Skill Mastery: Improved Fire Nova Totem

I'm having a lot of fun playing an Elemental Shaman in the Wrath beta. As Mike described in Skill Mastery: Thunderstorm, we have some fun new talents to play with and I hope we get to keep most of them. The new talent I'm highlighting today is Improved Fire Nova Totem.
To the right you can see the stats for the Fire Nova Totem at level 71 without taking the Improvement talent. However, 20 points into the Elemental talent tree, you can spec Improved Fire Nova Totem. If you take both talent points, you'll slash the time it takes for the totem to activate and you'll add some handy bonuses to the spell.First, the timing. The unimproved Fire Nova Totem takes 3 seconds to fire, but for each talent point you put into Improved Fire Nova Totem, it procs one second faster. So, if you spec both points, it will only take one second for the Fire Nova to explode after you drop it. With only a 15 second cooldown on the spell, that means you can use this bad-boy several times during a PvE fight.

The second cool thing about Improved Fire Nova Totem is that it stuns all targets for 2 seconds. It stuns melee and caster alike, as well as stopping spellcasting even if the stun doesn't proc on Rank 1. (Drool. Me likely to stop spells!) The stun ability promises to help me a great deal in PvP, where I am famous for stinking up the joint.
It does hefty damage, too. Despite the tooltip saying that the nova inflicts only 841-941 fire damage, with spellpower adds on my gear and the correct supporting talents (like Call of Flame), I achieve the 1000+ damage burst in the top screenshot on a regular basis. By adding the Elemental Fury talent, I've seen the nova crit 2200+ at this level. That means that the Fire Nova Totem does as much damage as a Lightning Bolt spell. Now, granted, Lightning Bolt at Rank 12 only costs 236 mana to cast (vs. the totem's 806 mana), but even with Lightning Mastery, it still takes 1.93 seconds to cast Lightning Bolt and 1.45 seconds to cast Chain Lightning (which costs 725 mana) whereas dropping the nova totem is instant and it procs in 1 second.
So how does it work in practice? Dude, I drop this little guy into all my fights where I'm able to -- almost as often as it cools down. You don't really worry about mana much anyway when you spec Elemental and use the Water Shield, so the cost of the mana versus the damage it causes -- to all targets -- with more speed than other spells makes it well worth the mana cost. I can't even remember if I have drinks in my bags, so it's certainly not slowing me down with mana, especially if you spec Unrelenting Storm.
The only thing you need to worry about with the Fire Nova Totem is aggro. Don't throw it during PvE where you can pull more mobs than you can handle and don't throw it in groups unless you've got good threat management. But I tell ya, the Elemental tree is pretty beefy. I don't worry too much about adds because I can almost always take them down. Worst case, I use Thunderstorm and run away. (But I've only had to do it once!) I'm having so much fun with my Elemental Shammy that the Death Knight I rolled doesn't seem as OP as I originally thought it was. I can't wait till this talent tree goes live!
Want to know more about all the new spells and talents in Wrath? Our Skill Mastery series has more lowdowns on the new skills you'll be able to use in Northrend. And if going Shaman is more your style, the WoW Insider Directory's Shaman page has everything you'd ever want to know -- and then some.
Filed under: Shaman, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 1)
cudgel Sep 26th 2008 8:08PM
I can see the aoe stun being really useful in both pvp and pve. Stuns are always useful for obvious reasons in pvp, but in pve, I think this would be best against a large group of caster mobs.
A tip for AoE damage though, let your tank get a hold of them first. Otherwise, you and your healer will be eating lots of damage and the stun on this spell makes it especially important to wait till the fight's been started because a stunned mobs for a paladin or any tank for that matter will have a harder time holding threat since they rely on being hit.
Discograndpa Sep 26th 2008 8:34PM
Thank you Captain Obvious!
cudgel Sep 26th 2008 8:38PM
It's only obvious if you already know it. Believe it or not, everybody doesn't know this and I know from experience trying to tank aoe groups as a warrior only to have a mage blast wave before I can get 2 thunderclaps off.
juicyjuice Sep 26th 2008 8:20PM
I've always been a fan of improved fire nova totem for pvp. Not that I pvp alot, but it adds some good burst damage even for enhancement in between your shocks, stormstrikes and WF cooldowns. If your specced for imp. version, it'll explode before your opponent even knows you dropped it.
Now, I know, I know, not many people recommend going into the elem tree if your enhancement cause you miss out on the 3% hit in resto, but thats all going to change soon anyways, so enhancement shammies might want to try it out.
