th 2008 6:41PM
Put a ret pally on a boss. Crusader will keep all the judgments refreshed. Solves that mana problem.
Pastorchief Sep 15th 2008 5:09PM
Crusader Strike no longer refreshes judgements, so we need our holy brethren to judge to keep light on the boss.
We'll keep wisdom up.
Saelorn Sep 15th 2008 6:42PM
I must be missing out on something. What is stopping a healing paladin from using seals? Sure, you have to be in melee range in order to actually attack and that will cut your threat buffer down to 10%, and a couple of bosses have area attacks where you may not want to be in a front arc, but other than that there's nothing stopping you from getting your auto-attacks in to restore mana with seal of wisdom.
Palladiamorsdeus Sep 15th 2008 5:53PM
Yea, your missing something. Paladins main form of healing is flash of light in PvE, which doesn't heal for very much, meaning that a holy paladin has to be healing constantly. So no, running up to melee is not really an option.
Saelorn Sep 15th 2008 6:21PM
Run in behind the tank, and get a free auto-attack between heals. It should have no effect on your ability to heal unless it's a fight that involves a lot of mobility.
Zach Sep 15th 2008 6:46PM
Have you actually healed as a Paladin? I seriously doubt that considering you even mention auto-attacking. Getting in range to auto-attack exposes you to a lot of potential damage and other effects. It simply doesn't make any sense to run in and attack, specially considering we can't heal and move at the same time.
Priests don't do it. Druids don't do it. Shamans don't do it. They don't do it FOR A REASON.
You sound like you don't play a healer AT ALL.
Saelorn Sep 15th 2008 7:02PM
I actually use auto-attack whenever possible as a tree. Granting, I have less timing issues since I can cast spells while moving, but the principle is the same.
Zach Sep 15th 2008 7:03PM
That's a seriously surprising statement considering you move SLOWER as a tree. But hey, whatever your raid lets you do.
Saelorn Sep 15th 2008 7:32PM
The raid has no say in how I play my character, as long as I get my job done and prevent wipes. I've seen too many bosses down to 1% to ignore when I could have been doing white damage that whole time.
I don't want to wipe, and I don't want it to be my fault that the boss wins with 3000 health left. I should use whichever tactics give us the greatest chance to succeed.
Palladiamorsdeus Sep 15th 2008 7:44PM
Eh, that explains it. Your main form of healing are HoTs, ours are low cost, low healing effects that we have to be constantly spamming. We don't usually have a few seconds between casting to auto attack. In live, we have one instant heal that costs to much and doesn't heal for enough, while on beta we have potentially two, but with one relying on the FIRST instant cast, so thats out too. So as previously stated, auto-attacking is just out for us.
p-diddy Sep 16th 2008 5:37PM
Add in that holy pallies are NAILED to the floor while we heal and you see why using heal time to run up to the boss and autoattack does not make sense.
Jusk Sep 15th 2008 5:17PM
Ive spent some time healing as holy at lvl 80 in Naxx, as well as soloing as holy on lvl 80 mobs and some mid-high 70s elites.
Holy is fine in mana efficiency and healing output. A ret paladin cant compete with beacon of light and sacred shield. However, I do think ret paladins are far more efficient than any other hybrid healing as an offspec. I see another Judgement of the Wise nerf incoming.
I almost always have a +50% crit rate to FoL buff up, popping off 5k heals quickly and cheaply. If more than 1 person is taking damage ( any time there is an offtank in a raid or AOE damage), you double your output. Also, FoL casts rediculously fast if you are judging every now and then.
Mana efficiency was not a problem at all in pvp gear, even with tanks that had no tanking gear at all in Naxx.
Soloing on lvl 80 mobs was cake. SoV, then spam holy shock, shield of righteousness, and judgment of wisdom. You kill most stuff in ~10 seconds, and never have any downtim at all thanks to Divine Plea and Sacred Shield.
Zero Sep 15th 2008 5:17PM
True, paladins are front-line healers. That's the reason we wear plate. You still need good judgment though (sorry the pun) on when to go or not. But, I'd like to wade into action once in a while.
You're not gonna beat the dps meter, but the heal meter is up for grabs every time.
Though its true that even I'm intrigued by the new changes to the Retribution tree. I'm considering re-speccing, but since I'm the best raid healer my guild have, I'll have to do it on an alt.
The gear grind is gonna be a pain. So I hope I find some Heirloom items to send to my alt (the spell power change would mean that my healing gear would be viable for dps as well, pure spell damage ftw!)