Totem Talk: The Beta Yo-Yo Effect

The great and terrifying thing about the beta is watching everything about your character change from week to week. For instance, this week the level 70 PvP blues changed from looking like Sunwell gear to looking like the picture above.
Now stop laughing at me and let's discuss the changes aside from me looking ridiculous. Man, the difficulty in finding a good hat for a tauren.
We're seeing lots of small tweaks this time. Lava Burst is cheaper, does more damage, and only consumes your own flame shock, meaning that Elemental Shamans will not be able to use Enhancement Shamans shocks to trigger their own crits with the spell. Similarly, enhancement will now find that the Stormstrike debuff is enhanced (so to speak) and only affects your own spells, meaning that the days of shamans seeing rogue poisons eat those charges are also gone. Thunderstorm gets its range back, Ancestral Awakening chooses a target based on health percentage, and Spirit Link doesn't work on polymorphed targets anymore. All these changes and more, after the jump.
And yes, I know the hat looks dumb, thank you.
Now stop laughing at me and let's discuss the changes aside from me looking ridiculous. Man, the difficulty in finding a good hat for a tauren.
We're seeing lots of small tweaks this time. Lava Burst is cheaper, does more damage, and only consumes your own flame shock, meaning that Elemental Shamans will not be able to use Enhancement Shamans shocks to trigger their own crits with the spell. Similarly, enhancement will now find that the Stormstrike debuff is enhanced (so to speak) and only affects your own spells, meaning that the days of shamans seeing rogue poisons eat those charges are also gone. Thunderstorm gets its range back, Ancestral Awakening chooses a target based on health percentage, and Spirit Link doesn't work on polymorphed targets anymore. All these changes and more, after the jump.
And yes, I know the hat looks dumb, thank you.
Elemental Combat
Quite a few changes here. Thunderstorm gets its range bumped back up, to 20 yards. This restores the PvP viability of the ability. Meanwhile, Lightning Mastery doesn't affect Lava Burst anymore, which, well... didn't make a whole lot of thematic sense, admittedly, but as a nice damage boost it will be missed. Elemental Fury moves down to the third tier and is a five point talent giving you up to 100% at full investment on the critical strike damage of your Fire, Frost and Nature spells as well as your Magma, Searing and Fire Nova totems. Meanwhile, Call of Thunder moves up the tree to take it's place, costs one point and gives you 5% critical strike chance on your various lightning spells, namely Chain Lightning, Lightning Bolt and Thunderstorm. But to my eyes the biggest change is the one where Lava Burst only consumes your own Flame Shock's DoT effect to give a guaranteed critical hit, and Stormstrike over in Enhancement only affects the caster's spells.
I'm not sure how this is going to shake out. Clearly, elemental shamans will no longer be taking Stormstrike charges to increase their DPS. Especially with how Stormstrike has expanded, this causes them to lose a potential source of powerful debuffs. I guess you just have to hope Curse of the Elements is up. The talents switching place and cost really just changes how offspec shamans will spec in elemental, and even that's not going to be much if they want to go 51 points in another tree.
Enhancement
Enhancement gets a new ability, Lava Lash, that is clearly aimed at trying to break the habit of enchanting Windfury Weapon on both hands. This, if it works out to good effect for DPS, could see the end of shamans having to hunt far and wide for a slow offhand. It may not, it depends on if Lava Lash + Flametongue Weapon can come close to WF/WF's damage output, but there are various reasons they could.
First off, the damage of Flametongue Weapon will now be boosted by the shaman's Stormstrike charges, which he can rely on being on the target for him to use in this manner because Stormstrike will only affect his or her own spells. Secondly, Flametongue ignores armor, as it is fire damage. Thirdly, Lava Lash itself will do up to 125% of the weapon's damage as fire damage (and that's not even counting the Stormstrike debuff) when it is used. Fourthly, Flametongue Weapon increases spell damage, meaning that your shocks and Maelstrom Weapon instant casts will do more damage.
