Shifting Perspectives: Dealing with Crushing Blows

Every Tuesday, Shifting Perspectives is supposed to explore issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, does what no one seems to want, and discusses playing a druid in the game as it is still known, rather than the expansion that is still two months away. Although it is likely Wrath of the Lich King will worm it's way in somehow.
I'd like to take a minute to talk about a mechanic that has defined the Feral Druid tanking philosophy, even though you might not know it.
I'm talking here about Crushing Blows.
A Crushing Blow is an attack made only by NPCs that does 150% of normal attack damage.
A Crushing Blow can happen if the NPC you are fighting has a base weapon skill 15 or more points higher than your base defense skill. Base defense skill is the only thing that counts towards the chance of a Crushing Blow; Defense Rating and Expertise are of no help whatsoever.
At level 70, if you are fully trained up, your defense and weapon skills should be 350 each.
Raid Bosses are level 73. They have 365 weapon skill. That's 15 weapon skill points higher than your possible defense.
Do you see the connection, my friends? If you are main tanking a raid boss that is level 73, then you are susceptible to Crushing Blows
As you might expect, tanks wish to know how to avoid taking these suddenly massive chunks of damage, if at all possible.
You may have heard before that Paladins and Warriors can "push Crushing Blows off the table", but you might not know what that means, exactly.
What kind of table is it? A nice mahogany? Teak? Perhaps inlaid parquet? Are they pushed off the table vigorously, so that they clatter all over the floor?
You may also have heard that having your attacks Parried by a raid boss can cause BAD THINGS to happen, especially if you can suffer from Crushing Blows.
Well, let's talk about this whole thing a little more after the break, shall we?
The chance for a Crushing Blow
The base chance you may suffer a Crushing Blow changes depending on just how much higher level the Mob is compared to you.
The formula is; 2% (fixed value) * amount of NPCs weapon skill higher than your defense, minus 15%.
So in the case of the classic level 70 tank vs. level 73 raid boss, the formula would be 2% * 15 - 15%. Or 30% - 15%, for a 15% final chance. That means 15% of the time, an attack by the Mob will be a Crushing Blow.
If you were a level 69 Feral Druid going into Karazhan as the off-tank, something which has been possible for a while now, what with the attunement requirement removed, then your formula would be 2% * 20 - 15%, for a total of 25%.
That's right, one level makes the difference between a 15% and a 25% chance of an attack being a Crushing Blow.
Still, 15% of the time is still a lot, when you want to smooth out the spike damage that your healers need to deal with.
So how do you become immune to the possibility of suffering a Crushing Blow?
Short answer; if you're a Druid, you don't.
We eat the pain. We eat it like candy. But you gotta be durable.
But let's cut to the heart of this "Table" business.
This infamous "Table" thing
The Melee Attack Table (Mob vs Player)
Miss (Base 5%)
Dodge
Parry
Block
Critical
Crushing Blow
Ordinary Hit
When an enemy Mob attacks you, level 70 vs. level 70, then out of 100% of the dice roll, these are the possible outcomes of the attack, minus Crushing Blows. If the Mob was 3 levels or more higher than you, this shows where they would appear on the Table.
With a base 5% chance to be Missed, if you had a 95% chance to Dodge attacks, then anything below Dodge on that Table gets "pushed off". It can't be one of the potential results of the attack.
That's all "Pushing it off the Table" means.
So a 95% Dodge would mean that for that attack, it could not result in a Parry, Block, Critical Strike, Crushing Blow or Ordinary Hit.
There is a lot more to the math, for example if the Mob is a higher level than you, then you need a bit more Avoidance in every defensive category to achieve the same result. If you would like more info about it, make sure to check out WoWWiki for some excellent discussion.
The key to our discussion is to take a look at what this Table, and Crushing Blows, means to a Tank.
How do you push results off the Table
Every possible outcome adds its percentage chance to the ones above it. Once the outcome reaches 100% (or, actually, 102.4% when talking about Mobs 3 levels above you), then the possible outcomes below that point are pushed off.
Every class gets a base 5% chance to Miss. Some classes can increase this with Talents.
Every class can Dodge. Chance to Dodge can be increased through Talents, Defense skill and Agility.
Paladins and Warriors can both learn Parry. Druids tank with their face. Druids cannot Parry.
Paladins and Warriors can use Shields to Block. Druids do not get Shields. Druids cannot Block.
Welcome to tanking on the wild side.
What conclusion can you draw from this, my Feral friends?
Obviously, you now know exactly why you seek out Agility: to increase your Dodge, the one Avoidance stat that Druids can actively work to improve.
Further, you now know that unless you can increase your Dodge to 97.4%, there is no way you can push Crushing Blows completely off the bottom of the Table.
Yes, there are quite a few of our Feral brothers and sisters raiding the Sunwell that can do exactly that. But for most of us, it's not going to happen.
Well, if we can't push Crushing Blows off the Table like Paladins and Warriors, what can we do?
