Wrath's Obsidian Sanctum brings new mounts and new challenges

With that out of the way, the Obsidian Sanctum is home to Sartharion the Onyx Guardian and a trio of black drakes. They look more purple, perhaps lavendar, but we'll stick with black. The Drakes are mini-bosses, only with a few minor mechanics to learn and understand. Killing each one of them removes an ability from Sartharion himself, who you attack last. There is some trash between mini-bosses, but it's minimal.
The bosses are currently somewhat undertuned, but they're not going to be particularly difficult for a reason. Downing them one by one is not the challenge of this raid zone. Like Zul'Aman, it has an additional challenge for you to tackle after you've killed everything on "easy mode." You can pull Sartharion before all of the Drakes are dead for bonus loot. That bonus loot includes a Black Drake Mount
Beating Sartharion and the mini-bosses individually is pretty easy. All of them have one or two gimmicks, but they're just that. Gimmicks. However, you can pull Sartharion with as many drakes up as you'd like. One, two, three, or none of them if it's your first few jaunts into the raid. With each drake you add, there's another mechanic or two to keep track of. We're talking portals to different dimensions, damage shields, continuously spawning adds, things like that. With the more drakes you bring into the mix, the more complicated and dangerous the encounter becomes. Yes, they all need to be tanked in some way, too.
Each added drake in the mix equals one bonus epic amongst your loot. When you bring in the third drake? Your reward is the Black Drake Mount, an epic flying mount. Very cool. Very, very cool. It seems the 25-man version may give a different drake, too. A Twilight Drake. A white dragonflight? Seems so!
I really like the design of this dungeon, and building upon that aspect of Zul'Aman. The dungeon isn't just a straightforward jaunt where you beat it once, you can beat it forever. If you beat it once, you can challenge yourselves further for greater reward next time you go in. That rush of, "Hell yeah, we won!" is not just a one time thing in this dungeon. That rush is renewed with each step of the challenge you defeat. When this raid is tuned properly, it's going to be a great, great place for raids to experience. Best part is? The place only takes about 30 minutes once you've gotten the whole thing down.
Blizzard has a lot of one or two boss raid dungeons, so that'll be a fun little thing to occupy a night of raiding. Instead of spending an entire night in one dungeon, you can dedicate a night to traveling around the world taking these guys out. There's still stuff like Naxxramas of course, but this is a fun change of pace. Here's hoping it continues well into endgame, and aren't only entry level dungeons like Gruul and Magtheridon.
Filed under: Expansions, Raiding, Wrath of the Lich King






Reader Comments (Page 1 of 2)
ruffius Sep 16th 2008 2:12PM
o wow, what a great addition, i thought the ZA was a great way to push people for progression wise, gg blizz =)
Emma Marie Sep 16th 2008 2:13PM
That's very interesting. Gives my small guild incentives to improve our skills, much like ZA would have had we reached the level needed for bear runs.
Narcissus Sep 16th 2008 2:15PM
Where can I find out more about this Black Drake Mount? Sounds awesome.
BillDoor Sep 16th 2008 2:25PM
Pretty excited about this. My guild sold a ton of ZA Bears, and we're happy to see that we'll have something simmilar in Lich King. Great source of income.
riftsrunner Sep 16th 2008 2:54PM
I could see a market for the Twilight Drake, but the Black Drake would mean a tuned 4 man group because of the 5th unknown on each run. And if the encounter requires all 5 to be doing 5 different things, there really isn't much room for an unknown quantity to make a successful run that often.
Linkage Sep 16th 2008 3:08PM
It's a raid, not a 5 man group
Scuzzy Sep 16th 2008 3:54PM
It is a 10/25 man raid, not a 5 man, so it is basically the same as ZA in that regard, atleast to get the Black Drake.
riftsrunner Sep 18th 2008 6:37PM
D'oh. My apologies, I don't know where my head was. I had party on the brain yesterday.
JPN Sep 16th 2008 2:36PM
How would that differ from an Onyx Netherwing Drake?
smcn Sep 16th 2008 2:49PM
Word is the drakes are 310% speed, but I couldn't find confirmation.
Zanzi Sep 16th 2008 2:52PM
You can see pics of various new mounts here, including a full spread of drakes and a new (I believe PvP reward) bear:
http://www.mmo-champion.com/index.php?topic=16098.0
The names don't match exactly with how you might assume each looks, but overall, each look cool in their own way. I'm not sure, but I'm guessing that some of the other colored drakes (red, blue, bronze, etc.) might be from the various wings of the Wyrmrest temple.
My question is, where is the green dragonflight represented? Does azure=green? I always thought azure was a shade of blue, such as in http://www.wowwiki.com/Azure_Silk_Cloth which in live (BC) WoW is blue and gives +frost damage. Perhaps the green drake is NYI or is stuck in the Emerald Nightmare?
Raze Sep 16th 2008 2:54PM
A Netherdrake looks completely different from all other dragonflights. Though if you already have one, than yes, this isn't that great a step up aesthetically in my opinion.
It does beg the question how it is you get dragons that will willing carry you even though they were dropped from an instance's boss. I wouldn't hold my breath for it, but maybe some form of a backstory or event occurs when you down the boss with all three drakes?
Phoulmouth Sep 16th 2008 6:49PM
Maybe these mounts will actually look like dragons instead of sharks with wings?
Grock Sep 16th 2008 2:37PM
I certainly hope it's better tuned than ZA was for its challenge run. Needing gear that's way past ZA progression was a tad lame.
peagle Sep 16th 2008 4:29PM
I disagree, the whole point was to keep you coming back, the bear meant even high-end raiders could get something out of ZA.
Grock Sep 16th 2008 5:07PM
Peagle, I understand what you're saying, but the original intent for ZA that was explained to us was that it was a step up from Kara for those guilds who only really field 10 man teams.
While I can admit that it's nice to be able to go back there with better gear to get a bear mount, that is all that's really beneficial to guilds who *can* get those timers done. I would concede your point had the timer loot been tiers better than the boss loot, but as it stands, the timer loot was just a way to give raids a second piece of gear for earning it.
Ktok Sep 16th 2008 5:15PM
This is a 10-man zone though *with* a 25-man option and a different reward for the 25-man.
While I expect you to need good gear to get this drake, I hardly think Blizzard would make the *10-man* drake need hardcore, 25-man gear to get. That would make no sense at all.
Superthrust Sep 16th 2008 2:42PM
Is it just me, or does that white dragon look....fugly...
riftsrunner Sep 16th 2008 2:44PM
That Twilight Drake looks cool. And it is a great idea to make the instances kind of player controllable for content. So depending on the mood and egos of the party it can be a casual battle or a hardcore bloodfest with a justifiable reward (I am a little conflicted for the 5 man reward. Doesn't seem to be enough to make it a challenge for such a big reward. ZA's bear was on a timer, so it was important to manage the run effectively and on time).
FireStar Sep 16th 2008 3:01PM
Do you have to be trained in epic flying for this loot to show up in your system? I.e. similiar to bop profession recipes...you don't see the +12 agi to boots recipe if you dont have enchanting. Obviously for this you only need to have enchanting...and everyone should have at least 75 riding skill probably. Still the question goes.