Skill Mastery: Thunderstorm

Here's a spell that does its darndest to focus on two issues caster Shamans have had in the past: running out of mana and getting caught in melee. The name could probably use a tweak (it's more of a Lightningstrike than a Thunderstorm), but the spell effect is great, and while it's gone through a few tuning iterations in the beta so far, odds seem good that it'll come out being one of the best-used tools in the Elemental Shammy's arsenal.
The graphics on it, first of all, are something to behold -- the Shaman reaches towards the sky as a small cloud forms above him, and then suddenly, a bolt of lightning crashes down through his body as a circular shock wave crackles around him, tossing all enemies back 20 yards. It's pretty key for an Elemental Shaman to have such an electric spell, and it's definitely something you'll be able to see from a distance: a Shaman pushing back a crowd of mobs or players with a bolt of lightning. Very cool.
In terms of numbers, Thunderstorm is not quite as impressive, but still respectable -- in in the current build (I think it's the current build -- the numbers are changing almost every day now), the spell does 1450 to 1656 Nature damage instantly to all enemies within 10 yards. Additionally, it will knock all enemies back 20 yards, and restore 5% Mana to the Shaman. All on a 45 second cooldown (faster than most trinkets, and generally useable almost every fight). That's a spell working on a number of different levels -- it adds a little bit to Shaman AoE, but the knockback and the Mana restore are the two more important parts.
We'll talk Mana restore first -- the mana pool has always been a problem for Shamans, and there's no question that a 5% restore on a 45 second cooldown helps out a lot (doesn't necessarily fix the problem, but it's a huge help for Elemental Shammies). 5% is a nice chunk of mana, and not only does it mean less downtime overall, but it means that in emergency situations, a Shaman can spit out Thunderstorm and call back enough mana for an extra heal or a shock and a Lightning Bolt. A talent like Unrelenting Storm will help you more with a mana pool, obviously, but using this when it comes up will help, too.
The other function of the spell, though, the knockback, is even more helpful. In addition to the spell pushback change, this will give Elemental Shammies more chances than ever to get casting without worrying about being hit. The spell originally started out at 20 yards, and then was nerfed down to just a few yards knockback, but since then it's been brought back up to 20 yards, and that's a good enough distance to give any Shaman getting beat up a few seconds to make enemies back off, and figure out whether it's time to keep casting or get out of there. Combine with Frost Shock (or Earthbind), and you've got more than a few seconds (though not forty-five -- you can't juggle enemies with Thunderstorm, as fun as that would be) to either get a few uninterrupted casts off, or run for the hills.
There's also a little bit of positioning strategy in Thunderstorm -- if there's a wall behind the enemy, they won't go back all the way. And of course like any other knockback spell, you've got to make sure the area is clear -- knocking back one enemy into another will only get you in more trouble. But it's a fun spell to use, and it adds a new element to being a caster -- knock enemies back, and figure out the best way to use the next few seconds it earns you until they close again to melee range.
I haven't used the talent in PvP, but I can imagine that there's a lot of fun to be had, tossing the opposite faction every which way. The mana and AoE there is mostly a bonus -- while you'll get lucky every once in a while, it's not likely that you'll kill anyone with the 1500+ damage coming off of Thunderstorm. It'll be much more useful in keeping large groups of players off of a flag or out of melee range with you (and of course, occasionally throwing precariously perched opponents off of cliffs).
So as you can see, it's much more of a utility spell than an actual damage spell -- even in raids and places where you're not actually in melee range with mobs or enemies, that mana restore will come in handy, and when you absolutely need to kick a mob off of a healer in the middle of an instance, the knockback might give the tank time to turn around and Intercept.
Elemental Shamans came out well with their 51-pointer. When I do get my Shaman up to 80 (odds are more and more likely every day that I'll go with my Hunter first), I'll be doing it with the Elemental tree, and Thunderstorm will get a hit almost every time the icon lights up.
