Breakfast Topic: Local guilds

A few weeks ago while I was browsing the official forums, I noticed an interesting guild recruitment post. Someone was recruiting for people not based on class, skill level, or preferred play style, but rather on geographic location. He was hoping to create a guild of people from Portland, Oregon.
It's an interesting idea, and one I've sort of kept in the back of my mind since I saw the post. I like to think that most of us, these days, have started to realize that there really are other, living, breathing, flesh and blood people on the other side of the keyboard. In fact, many of us have met some of these people at conventions and guild gatherings. There's also many families and friends who have decided to play WoW together.
However, building a guild from the group up to be a "local guild" seems to be a different beast altogether. You're not meeting up with each other after having been in the guild for a while, or playing for family ties. Instead, you're looking to get actual benefits, game-related or otherwise, of being in a guild of other residents of your city, state, province, or what have you.
I do know it can work, at least to some extent. On my old Everquest server, there was a guild made up of people from the Bay Area of California. They required that you attend a live, in-person guild meeting once a month. Some people found the requirement a bit draconian, but it really seemed to work for them. Their people were considered friendly and helpful and some of the most knowledgeable and skilled people on the server. Perhaps it was just that had good leadership and synergy that would have worked regardless of where they lived, but perhaps being able to connect and discuss in real life gave them an edge in helping each other with skills and reminding each other that there were real people behind the pixels, and they should be treated with respect.
Unfortunately, the guild did eventually fell apart, primarily because they just couldn't expand their membership enough to take on the higher level raids. Existing members moved on to the uber guilds to have a chance at the content, and their stringent entrance policies meant there just wasn't a big enough applicant pool to replenish the ranks.
Filed under: Analysis / Opinion, Virtual selves, Guilds, Breakfast Topics






Reader Comments (Page 1 of 3)
Fendoral Sep 22nd 2008 8:10AM
I personally wouldn't be interested in a Local Guild. While I understand that there are real people on the other end of the line (so to speak) part of the reason I play an MMORPG is to escape reality for a bit.
That illusion is sort of hard to maintain if a guildee shoots me a message to tell me I left my porch light on.
Oseary Sep 22nd 2008 8:17AM
I, on the other hand... am. Reason being is, when I originally rolled my first toon, I knew nothing of MMO's and how the realms were set up, and simply picked one and went on. Well, I picked one that yea, is in N.A., but not near my timezone (CDT), and all the players are East Coast, and so on. I'm on Azjol-Nerub, getting good groups at 66 for OL instances is like pulling teeth, and those you can round up, last for about 15 minutes due to inexperience.
There's also the guilds that don't help the lowbies for the lack of gain for them, as well as people taking breaks due to Wrath coming out, hardly anyone is ever on--it seems.
I am in Missouri, and am looking (needing) for a guild in the general geographic area of it... Not for local meetups or whatever, but more to be on the same page of time and schedules.
jim carey Sep 22nd 2008 6:58PM
i also live in misery................................... =(
Andrew Welch Sep 23rd 2008 5:11AM
Hah nice
Ethlar Sep 22nd 2008 8:12AM
Here in Europe the idea of national - or even more precisely local - guilds has been around for ages. While the idea itself is nice for casual casual guilds that just aim to socialize, in more involved pve or pvp the chance that you'd find people of the right class/role with the right skills in playing that role is quite slim.
Holybear Sep 22nd 2008 8:16AM
Top guild on my server (Bronzebeard EU) is Poland-only. They are the only guild who downed KJ atm.
Nuf said.
On a more philosophical note I do believe it helps to have only local people in guild for better understanding that there are actual persons behind characters. Additionaly, having similar-minded people in guild is always good. So yea, if one can keep up numbers with local only people - it's good idea.
FantomRedux Sep 22nd 2008 8:33AM
Damned poles... Now they're downing our bosses first too! >:(
Only joking :)
Er Sep 22nd 2008 8:16AM
My guild first started as a local guild. It was mostly just a bunch of us on campus playing together. Eventually we wanted to progress, a few people dropped out and we had to break down and invite others. I tried to keep it to groups of people who knew each other. Originally it was all of us on campus, and then we got a bunch of people who were friends IRL to also join and sort of based on that.
