Skill Mastery: Mind Sear

Mind Sear Rank 2 - 30 yard range
Costs 28% of base mana - Channeled
Causes an explosion of shadow magic around the enemy target, causing 212 to 228 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
If you have any experience with Seed of Corruption, it works a bit like that. The AOE doesn't actually hit your target. It hits every enemy around your target. That's where the similarities to Seed of Corruption end. Mind Sear is channeled AOE, focusing on your primary target. If your target dies, the spell stops casting.
That last part is the big issue with this spell. If your target dies, the spell stops. This means if you have other people in your party casting AOE spells, or even the other DPS in your group choosing your target to assist train, your AOE isn't going to do a thing. That really sucks! So for example, you know that room in Magister's Terrace full of mana wyrms? That's a place where your AOE is going to be really, really lackluster unless you're the only person in the party DPSing and/or casting AOE spells.
You can work around this by marking a mob using raid markers and saying, "This is my wyrm, jerks. Back off." That doesn't work so well in situations where the mobs come in waves, but it's a decent enough fix in 5 man dungeons.
Where this spell really shines is situations where a pull has one or two big elite mobs, with a bunch of non-elites with them. For example, Utgarde Keep has pulls with a an elite vrykul and a bunch of non-elite weaksauce undead. This ability works very well here. Load up your DoTs (we have three now!) on the elite, then channel Mind Sear on him. Your DoTs will tick away at him, and your AOE will take out his friends.
Another fun thing you can do with this spell, is you can target something that's been Crowd Controlled. A Sheep or a Shackle can be your primary target, and you'll damage everything that's actually part of the combat. That's really only a novelty, though. The CCed mobs probably should never, ever be in AOE range of the rest of the stuff. Especially considering all tanks have AOE abilities now, limited target or otherwise. They'll be pulling their mobs away from the crowd control.
Now let's talk damage. I won't crunch a ton of numbers here or compare it to X class and Y ability, I don't think that's particularly necessary. If you're interested in that kind of stuff though, there's ShadowPriest.com and Elitist Jerks. They likely have what you want.
My Shadow Priest on the Wrath beta currently has just over 1400 Shadow damage with Inner Fire. At 80, I'm still wearing most of my Sunwell gear. Soloing out in Icecrown, if I cast Mind Sear with no Shadow Weaving stacks up, it starts hitting for roughly 850 damage. Every time Mind Sear ticks and hits targets, Shadow Weaving starts piling up. You'll get to 5 stacks very, very quickly. It ticks every second for five seconds (and it is modified by Haste), so that's pretty good!
Is it as good as Mage or Warlock AOE spells? I don't know, I honestly haven't checked the numbers. Is it a good spell on its own, though? Situationally, yes. In the situations where this spell shines, it is fantastic. In the situations it isn't? Well... there's Holy Nova? Heh.
I actually use this spell soloing quite often, too. I pull 3-4 mobs, load them up with DoTs, put Power Word: Shield on myself, and Mind Sear away. They eventually chew through my shield, but Improved Shadowform and the pushback changes makes it not that painful when it happens.
So despite the hate on this spell, it's good. It has its uses. It's not as flexible as other classes' AOE spells, but those classes can't do everything that Shadow Priests can, either. I can live with Mind Sear. Oh, and before you guys make fun of me for using Mind Sear on only one target in the picture up there, I did that so you could see how awesome it looks.
Filed under: Priest, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Apostolic Sep 26th 2008 2:45PM
about time they get some kind of AOE though
Candina@WH Sep 26th 2008 3:28PM
Why, we had 'holy nova'
A truly wonderful spell that did exceptional dama....g...e..
OK, I couldn't say it with a straight face, you got me.
spf Sep 26th 2008 2:10PM
it would be good, if it will be castable on friendly target..so you will be able to cast in on arcaneblasting mage..
Mason Sep 26th 2008 2:13PM
The fact the target dies is not an issue....if you're AOEing a pack, there's going to be another target, just target the next mob. Having to switch targets on a spell isn't an issue, it makes you think a little more, making the game more FUN! I've been a priest main for 3 years and a Spriest for 2, and the class is awesome, but isn't the funnest thing in the world. This spell looks like it'll give me a bit more to do and involve a little more thinking, which is always a good thing!