Want to know more about all the new spells and talents in Wrath? Our Skill Mastery series has more lowdowns on the new skills you'll be able to use in Northrend. And if going Shaman is more your style, the WoW Insider Directory's Shaman page has everything you'd ever want to know -- and then some.
Filed under: Shaman, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Tyler Durdan Sep 25th 2008 6:07PM
Stupendous!
Your articles are amazing.
Dan Sep 25th 2008 6:11PM
proof that shaman are OP:
"the real standout is the 61-point talent, Thunderstorm. .... Elemental Shamans came out well with their 61-pointer"
nerf shaman!
;)
agnoster Sep 25th 2008 6:55PM
Not only that, but Shammies actually have a level cap of 90 in WotLK. Now *that's* imba.
(Also, just for giggles, why not include a link to the spell the article is about? Or did I miss another link cleverly hidden on the image?)
Jeff Sep 25th 2008 6:13PM
"tossing all enemies back 20 years"
That IS a cool trick! ;)
Discograndpa Sep 25th 2008 9:50PM
Sounds cool on paper, but it doesn't knock up anymore, therefore if there's even a slight divot in the ground, it stops short. It's on a 45 second CD, and there's nothing to stop a rogue from shadowstepping back in range, and locking down the shammy from 100-0 percent. Unlike other caster classes, the shaman still don't have an escape mechanism. Hex is a cc on another long 45 second CD, and can be easily trinketed out of. Thunderstorm to get the melee player off you, and you're wide open for the next 40 seconds.
Elemental shammies need more ways to make some space, otherwise they're going to be a joke for rogues, warriors, and Death Knights come Wrath.
Alexisonfire Sep 26th 2008 2:08AM
I think you missed the part where it said "years" there, grandpa.
Dan Sep 26th 2008 11:17AM
Alexisonfire: See that wink at the end of Jeff's post. He knows it said "years" there, kiddo.
Jeff Sep 26th 2008 11:54AM
@Dan: I think Alex was responding to Discograndpa's reply.
And for the record, I still think it would be great if that typo came to life. Maybe some CoT rep combined with the new phasing mechanic could let you get your enemies stuck in the past...
Zakk Sep 27th 2008 12:32AM
LOL! Confusion over confusion over confusion! What a fun string of comments xD
Chaserx Sep 25th 2008 6:14PM
1 thing, its a 51 point talent.. not 61
simon jaglom Sep 25th 2008 6:16PM
this talent looks awsome love the pushback will be very helpfull to guard the flag carrier in wsg by pushing all threats back 20 yards but as a warrior im not to worried cuz i can intercept back. but regardless thunderstorm is gonna be usefull in almost any situation.
Caustik Sep 25th 2008 6:17PM
Lumber Mill Thunderstorming anyone?
Tweaky Sep 25th 2008 6:25PM
All you need is a shaman team covering a point of interest rotating casts, and no melee's are getting in.
Thank goodness for Living bomb... KABOOM! :)
Amaxe Sep 25th 2008 9:16PM
Well, I'm Enhancement, so I probably won't be using this, but I think I could understand the calls to nerf this one. If it was a Warlock or a Rogue ability (the two I hate the most) I would be calling out for a nerf for it.
Guess I need to be consistent then.
Ikarus Sep 26th 2008 12:01PM
A dirty bird shits in its nest Amaxe. never call for nerfs of your own class
MaverickSoloist Sep 25th 2008 6:26PM
Great. Just what we needed. A flashback to the Pikachu thunder attack in SSBB. =)
Core Sep 26th 2008 1:24PM
Oh god, I'm going to have to go play that godlike game now.
hoviboy Sep 25th 2008 6:27PM
you should check your articles before posting them, anyway it is interesting
Jeff Sep 25th 2008 6:27PM
Just think of this talent in EotS... I see a lot of people falling off on the way to the flag.
Zoidberg Sep 25th 2008 6:34PM
Can you round up a bunch of mobs and toss them off a cliff? That could make AoE farming a lot of fun!