Avoidance, Mitigation and Survivability
Feral Druids are known for excelling at three things;
- High Health
- High Armor
- Removing the chance for Critical Strikes
While Paladins and Warriors can add Block and Parry to their Avoidance, and remove the possibility of suffering a Crushing Blow, Druids work hard to obtain very high health to take a severe beating, and push on, ever on, towards higher armor values to reduce the amount of actual damage taken when we do get pounded.
And unlike the others, we can use Survival of the Fittest and Defense skill to easily remove the chance of a Critical Strike completely from the Table.
Without Critical Strikes to worry about, we only have Crushing Blows and Ordinary Hits to prepare for.
We plan on surviving Crushing Blows by having a decent Avoidance through Dodge, a wonderful damage Mitigation through high Armor, and surviving the damage that gets through by having a whole lotta Health.
What has been the point of covering all this?
Basically, to recap the philosophy behind why we gear the way we do, so we can talk about the next step.
Because in Patch 3.0 and Wrath of the Lich King, it all goes out the window.
Wait, what?
Changes to Crits and Crushing Blows in Wrath
All that stuff about Crushing Blows will soon be obsolete. Blizzard is removing Crushing Blows from the "Mob +3 levels" Table.
Instead of Crushing Blows at 15 weapon skill over your defense, it will be set at 20 weapon skill over your defense.
And raid bosses are going to continue being set at 3 levels over your max possible level.
As stated by Ghostcrawler, this is going to keep Crushing Blows as something much lower level characters will fear when facing vastly higher leveled opponents, but it will remove them from what raid groups will have to plan for.
What does this mean for us, as Feral Druids?
Our tanking class has, up until now, been built around the idea that we needed to be able to both attain a Defense Rating of 415 with 3/3 in Survival of the Fittest to remove Critical Strikes from the Table, and also to have such a high Survivability that we could eat Crushing Blows.
In Patch 3.0 and Wrath of the Lich King, many things are still in a state of flux, but three things have been constant;
-
Raid bosses will continue to be set at 3 levels higher than you.
-
Crushing Blows are removed from raids.
-
Survival of the Fittest (3/3) now grants 6% reduction in chance to be Critically Hit.
Let's take a look at Critical Hits first
We know that we will still be facing raid bosses three levels above ours. That remains unchanged.
So we know that the raid bosses will still have a 5.6% chance to score a Critical Strike, same as now, 5% base plus 0.2% extra per level over you.
Survival of the Fittest with a value of 6% now eliminates the need for us to have any Defense Rating on our gear whatsoever.
It also, as a side effect you need to consider, removes a large portion of the extra Dodge that stacking Defense Rating once gave us. Don't discount that, you're going to think in terms of needing more Agility to reach the same levels of Dodge, even more than you might have been figuring.
What about Crushing Blows?
With the removal of Crushing Blows, a large part of the justification for our awesomely high Health and Armor damage mitigation has been removed.
We still want it, oh boy do we still want it, but in terms of where Blizzard is going with our tanking future, it means they can feel justified in itemizing Leather gear with less Health and Armor on it, let us share gear with Rogues, and use our Talents to modify how much it benefits us in tanking.
We still don't Parry. We still don't Block. We should continue to expect to have higher Dodge, Health and Armor than Paladins and Warriors to make up for it.
But without Crushing Blows to prepare for, we can expect that we won't be hitting quite the same heights as before.
Because we won't have to.
Conclusion
Only time will tell how much the new Talents, like Protector of the Pack and Survival Instincts, will work to improve our Survivability and Mitigation.
Right now, I really don't want to speculate on the actual specs and Talents, because things are changing a lot in every build we've seen. I feel it's much better to discuss what we know, rather than what might be.
But as long as Ghostcrawler is telling the truth when she says that they are still looking at improving Bear Tanking AOE Threat generation, I have to say that I feel optimistic about our future as tanks.
But I am really going to miss that awesome high Health and Armor.
For a little additional reading, assuming you aren't dead asleep, I wrote an article to go with this one, about Swing Timers, Crushing Blows and Expertise. If you're interested, why not check it out?
Filed under: Druid, Analysis / Opinion, Tips, Features, Bosses, (Druid) Shifting Perspectives, Wrath of the Lich King






Reader Comments (Page 1 of 3)
adam Sep 23rd 2008 11:13AM
Well written but seams like a pretty pointless with 3.0 and wrath on the horizon.
Trying to fill your quota?
Icckleguy Sep 23rd 2008 11:26AM
Did you read the post are you trying to reach your trolling quota for the day??
half the sodding article was about the removal of crushing blows in WotLK and the math involved is not gonna change.
I enjoyed the artical thank you for writing it, i am struggling to decided whether to go resto or stay feral when i hit 70, since i am lvling my warrior as prot, thanks to the RAF system its not taking long, not sure if i need 2 tanks, and still not sure if kitty DPS is viable for raids
Mark Sep 23rd 2008 11:39AM
I found the article to be the opposite of pointless. It recaps the tanking numbers game we've worked with all along and contrasts it with the changes we'll see in Wrath. Did you read the whole article?
