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9-24-2008 @ 8:27PM
This will quite possibly completely change shaman in arena depending on how this implemented. If it protects all totems until it's absorbed it's full amount of health, it will take a DPS class to take it down or a healer a large amount of mana or time (wanding). If it also stuns anyone hitting any totem while it's up, then this spell will be INCREDIBLE.With constant fear breaks, Spell absorption from CC and Snare removal (Enhance) while this totem is up it has the potential to be a very big threat in arena.The 30second cooldown makes this situational instead of a constant problem, but forcing players to find this totem, kill it before handling others totems can and will be a big deal when used at certain crucial moments.Interesting change.
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