My main gripe right now with new shaman abilities are that if you're in an aoe situation, especially in pve, you want to keep your oppoent IN RANGE of your aoe abilities, but if youre knocking them back 20 yards (see: last skill mastery post), it sort of limits your aoe abilities. Of course, I could just think a little bit about what my aoe rotation is, but I generally just like to rollfaceonkeyboard and blizzard seems to be taking that ability away from me :( Dang you Wrath!
donz Sep 26th 2008 8:31PM
psst
improved fire nova totem isn't knew
the stun is though, its currently threat reduction on magma totem
donz Sep 26th 2008 8:32PM
*new
my english sucks today
Discograndpa Sep 26th 2008 8:35PM
pssst, the whole point of even mentioning it is the stun.
Devilmachine Sep 26th 2008 10:26PM
I've always found it useful to drop a Stoneclaw totem, pull 2 or 3 mobs with LB, then drop a Fire Nova totem and/or magma totem. Good times for PvE
Moshne Sep 27th 2008 12:35AM
The threat concern is irrelevant, the reason Magma Totem has threat reduction and Fire Nova doesn't is that Fire Nova dies when it deals damage. Neither totem generates threat for you, they generate it only for the totem.
This is especially important when you are AEing in a raid situation, as you can open up with AE totems without regard to threat, while the mages and locks have to wait a few seconds or risk death, at worst, your totem will die.
Zwwel Sep 27th 2008 6:54AM
I wish people stopped giving bad advice in a tone that suggests they actually know what they're talking about. Fire nova, Searing and Magma totems very much generate threat for the caster and not for the totem itself. Try dropping a fire nova totem on MH trash before the tank has aggro and see how long you live. The answer, which I myself can give with some authority is unsurprisingly, not long.
fahsky Sep 27th 2008 2:58AM
Exciting stuff to see, but the fact this is beating out chain lightning is a little disheartening. As an ele shammie, I like being at the back, throwing spells - running up in the mobs face to drop a totem usually is a Very Bad Idea. ;-;
Rolekia Sep 27th 2008 2:41AM
Personally though, how lame is it when we shamans are excited over a stun on fire nova totem, when mages get mirror image?
Belna Sep 27th 2008 7:12AM
I do instances (BRD atm) with a small group (prot pally, 2 ele shamans, 1 priest). The pally holds agro and I sometimes run up and drop a Fire Totem near the group he holds. It never happend to me that dropping an FT draws agro from him. I had it sometimes with casting Fire Balls and it happens more with shocks.
BreakingPoint0 Sep 27th 2008 9:02AM
I'm not sure what the Beta build currently has for the Improved Fire Nova Totem talent, but on the talent calculator the talent reads: "... has a 100% chance to reduce the movement speed of all targets damaged by your fire nova totem by 75% for 4 seconds". If that holds true it's still useful, but not nearly as good as the stun.
Baluki Sep 27th 2008 10:58AM
There are numerous talent calculators out there, and they all have different information. But as far as I know, the talent was first changed to include the stun, then changed to do the 75% slowdown, then changed back to the stun when they took away that awesome talent that gave us a slowdown on LB. I miss that talent SOOOO much. Sniff.
Also, regarding the numbers in the original post, looks like you're getting your casting speed times reduced by haste gear. Base is 2.5 sec on LB (2 sec talented) and 2 sec on CL (1.5 sec talented).
BreakingPoint0 Sep 27th 2008 12:32PM
Whoops. Forgot to mention it was on the "official" Blizzard talent calculator(the one on worldofwarcraft.com) for the beta
exordius Sep 27th 2008 7:38PM
Frankly as good as this is, I agree with the earlier post about raid positioning. Ele's are ranged dps. This totem and magma totem and thunderstorm all require running i to do any aoe. Frankly I'm a bit irked by the way Blizzard has done things on the AOE front for wrath. Druids have hurricane, mages have blizzard, locks have their fiery rain, hunters have volley, now with no CD, and even priests, all priests not just shadow priests have mind sear. What have ele shammies got for ranged AoE??? that's right, diddly.
Angus Sep 29th 2008 7:29AM
Why is this talked about like it is used by elemental shaman in PVE?
Doing so is bad. It means you are either running in to drop it (losing cast time) or are at point blank casting spells (even worse.)
Enhance uses this the most in AE fights where they are killing a boss and there is a tankadin handy.
Tidewalker was the fight I used this the most on. That and I use it on trash in MH. Tidewalker had me seeing numbers on par with warlocks and mages thanks to this and magma for the murlocs while I was focused on the boss.
The improved version would be nice, but I am not convinced it is worth it when you have so few points to spare and you already got elemental fury.
Akon Nov 2nd 2008 6:56AM
Earlier today I used Thunderstorm on stunned mobs and they _didn't_ knock back.
So.. I'm guessing with Improved Fire Nova, the two second stun will give the shaman the chance to use Thunderstorm without having a knockback. I'll have to check this out some more.. but it seems like it should work. The only problem would be if the stun didn't go through.