Skill Mastery: Guardian Spirit

I wanted to write about this intriguing new Priest ability earlier, but I felt to do so without testing it and using it in a raiding environment would have been pointless.
Important update: According to this blue post, Guardian Spirit has had its 10% heal boosted to 50%.
That doesn't make much sense until I explain what the spell does.
Guardian Spirit, Rank 1
6% of base mana, 40 yard range,
Instant cast, 3 minute cooldown
Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec.In other words, according to the blue post, the part in bold is going to get upgraded from 10% of their maximum health to 50%.
In a nutshell, it serves 2 primary purposes:
- Increases healing received by the target by 40%
- If the target dies, the spirit sacrifices itself saving the target from death and restoring 50% of their health (I know the tooltip says 10%, but it's going to get buffed)
That was my initial mistake because I'd end up being too slow. As you can see in the screenshot above, I missed and it ended up defaulting to me instead of the already dead tank.
After a while, it dawned on me that if I'm waiting for the last possible minute to use Guardian Spirit there's a good chance I'm going to be too late. I'm going to either get lucky and the spell will save the tank in time or I'm going to be unlucky and the tank's already dead.
With that in mind, I approached Guardian Spirit from a different angle entirely. Don't use this spell with the purpose of trying to prevent the tank from dying. Focus on the healing component. Use it if your tank's about to entire a stage where they're tanking enormous amounts of damage. Maybe the group over pulled or CC'd mobs became loose.
Don't forget that it affects healing received by the tank. Other healers in your party will be able to benefit from it.
Notice the cooldown on Guardian Spirit is 3 minutes. I've been able to use it twice on certain encounters. Don't be afraid to use it. I've always had to ask myself the "damned if you do, damned if you don't" question from time to time. It goes something like this:
If I use it now, what if I need to use it later?
Am I going to waste it?
Are those other heals going to land if I cast this making it utterly useless?
Don't fall into that trap of indecision. If you find yourself asking whether or not this is the right time to use it, the answer is almost always going to be yes. Am I going to waste it?
Are those other heals going to land if I cast this making it utterly useless?
Tips
- Bind it somewhere easy to reach
- Coordinate it with your tank's cooldowns (Shield Wall used, Last Stand used)
- If you miss the timer and the boss enrages, it can buy you a few extra precious seconds






Reader Comments (Page 1 of 2)
Spiritofire Sep 24th 2008 4:07PM
Blinding yellow letters >.< My eyes!
Scottyy Sep 24th 2008 4:12PM
lol I had to highlight it to read it
Draaaainage! Sep 24th 2008 4:12PM
For the love of God, Allah or Jebus, please put that spell description on a black background container or change the color to something readable. MY EYES! The goggles, they do nothing!
Otherwise, thanks for the article!
Joe Sep 24th 2008 4:19PM
What's the spell's duration? How long does the guardian spirit last after it's cast?
Tridus Sep 24th 2008 4:21PM
10 seconds.
Stig Sep 24th 2008 4:34PM
10 second duration, 3 minute cooldown, instant cast. As long as its bound somewhere within easy reach, should be a great "OH CRAP" button.
Joe Sep 24th 2008 5:06PM
I don't know. Certainly more useful in raid situations; even in 5-man, assuming single healers, it's very limited use. It's an instant cast sure, but it still activates the GCD, meaning you've got ~8 seconds to make use of it, which means HoTs or instant cast heals unless the target has also activated some mitigating effect (Shield wall, bubble) to let you get off a massive heal. If not, by the time you cast this, wait out the GCD, and then get a large healing spell off, what ever caused you to cast it in the first place will have probably killed your target.
I suppose the large heal in that case could bring him back up from 50%, but I think it's got very little use in anything less than a 10-man raid, or situations where you know you have burst damage coming in. And even there, it's only going to get you through one of those burst damage effects, or a few extra seconds.
Drop the bonus healing to 10 or 20%, increase the duration to 20 or 30 seconds, and up the cooldown to 5 minutes to prevent raids from stacking enough priests to keep it up constantly, and I think you've got something. Or at least remove the GCD, like the Paladin judgment.