John Patricelli, there are so few well written articles on WowInsider. Keep up the good work!
mrluohua Sep 23rd 2008 12:18PM
Stop being a troll. If you don't have something nice to say, don't say anything at all.
It was a well written article with a lot of information that I didn't know. I have 6 level 70 characters with the exception of tanks -- I have no tanks. This was great information.
Thanks for the excellent article!
adam Sep 23rd 2008 12:38PM
No trolls here. Just want to see fewer articles that contain fluff on wow insider.
I see major changes in the future but I guess we'll see another pointless article then to.
PeeWee Sep 23rd 2008 1:21PM
Adam, try to read the WHOLE article and then come back.
Trolling git is trolling.
dpak Sep 23rd 2008 6:18PM
While I do not completely agree with the "troll" I do have to say, that the starting focus of this article did seem....obsolete to me.
Yes, the info on the combat table is good (for those who dont know it already...all tanks should).
But a large amount of the text is around crushing blows...even the title.
Perhaps the article shoudl have been: Bears and the combat table in WOTLK.
With a small section on crushing blows, one sentence explaning what they are, and another saying they will be gone.
p3ngu11 Sep 23rd 2008 11:20AM
TL;DR version: stack stamina, armor, and agility. expertise and hit are good too.
onetrueping Sep 23rd 2008 4:09PM
...no. The article was a comparison of pre and post 3.0 Druid tanking, not a how-to for pre 3.0 tanking. Try again.
Rob Sep 23rd 2008 11:21AM
Good article B3, I think i speak for many ferals that I'm deeply concerned over the fate of our class come Wraith. I'm not sure that wearing rogue gear is the best, but maybe with the Tier sets it will be a different story, since they kinda have to make them specific for us. I still think we need more to differentiate us from Rogues at least if we are going to tank. Cat form, fine, rogue gear. Otherwise, I forsee problems when we have nothing special to mitigate raid boss damage (well crit immune is nice I'll admit).
Trem Sep 23rd 2008 11:23AM
So if droods start sharing itemization with rogues isn't that the same gear that feral dps uses? Does this mean 1 less set of gear for droods to carry around and and easier flip between tanking and dpsing as you wont have to switch gear? I could see this being a big bonus.
resonance Sep 23rd 2008 11:28AM
That was probably Blizzard's theory. In practice, gems, enchants, and +armor necks/rings have to make up for a lot of shoddy itemization from a tank perspective. So druids still need 2 sets of gear.
Mitawa Oct 3rd 2008 3:34PM
Actually, Ghostcrawler and the team have been telling us, repetedly, like a board to the head over and over now that they're trying to separate Cat and Bear talents from each other so we have to make the choice between tanking or DPSing.
If you thumb through B3's more recent posts you'll see a few quotes on the subject. I suppose you'd be more able to carry one set of gear, but you wouldn't easily be able to switch to DPS.
Anon Sep 23rd 2008 11:23AM
I believe you have the damaging attacks portion of your hit table listed in the wrong order. Critical hits should be the first thing that gets pushed off the table and thus be at the bottom. Crushing blows should be above that, with ordinary blow just below block. Thanks!
Dood Sep 23rd 2008 11:50AM
I guess if you wanted to imagine it like a little choo-choo train literally pushing them off the table, sure.
Angus Sep 23rd 2008 11:53AM
Critical Hits are actually at the top of the table. They have the pleasure of being weird.
They can ONLY be pushed off with special abilities. Getting 100% dodge won't get rid of them. They stay on until you have resilience, defense or talents remove them.
Angus Sep 23rd 2008 12:12PM
My bad.
Found the chart.
http://maintankadin.failsafedesign.com/viewtopic.php?t=331
There, that's Lore. Lore knows what he says.
Heilig Sep 23rd 2008 1:33PM
What Angus said. If Crits were at the bottom, they could be removed via avoidance instead of Defense. Since they are at the top, you MUST remove 5.6% crit from the table, regardless of avoidance. The best way to do this is with defense since it also increases avoidance, but resilience will work as well, as long as the total is 5.6%.
This is a small point, but critically important ;)
Anon Sep 23rd 2008 2:08PM
Just a different way of looking at it, actually. These tables are presented as "not hits" erasing "hits", in order of top to bottom. When talked about in the article, this is described as "pushing" a hit off the table. Coupled with the provided table, this would suggest that stacking abilities removes hits first, crushing blows second, and crits third, which we all know is not the case.
Angus: Thanks for providing the link! With numbers plugged in the information is more clear.
The table as written would be better described as "overwriting" hits with not hits. The math is right either way, I just think it would be preferable to paint a simpler visual picture for people who are just now learning these concepts.
Aigarius Sep 23rd 2008 11:25AM
So, the whole point of the article is that you will no longer need leather with defense rating on it?