Skill Mastery: The Art of War

The Art of War is a two point talent on Tier 7 of the Retribution tree that increases the Critical Strike damage of Judgements, Crusader Strike, and Divine Storm. For PvE, that's a simple DPS increase that scales properly while in PvP, it helps to counter Resilience. Ideally, however, the number should be tweaked to completely negate it as Resilience damage reduction from crits is capped at 25%. The damage bonus is a good buff for the three main damage sources of a Retribution Paladin, but the better part of the spell is the reduction in the cast time of Flash of Light.
With the changes in Wrath, Retribution Paladins are no longer gimped healers and Flash of Light can heal for decent amounts. The buff lasts for 15 seconds and provides the Paladin with healing flexibility both for herself and for allies. The important thing is this: it allows Paladins to heal while moving. In PvP, particularly, Retribution Paladins must always be on the move. Because it can proc from three sources -- with talents that contribute to higher crit chance such as Conviction and Fanaticism -- the buff should be up quite often, although it should be pointed out that casting Flash of Light will consume the buff.
An instant heal, despite activating the GCD, is easy enough to insert into the spell cycle without disrupting DPS too much. The beautiful thing about this is the flexibility that it offers the Retribution Paladin. Think about it as a health potion that has no cooldown. This allows Retribution Paladins to be somewhat self-sustaining in encounters, even contributive heal-wise. Of all the versions of the wonderfully named The Art of War, this is the one I like best. Hopefully this talent sees it all the way through to release with very minor tweaks. Talents like this go to show that the nicest talents aren't always the fancy activated ones but sometimes the most simple.
Filed under: Paladin, Analysis / Opinion, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
vorgaak Sep 18th 2008 11:37PM
if its always up... could get annoying facing paladins in pvp
brittwilson Sep 18th 2008 11:50PM
Yes and no.
As he said, it does consume the buff, so its only once every crit from those 3 abilities at max. Plus, it resets the swing timer, which we have no verification as to if that is supposed to be happening or not, but it can make DPS drop.
Also, Even with Judgements of the Wise, if we get to critting like we do in BC, if we use this every time its up, we will OOM fast, its only instant, not free.
Shamans got the same kind of thing, though they apparently get to do an instant of ANY heal, so they can drop heal bombs (don't bite my head off if its not true, this is what I have been told).
Naix Sep 19th 2008 10:03AM
Could get annoying? It already is annoying. For a looooong time back before BC when you saw a paladin in pvp you would simply not attack them cause it was always fight, get low health, bubble, heal, heal, heal, run. 10+ people would be attacking the paladin and still could not take them down. *sigh*
So we are going back to those days? I hope not.
Harmun Sep 19th 2008 11:17AM
@Naix That's not the experience I had leveling my paladin... the bubble is 10 seconds, and assuming you're trying to fight back, you go OOM very quickly. Also, you can't (currently) run and heal at the same time, so once that bubble is cooling down, even if you have full health, if you stop running to heal when you get damaged, you get instagibbed.
Of course, you could just stand there and take the punishment hoping to heal through it as holy... but any class that can interrupt or stunlock you will be able to kill you easily. I remember once being attacked by a ret paladin when I was specced and geared for raid healing- I just left autoattack on with a seal up (no judgments), and healed myself as much as I needed it. Eventually he ran off because my mana regen was enough for me to be able to spam flash of light slightly downranked indefinitely, so the only time I had to pot was to regenerate the mana I spent on seals. If he had been able to get me close to 20% though, a quick stun followed by a couple of crits would have finished me.
Naix Sep 19th 2008 11:56AM
At level 60 before the priest dis-spell bubble buff it was just too hard to kill paladins. If there was 2 or more paladins at a flag site our premades would literally run to another flag to cap. While our rogues would slow them down giving us enough time to cap a flag.
Ever watch two paladins duel? It's long and boring.
Lemons Sep 19th 2008 2:07PM
Even in BC pallys are the ultimate flag guards, I hate them. They just sit there doing rank 1 consecrate so theres no chance of you ninjaing it. You Dps them down, they bubble, you dps them down again, and they lay on hands.
Oh and my personal favorite...If you're a rogue or warrior and the fight has lasted more than a minute after their bubble they put on Blessing of Protection! Plus if they're holy they're healing the whole time. phew.
And if you do manage to kill them, by that time their whole team rolls up and destroys you.
Malkeior Sep 20th 2008 12:00AM
Kick a heal and watch as all the pally can do is jump back and forth.