Alex Ziebart Sep 26th 2008 2:15PM
It's an issue because it wastes a heap of mana, wastes DPS time, and it's channeled so you need to wait for it to start ticking. If your target dies, it's likely that the next one will die before it even ticks again.
It isn't fun. Trust me. It's frustrating.
Kakistocracy Sep 26th 2008 3:13PM
As a mage I can see why having your target die before you finish your spell is annoying due to the mana wasting, Only, at least you still get to do some damage with this spell, for many other aoe, the targets just have to take a few steps away and the entire spell misses. Ever have a flame strike lined up, then the tank moves?
Discograndpa Sep 27th 2008 12:48AM
Lol Flamestrike.
Drak Sep 27th 2008 11:48PM
Why all the hate for Flamestrike? If you're spec'd fire is it really that much better to use Blizzard or AE? At least the inital hit can crit and then ignite... and you don't have to channel it so you can throw in blast wave/dragon's breath or whatever else while the dot ticks.
Lemons Sep 26th 2008 2:17PM
That spell actually sounds awesome! I like how it's not a traditional aoe attack, it makes it pretty situational, but I'll bet when you use it correctly everyone in the group will be impressed.
The spell seems pretty good for soloing too, you dot up the mob (so it dies, because apparently mind sear won't damage it), and then start mind sear; damaging all the other mobs around it. By the end all the mobs should be dead or close to it.
I'm not a shadow priest, or even a priest, but when priests get spells like these it makes me want to be one sometimes.
paul.marsico Sep 26th 2008 2:19PM
that looks awesome.
With haste it will be very very good.....I wouldn't be too worried.
Sam Sep 26th 2008 2:21PM
Firstly, credit here to the developers for being more creative in this new concept of AoE damage.
Secondly, I agree with spf that players should have the option of targeting a friendly, such as the tank.
Mason Sep 26th 2008 2:25PM
That doesn't make any sense though...you're seering the mind of the target, which creates an AOE effect. Would it make sense to Mindseer someone on your team? No. You need to differentiate the actual spell mechanic and the name of the spell and it's purpose.
Candina@WH Sep 26th 2008 2:39PM
I think, to make this spell complete (and to make the name make more sense) that the spell should Stun or Root the target and Damage the surrounding mobs.
Stun, head explodes, people around it get covered in goo. :-)
Go! Shadow Priest Go!
Galla Sep 26th 2008 3:16PM
Or have the target take more damage, than the damage of the aoe... kinda like Mind Flay, with an aoe.
Candina@WH Sep 26th 2008 3:24PM
Well, if we're redesigning the spell....
I'd make it a DOT. Sort of an Anti-Vamperic Embrace.
Mobs around the target take 33%/66%/100% of shadow damage inflicted on target of the DOT. And I would probably call the spell 'Shadow Overload' or 'Psychic Feedback'.
I don't like channeled spells.
Sarem Sep 26th 2008 2:20PM
This spell is dope!I feel like its tight for large scale pvp too.
dot dot dot dot dot dot dot bubble fear, mind sear.
I also like alot that they are giving other classes aoe and cc options to you wont NEED a mage for this instance or a lock for that instance as much anymore.
You want aoe, now u got shams and spriests, locks mages, (and druids and hunters but blah!)
You want cc, now you have shackle, mc, hex, sap, trap, seduce, enslave, poly. prolly more too.?
I like it!
Mason Sep 26th 2008 2:22PM
If the other targets are going to die before your next one goes off, you shouldn't be using it again anyway if it wastes mana. If they're about to die your first AOE did it's job. I forsee the best way of doing this is SW:Ping the mobs and then the Mind Sear to finish them off. Make sense?
Barkeater Sep 26th 2008 2:26PM
How does that 2 yard minimum work?
Tallam Sep 26th 2008 2:41PM
It's not a 2 yard min., It's rank 2 of the spell with a 30 yard range ;-).
Augustus Sep 26th 2008 2:47PM
Ideally in AoE pulls the DPS kill all targets at the same time. If your target does not take Mind Sear damage then it dying is not a problem because he'll be the last to go.
Only problem is someone silgle target DPSing it, but that can easily be fixed by marking the mobs as you say.
Excelent spell in my opinion, 100 times better than the Shadowflames spell locks are getting. Looking forward to using it even on my healer.