DPAK Sep 25th 2008 10:14AM
to joe:
Your kidding right?
I am going to guess, based on your first comment, and your second that you did not actually read the spell well.
Read it again.
It is amazing, in fact, I am going to expect a HUGE nerf on this.
Your comment about the GCD, um....it works for ALL THE HEALS from ALL THE HEALERS.
This is not just an emergency button, this is for those times when you usually lose a tank, either because of a damage spike, or because healers have to shift focus.
Any point where targets usually die, and you are in progression content (i.e. encounters your team is not overgeared for).
some examples:
* Repentance in maiden
* the other healer dieing during rain of bones
* when hydross crosses the flags
* you are down to one tank against Nalorakk
* you have to pop Naj'entus' bubble, and a key member is low on health.
See, the clever healer does not just use this to heal a tank, it can be used in effect, to give a huge heal to a single player.
Example: Naj'entus is almost down, but just bubbled.
Tank is ok, but other key healer is only at 1k health. You dont have the time to heal up 7500 more health...you dont need to.
Cast this spell, pop bubble....healer would have died, but did not, in fact, just got back half their health....fight goes on.
To me, this thing is amazing...but you have to think about it...oh, and read it too.
joe Sep 25th 2008 12:52PM
DPAK:
To quote myself: "Certainly more useful in raid situations; even in 5-man, assuming single healers, it's very limited use."
(The "even" may have caused you to misread my comment; I apparently fail at editing when changing my wording midstream.)
Most of my comments were directed towards its potential use in 5-man content where you only have a single healer, as I generally prefer 51 point talents to be useful outside of raids. In raid situations, yes, more useful, though with the 3 minute cooldown, it's only going to help you through one of your emergency situations; Naj'entus freezes everyone every 60 seconds.
I'm not saying it's a completely useless talent, and I'm not saying I wouldn't use it. Yes, a last second rescue every 3 minutes per priest could be useful, if you're in just the right situation to use it, and if you haven't already cast the spell to benefit from the increased healing. I'm saying that it's a highly conditional ability that can come in useful in raids, but is much more difficult to use effectively outside of raids. Personally, I want more versatility out of a 51 point talent.
drbubbles Sep 24th 2008 4:17PM
lame graphics needs to be made better looking maybe a little angel like the one from the graveyard.
right now it looks like i have a set of wings coming out of my head
heath israel Sep 24th 2008 4:19PM
its basically an overpowered soulstone on a short timer. waay OP. nerf priests. buff locks.
Tridus Sep 24th 2008 4:21PM
I'm pretty excited about this spell because its an "oh crap!" button that can actually make a difference, like what PW:S used to be years ago. The buff is quite nice.
I've heard that the spell isn't on the global cooldown. Is that true?
Spencer Sep 24th 2008 4:30PM
Does the bonus to healing affect Healthstones and Potions? bandanges?
Bootsanator Sep 24th 2008 4:41PM
yellow text makes baby jesus cry.
FireStar Sep 24th 2008 4:47PM
One of the most usefull tips I've ever gotten on wowinsider was about cooldowns. Don't be afraid to use them! I sure know i was.
Pigwar Sep 24th 2008 5:16PM
This is easily my favorite Priest 51 point talent (not that I am in the beta and haven't tested it yet. I really look forward to using this spell, thanks for the tips on using it.
Snuggles Sep 24th 2008 5:19PM
Does the target actually die and is resurrected or does the spirit act as a cheat death? and if the target dies, is aggro reset?
Turtlehead Sep 24th 2008 6:23PM
"prevents the target from dying"
Jamie Sep 24th 2008 7:54PM
I admit I haven't actually used this skill, but it's main selling point appears to be it's death prevention aspect and ten seconds sounds like too small a window for it to be viable to me.
The increased healing thing is a glorified trinket function, not a 51-point talent. Holy Priests have nothing exciting.
dpak Sep 25th 2008 10:17AM
10 seconds too small?
I have seen wipes prevented by shield walls, last stand and frenzied regen, or pally bubbles.
Think about it. This spell is amazing, very very amazing. It almost makes me want my shadow priest to go holy ....
Sadly, I am expecting a huge nurf on it.