Reinard Sep 18th 2008 11:46PM
I've noticed this talent is GREAT coupled with Glyph of Flash of Light. The HoT stacks with the Sheath of Light crit-HoT, too. It's beautiful.
Gritiron Sep 19th 2008 12:07AM
Yeah it's worth noting the synergy with Sheath of Light, especially with the combining of melee and spell crit. It means thhe instant FoL will crit fairly often given a little extra HoT and more importantly something else to make dispellers OCD.
Vorgaak Sep 19th 2008 3:05AM
OCD = obsessvilely click dispell ??
Retro Sep 19th 2008 3:05AM
Worth pointing out that Seal of Command's judgment is now an guaranteed crit against stunned targets. Have a warrior charge or just open up with Hammer of Judgment (they should be running away from you anyways, pallies) and judge Command; bam; instant crit, instant flash heal, instant heal over time. No reason not to be tossing heals off to other players now either.
Combined with Divine Storm... well, you get the picture. Can you say "Splash Heals"?
andyjay220 Sep 19th 2008 9:33AM
I think ppl are misunderstanding how the heal is supposed to be used. It is not a "launch all DPS attacks until you are nearly dead then top off your health" sort of deal. I have had the most success using it as it procs to get a small heal (or a lucky crit) to make me live longer. You have to balance the tradoff of damage to get sustainability.
I love how it creates some snap strategic decisions to make about whether to burn something (or someone) down or back off and live longer. I like this addition even if they nerf our damage into oblivion. It really makes retadins more fun to play now....a LOT more fun.
estacado Sep 19th 2008 5:14AM
here's the thing - despite the passive buffs like spell power and blessing of light folded into healing spells, Flash of Light is still hardly a healing spell worth relying
under tight circumstances
i would say its a much better idea if the talent affected Holy Light as well
an instant heal burst while the tank/teammate is inches away from being dead is priceless in groups, arena and even raids
a simply tweak on how often it 'procs', or even 'this effect cannot happen more than once for Y sec' would make it balanced AND usefull
Retro Sep 19th 2008 7:32AM
Crit-generated Instant-FoL heals are already going to have the kiddies screaming Nerf. I dunno if you know just how often a Ret Pally can crit.
Lemons Sep 19th 2008 2:11PM
That's why they gotta put one of those good ol' fashioned "cooldowns" on this thing. amirite?
Just say the effect cannot occur more than once every minute. That way you don't have ret pallies living for 78 years.
Malkeior Sep 20th 2008 12:01AM
Or just lol as resilience and mana keep this thing from being OP instead of nerfing things which you have no clue how they function.
Malón Sep 19th 2008 5:38AM
Shaman's Maelstrom Weapon is being configured to not reset the swing timer. What about The Art of War? Does it currently reset weapon swings?
Kiukiu Sep 19th 2008 5:39AM
Holy Light instead of FoL? That's the difference between being hard to kill and practically impossible to kill. Being able to instantly heal yourself for 4k (at 70) and potentially 6k (with 3k hot) is pretty massive for a melee burst class.
Far too big an advantage I would think.
Guyledouche Sep 19th 2008 11:38AM
This is slightly off topic, but I was playing a Holy Shockadin on beta about 2 weeks ago to test Lake Wintergrasp and deep in the holy tree is a talent called Infusion of Light. (http://wotlk.wowhead.com/?spell=53576) When fully talented, Infusion of Light gives you an instant Holy Light after you crit with Holy Shock.
So i was running around with a warrior who was getting taken down by 3 others when I happen to crit an offensive Holy Shock on one of them for 4k, which procced my Infusion of Light. I turned to the warrior who was almost dead, used Divine Favor for a guaranteed crit and cast Holy Light on him. My Holy Light crit healed him for over 17k!!!! He was back to full health, I was down hardly any mana and we could finish off the 3 attackers. This was from the beta build before the nerf bat hit everyone so I doubt it's like this any longer, but Holy Light can be somewhere closer 10k without thinking twice.
HumanTargetJoe Sep 19th 2008 7:28AM
Having used this on the PvP Beta Realm, it's incredibly handy. Combined with the new Judgements of the Wise returning 20% of your Maximum Mana (which in Warrior gear now is only a little more than 10% Base) it provides serious longevity in combat.
Also handy for fleeing from the group of 5 Horde outside of town while being assaulted by NPCs and having everyone mill about ignoring them.