Nowadays we just take random people who can fill raid spots.
Jane Gray Sep 22nd 2008 2:15PM
Are you from incident response team? I know they started at pomona but its no longer really any of the same people.
I also forget what server...
Er Sep 22nd 2008 5:38PM
No I'm not. I'm from Dance Commanders on Eredar.
Caleb Nov 7th 2008 1:22PM
Wasn't this idea already portrayed in the youtube webisode series: "The Guild"? I find the idea very enticing. I joined the online gaming industry due to local friends and people I knew who played the game. I've transfered servers a few times just for those who are local friends of mine to play specifically with them. I've thought about doing the same thing in the past, but I was never sure I could get enough players to join, so I could see the dangerous nature of limiting it to a local area. Just my 2 cents.
zappo Sep 22nd 2008 10:09AM
Yeah, I thought of 'The Guild' myself. If there was even a remote chance that there was a single girl that looked like Felicia Day playing local to me, I'd be all over the local guild idea. :p
As it stands that's not likely. I'm all about being with a group of people that mesh with my personality, and honestly I don't think I even know that many people locally that do. Besides which many of my best friends are strewn across the U.S. so that would sort of negate that.
That is what didn't really make sense about 'The Guild' to me. If I had a group of irl friends that were into WoW then playing with them online sounds like a great idea. But having a guild of people who are "local" but don't even know? That seems odd to me.
Radium Sep 22nd 2008 8:21AM
Hmm, local guilds just don't seem to be my kind of thing. First of all, not all of us live in an crowded area / region, so getting a few players to even be in the same guild would be a problem to begin with. Secondly, most guilds won't be able to come up with 25 decent raiders for progress fights etc.
Playing with some friends from town, ok, but having a full guild made up of people nearby .. nah not really sorry
Liel Sep 22nd 2008 8:22AM
I kind of like playing with people all over the country. Also playing in your local area might make bsing out of a raid kind of hard.
Dude my power went out sorry for DCing in the middle of the raid.
Um I see your lights on man.
Vestras Sep 22nd 2008 8:27AM
Well, I've been in 2 "local" guilds. The first consisted of just an extended group of friends within about a 20 mile radius of eachother. The other was an unofficial college guild for players at the school, although it was technically 2 guilds, one of each faction with an inside reference to the primary campus hang out.
avotar Sep 22nd 2008 8:37AM
Here on Aggramar EU, you have a lot of local guilds so to say.
One of the bigger benefits is that while everyone understands English to a certain degree, speaking or typing it yourself can be quite hard.
I had one of my first toons in a total Dutch guild, where we had quite a few people who really had some trouble overcoming the language barriere a lot had when pugging or being in an English guild.
Try pugging with a dutchie, an Italian, a Serb, a Dane and a German. Odds are the members don't understand half of what another is saying.
Therefore i don't think in the US this is a big issue, but in Europe, where not everyone speaks either English, German or French, local guilds are a good alternative.
Orrin Sep 22nd 2008 8:39AM
Well, this is not unusual for Russia since there's 9 time zones in our counry. For example, rare gamer living in Western Siberia will sacrifise his privet time to have regular raid 21.00-2.00 by Moskow time. He must be either unimployed bohemian or lucky man, who needs only 3 hours of slumber a day. So local guilds and chat channels are not that rare thing on russian-speaking servers
ZUR13L Sep 22nd 2008 8:48AM
Isn't there a song by Graham Parker about this?
BenMS Sep 22nd 2008 8:59AM
Being an Australian, I've tried once to start a "local" guild, and I'm currently in one that seems like it's going somewhere. Basically, if you don't specify Australians, you simply won't get enough people for a ten-man, let alone a bigger raid. At the times we raid, it's like 4am American Pacific time. Not even the night owls are on at that time.
Smee Sep 22nd 2008 9:14AM
I belong to a local Tasmanian guild. We meet on a regular basis, help each other move, BBQ in the summer, etc. We have the kind of community that you'd find around a sports group, or a club.
We do allow people from other places (if they fit into our style). It is quite common for the people in other parts of Australia or even the USA to come down and visit the main body of guildies.
We still have drama, but it is always mitigated by the fact that you can meet each other for beers later in the week and laugh over it.