It's too soon to tell if this means shamans will be free to use fast offhand weapons or not. But it is a good sign that Blizzard is trying to create mechanics that no longer force enhancement into slow/slow combos. It is still possible that the nature of Lava Lash (that 125% weapon damage every six seconds) will reward a slow weapon with more of a damage range or if you'd rather have a fast weapon for Maelstrom Weapon procs.
Besides all this, the change to how Stormstrike works (affecting Fire, Frost and Nature spells, but only those cast by the shaman) and Lava Burst means that, for good or for ill of raid DPS, enhancement shamans are now no longer going to see their Stormstrike charges used up by others, and can ensure that their Flame Shocks get the benefit of their Stormstrike and work to boost their Lava Burst into a guaranteed crit. More so than before, Enhancement has become a true melee/caster hybrid, to the point where all that intellect you'll be stacking is starting to look very important.
Spectral Transformation is removed in this build. The new talent, Earthen Power, gives your Earthbind Totem a chance to clear all snares when it pulses (50/100%), Weapon Mastery is now 3 points for the same effect as its old 5 point version, and Thundering Strikes now works with spells as well as melee attacks. Maelstrom Weapon now scales its chance to reduce the cast time (from 20% to 100% at full investment) by 20%, stacking five times. So if you put a point in it you'll still get a small chance to stack it to full if you crit. Finally, Toughness now only reduces the duration of movement slowing effects by up to 30% at full investment, down from 50%.
Restoration
Not so many changes for restoration: there's no big shift in how healing effects work comparable to the changes to shocks and debuffs only affecting the caster's own spells. Spirit Link is changed so that it breaks rather than deal damage to a polymorphed target, meaning that the spell loses its anti-CC ability. Ancestral Awakening now works by targeting the player with the lowest percentage of health rather than simply the lowest actual health, and heals for up to 30% of the amount healed at full investment, up from 20%. And Nature's Guardian now has a built in 8 second cooldown, up from 5%.
Finally, in non-talent news, there's a new glyph, the Glyph of Renewed Life. It increases all stats by 5% for one minute after you reincarnate. I guess that's nice, if you want to use reincarnation more as a self-battle res and less as a wipe recovery.
Summing it all up: elemental lost a means to punch out higher raid DPS but will get more DPS out of Lava Burst for less mana, although the loss of Lightning Mastery affecting that spell could cause it to be ultimately neither a gain nor a loss. The talent switches don't seem to really affect much of anything. However, at least elemental shamans will not have to worry about losing their Flame Shock before they can cast Lava Burst.
Enhancement got buffed, and possibly (or possibly not) freed from having to use slow MH/slow OH with double windfury, and now seem poised to be the most hybrid spec of a hybrid class, combining physical and magic DPS in a much more expansive way. In addition, the synergy effect of enhancement (where abilities cascade to make other abilities better) will only be increased if the Lava Lash/Flametongue combination becomes widely used.
Restoration is still basically the same. A few small tweaks.
Overall I'd say this patch both buffs and nerfs, but more importantly really changes how shaman DPS shakes out, and is definitely the patch where enhancement became a full fledged hybrid spec within a hybrid class.
And finally, wow, that PvP set is ugly.
Filed under: Shaman, Patches, Analysis / Opinion, Expansions, Talents, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Dammerung Sep 18th 2008 5:07PM
I actually really like the way that Tauren looks.
Flexible Sep 18th 2008 10:13PM
So do I, I wonder why he doesn't? Pretty sweet lookng armor set.
Oldbear Sep 18th 2008 5:18PM
I'd say the same. Looks like armour and not a light bulb.
Kawalski Sep 21st 2008 12:08AM
I think it looks awesome. Way better than stupid un-original models with a swapped texture.
InfDelay Sep 18th 2008 5:09PM
Just so you know, Spirit Link has now been completely removed (or will be soon). It will be replaced with the (thus-far) underwhelming "Riptide" talent.
http://forums.worldofwarcraft.com/thread.html?topicId=8202381435&sid=2000&pageNo=2
Also a more thorough description at:
http://forums.worldofwarcraft.com/thread.html?topicId=10043166833&sid=2000
The 'HOT' portion, though, is basically only a temporary buff to make your next cast of Chain Heal 25% stronger. We'll see what happens....
