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9-24-2008 @ 4:19PM
What's the spell's duration? How long does the guardian spirit last after it's cast?
9-24-2008 @ 4:21PM
9-24-2008 @ 4:34PM
10 second duration, 3 minute cooldown, instant cast. As long as its bound somewhere within easy reach, should be a great "OH CRAP" button.
9-24-2008 @ 5:06PM
I don't know. Certainly more useful in raid situations; even in 5-man, assuming single healers, it's very limited use. It's an instant cast sure, but it still activates the GCD, meaning you've got ~8 seconds to make use of it, which means HoTs or instant cast heals unless the target has also activated some mitigating effect (Shield wall, bubble) to let you get off a massive heal. If not, by the time you cast this, wait out the GCD, and then get a large healing spell off, what ever caused you to cast it in the first place will have probably killed your target.I suppose the large heal in that case could bring him back up from 50%, but I think it's got very little use in anything less than a 10-man raid, or situations where you know you have burst damage coming in. And even there, it's only going to get you through one of those burst damage effects, or a few extra seconds.Drop the bonus healing to 10 or 20%, increase the duration to 20 or 30 seconds, and up the cooldown to 5 minutes to prevent raids from stacking enough priests to keep it up constantly, and I think you've got something. Or at least remove the GCD, like the Paladin judgment.
9-25-2008 @ 10:14AM
to joe:Your kidding right?I am going to guess, based on your first comment, and your second that you did not actually read the spell well.Read it again.It is amazing, in fact, I am going to expect a HUGE nerf on this.Your comment about the GCD, um....it works for ALL THE HEALS from ALL THE HEALERS.This is not just an emergency button, this is for those times when you usually lose a tank, either because of a damage spike, or because healers have to shift focus.Any point where targets usually die, and you are in progression content (i.e. encounters your team is not overgeared for).some examples:* Repentance in maiden* the other healer dieing during rain of bones* when hydross crosses the flags* you are down to one tank against Nalorakk* you have to pop Naj'entus' bubble, and a key member is low on health.See, the clever healer does not just use this to heal a tank, it can be used in effect, to give a huge heal to a single player.Example: Naj'entus is almost down, but just bubbled.Tank is ok, but other key healer is only at 1k health. You dont have the time to heal up 7500 more health...you dont need to. Cast this spell, pop bubble....healer would have died, but did not, in fact, just got back half their health....fight goes on.To me, this thing is amazing...but you have to think about it...oh, and read it too.
9-25-2008 @ 12:52PM
DPAK:To quote myself: "Certainly more useful in raid situations; even in 5-man, assuming single healers, it's very limited use."(The "even" may have caused you to misread my comment; I apparently fail at editing when changing my wording midstream.)Most of my comments were directed towards its potential use in 5-man content where you only have a single healer, as I generally prefer 51 point talents to be useful outside of raids. In raid situations, yes, more useful, though with the 3 minute cooldown, it's only going to help you through one of your emergency situations; Naj'entus freezes everyone every 60 seconds.I'm not saying it's a completely useless talent, and I'm not saying I wouldn't use it. Yes, a last second rescue every 3 minutes per priest could be useful, if you're in just the right situation to use it, and if you haven't already cast the spell to benefit from the increased healing. I'm saying that it's a highly conditional ability that can come in useful in raids, but is much more difficult to use effectively outside of raids. Personally, I want more versatility out of a 51 point talent.
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