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9-24-2008 @ 7:07PM
ummm, Stoneclaw can multiple moonfires let alone a couple of wand hits. It is unclear from your post how much damage other totems will absorb, but this has the potential to be a huge buff, for all three specs, but especially for protecting mana tide.
9-24-2008 @ 7:11PM
The reason it's unclear is because I don't know. Does the Stoneclaw totem absorb any damage to the totems for its full health? That can be a signifcant amount of damage, as you indicate. Until I get the beta DL and can test, this is as much as I know.
9-24-2008 @ 7:53PM
that ain't no huge buff, it's the smallest buff there is, the totem that needs protecting the most is tremor totem
9-24-2008 @ 8:27PM
This will quite possibly completely change shaman in arena depending on how this implemented. If it protects all totems until it's absorbed it's full amount of health, it will take a DPS class to take it down or a healer a large amount of mana or time (wanding). If it also stuns anyone hitting any totem while it's up, then this spell will be INCREDIBLE.With constant fear breaks, Spell absorption from CC and Snare removal (Enhance) while this totem is up it has the potential to be a very big threat in arena.The 30second cooldown makes this situational instead of a constant problem, but forcing players to find this totem, kill it before handling others totems can and will be a big deal when used at certain crucial moments.Interesting change.
9-25-2008 @ 12:35AM
The poster after Matt has it right. The single most targeted totem is tremor, and if you have tremor down you can't use this "buff".Maybe it will protect mana tide and WF, but they are targeted WAY less than tremor.
9-25-2008 @ 3:26PM
Haha. Damn in my excitement I forgot to think about totem schools. /bummer
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