InfDelay Sep 18th 2008 5:14PM
For those (like me) who don't like clicking through all the links ;-)
From Koraa:
"Riptide (Level 80 rank) - Heals a friendly target for 795-826 and another 150 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. 18% base mana. 6 second cooldown. (0.402 coefficient for those who know math)
Unfortunately, the uber looking cool visual and sound won't be ready for a while after we ship =( "
Maana Sep 18th 2008 5:12PM
"Spectral Transformation is removed in this build. " The ability enh shammys have been begging for for such a long time. Blizzard is such a tease. :(
auker Sep 18th 2008 9:48PM
I hope that comes back, that was my number one favorite new enhance shaman thing for PvP. I could cry.
Amaxe Sep 18th 2008 5:16PM
Interesting, some good changes for Enhancement, though some I am not sure about (dubious of Lava Lash). I see my planned build is shot to hell though.
Anyone know whether there is an up to date calculator for talents?
Eggie Sep 18th 2008 5:18PM
The hat looks dumb.
No really, looks awesome!!
Amaxe Sep 18th 2008 5:21PM
Ack, just looked at the talent calculator. Where the hell is my Unleashed Rage? Damn you Blizzard!
Amaxe Sep 18th 2008 5:22PM
Nvm, found it had been moved
Daedahl Sep 18th 2008 5:22PM
The 150 HoT portion on Riptide is actually 150 per tick which totals out at somewhere around 750. So its about a 1500 heal total before spell power is added in. Not terrible. Should be interesting to play with. It looks like they are at the point right now of removing the talents/skills that they find difficult to get working right (like heroic leap and spirit link). I suspect we might see a couple of more in the next week and then the BIG changes are done. From then on it will be tweaks. If we aren't looking good a month from now I see a long cold winter ahead of us.
Ghantu Sep 18th 2008 5:34PM
Actually, if Lava Lash hits for a percentage of weapon damage, that means they're still encouraging slow/slow, they're just not encouraging WF/WF anymore. At least, not necessarily.
Persecute29 Sep 18th 2008 6:06PM
I don't get why you still wouldn't use a slow off hand, wouldn't be even more important to have a slow off hand if using lava lash? The slower the weapon, the greater the weapon damage, wich is part of the reason were using slow weapons to begin with, to get more out of stormstrike. I think we will still be needing a slow off hand with lava lash.
Mindbasher Sep 19th 2008 9:42AM
WF necessitates slow weapons because its only contribution is occasionally multiplying damage of the weapon.
If we start enchanting our offhand FT, then we'll be doing weapon dmg + FTBONUS per swing, biasing towards a faster weapon, as the faster the weapon swings, the more often it would do damage.
Depends on the actual number if it is better than WF on a slow, but it CAN be if they simulate correctly
pudds Sep 18th 2008 6:04PM
Correct me if I'm wrong, but I was under the impression that there were 2 reasons not to use fast off-hands:
1) Don't eat windfury procs with the low damage off-hand
2) Don't burn up flurry charges with the fast off-hand.
I'd assume that #2 (especially combined with Lava Lash doing weapon damage) still pushes today Slow/Slow.
Lemons Sep 18th 2008 6:15PM
whach you talkin bout Willis? I think that armor set is pretty cool.
I'm also kinda diggen these new weapon models in wrath, everything looks blocky and heavy, although I don't really want the look to continue all the way to endgame gear where gear should look cold and steely...and glowy...and crunchy and cheesy?
damn...I g2g to taco bell now...
josh Sep 18th 2008 6:44PM
grrr... i want spectral transformation back, all shammies complain/whine/b***h/moan to have them return us spectral transformation. it actually gave enhance shammies good pvp viability and unlike druids we can't powershift and not lose anything, we still have to worry about the mana lost
tm Sep 19th 2008 9:54AM
Shifting also costs druids mana =) Currently Wowhead is listing Travel Form's cost as 3% of base mana, which is almost nothing.