Arcane Brilliance: The state of the Mage

This week, Arcane Brilliance would like to address all Mages everywhere, from level 1 to level 80, in a spirit of optimism and brotherhood. We only have a little over six weeks left before the release of Wrath, and we need to come together as one Mage...one freakish, mutant Mage with a million arms and legs and wands sticking out all over the place...one giant, horrific ball of flesh, cloth, and silly hats that could hurl a Pyroblast roughly the size of a planet. Let's do it! I'm pretty sure if we all stand facing each other like so...and then blink at the same time...oh sweet mother of all that is good and pure...that's awful...just...just nevermind. We'll clean that up later.
My fellow Azerothians...
We've been through a lot these past four years and change. There was the great respeccing crisis of Molten Core. A string of Blink mishaps. The table-ninjaing scandal of '07. We've Fireballed our way through the scourge invasion, the rise of the silithid, the opening of the Dark Portal. We've killed Ragnaros, Kel-Thuzad, Nefarian, Onyxia, Illidan, and on like 14 separate occasions, Kael'thas Sunstrider. We've emerged unscathed from the bloody, neverending Southshore/Tarren Mill conflict (though countless questgivers and flight masters were lost), and moved on to more organized, focused wars in the various battlegrounds. These were battles with a clear purpose, an attainable goal, and with the notable exception of Warsong Gulch, a firm timetable for troop removal.
Fortunately, throughout all of these conflicts, the economy has remained strong. Seriously, have you seen the price of Runecloth lately?
So now, my fellow Mages, it is time for us to look closely at the state of our glorious class. We know where we've been, and where we are now. We're fully aware of our past, and we know where we want to be as the future rushes toward us. Let's take a constructive look at our unresolved concerns, and try to foretell our place in the coming expansion. Follow me through the break, won't you?
Ok seriously, we all have some worries, right? The beta has given our class a lot of cause to be optimistic--even excited--about where we're headed. Still, there are some nagging doubts. The gap between where we are and where we want to be is narrowing, to be sure, but is still sizable.
We're suspended in a state of flux at the moment--along with every other class--as Blizzard continues to balance and polish. I fully expect this "polishing" to continue even after the expansion is released, so this analysis is going to have to be adaptive and flexible. We'll look at the issues Mages face, and some of the possible solutions. We'll also note the positive changes, to give us a more complete view of our class as a whole.
Overall Concerns
- DPS balance:
Blizzard has posted a few things that lead me to believe they share our desire to see Mages become an elite DPS class again, on some level at least. Though Blizzard's policy of keeping the classes balanced means that we may never again be considered the top DPS class, we can at least hope to be in the same ballpark as other DPS classes, to at some point see the day when a good Mage can top a good Warlock on the damage meter, if they play their cards right.
It will be nearly impossible to gauge the status of this concern until more of the class-balancing is finished, but I can say that in the beta currently, things are encouraging. Our damage output is high--higher in relation to other DPS classes than I can remember it being since the vanilla WoW era. The best part? It's high across all three trees, which means Mages may finally be able to pick their spec based on personal preferences and play-style, instead of based on the accepted raiding tree of the day.
- Frost/Fire-immune targets:
The catch-all solution Blizzard has offered us to this problem is the introduction of Frostfire Bolt. This is a simple fix, and is largely successful. It benefits from any talent that affects either Fire or Frost spells, and so is a viable nuke when presented with a mob that is immune to whichever tree we've specced into. The problem I see with the spell is that, unless you spec into an elementalist build to take advantage of talents from both trees specifically to buff your Frostfire Bolt spell, the spell just isn't useful for anything else. And to be honest, no matter how you distribute your talents right now in the beta, an elementalist build simply isn't nearly as worthwhile as speccing into one of the other three trees, damage-wise. Not to mention that a spec that requires you to cast one and only one spell over and over is incredibly dull.
Overall, Frostfire Bolt is a simple solution to an old problem for Mages, but not much else.
- Mobility:
With the introduction of several short-cooldown, high damage, instant-cast options, Blizzard has gone a long way toward fixing this problem. Our DPS still dips considerably while moving, but not to the point of irrelevancy. Spells like Arcane Barrage, Deep Freeze, Living Bomb, and multiple procs that allow for occasional short-cast or instant cast nukes have made casting on the go an increasingly attractive proposition for Mages.
- PvP viability:
Step 1: Spec Frost.
Step 2: Don't fight Warlocks.
Blizzard has stated their desire to see more specs become viable in more aspects of the game, and this is one area in which Mages could really use a bit more flexibility. Our increased mobility--as well as some very significant improvements in the organization and implementation of the talent trees--has really increased the viability of the Fire and Arcane trees as possible PvP options. Survivability has gone up, mobile damage output has improved, and escapability options have become more plentiful and effective.
The Arcane tree has gained escapability in the form of instant-cast Invisibility, survivability options in the form of the massive upgrade to our spell resistances provided by Magic Absorption, and rock-solid instant-cast damage in the form of Arcane Barrage.
The Fire tree, though still overly fragile, has gained some game-changing mechanics in the form of knockback abilities like Blast Wave and Living Bomb, and Fire Mages' burst damage output has improved. This still appears to be the least viable PvP option for Mages, but at least it won't be entirely useless anymore.
Also, the Frost tree is still really, really good. Mirror Image looks to be a PvP godsend for every spec. And yes, Warlocks are still giant pains in our collective hindquarters.
- Itemization Problems:
Ideally, if we're going to be forced to waste item stats on spirit, we need something to help us take advantage of it. Honestly, I'm still not sure why spirit hasn't simply been converted into Mp5 and health return become an innate flat percentage across all classes. If it's going to stay a Mage stat, and our gear is going to have it at level 80, we need talents or spells that reflect a need for it. Otherwise, we need more Mage-appropriate gear.
Though I still love this spell and have been known to pop it even out of combat, simply to walk into the barber shop or whatever with my own entourage, it has some issues. The damage has been scaled back significantly, which was probably needed, since the original damage was so high and so buggy. The problem with this is that the spell does not scale at all with your spellpower. It doesn't benefit at all from any of our talents. As our gear improves, the spell will become less and less viable. It needs to scale with spell damage, and the spells cast by the copies should benefit from talents that would affect the kinds of spells they're casting. It's no fun to press your big DPS burst button in a boss-fight and then watch all of your copies' spells get resisted because they're rolling with no spell hit rating. As it stands now, Mirror Image will be loads of fun for a fresh level 80 Mage against lower-level targets, and less so as you prgress through the end-game content. That's not good enough.
- School-specific Concerns
Arcane Tree
- Arcane Blast still sucks:
At least, not more than once in a row. They've stated that their intention is to force us to avoid spamming a single nuke spell, to make us switch things up. They want pressing the Arcane Blast button once to be a good idea, pressing it twice to be a bad one.
Frankly, that's just stupid.
I can understand what they think they're doing here, and I agree that pressing one button over and over again is no fun. The problem is that pressing the button once was never that great, it was ramping up the damage over several casts that was the good part. You ramped up the damage, you took the mana penalty, and you learned to rotate it with other spells so that you could maximize the damage and minimize the mana burn. It was one of the more interesting mechanics we had. It certainly beat spamming Fireball or Frostbolt.
Blizzard even introduced a very fun proc mechanic in this expansion--Missile Barrage--that depends on Arcane Blast spam to function. It provided a built-in break in the rotation, and coupled with Arcane Barrage made for a fantastic, interactive, powerful Arcane spell rotation that just felt right.
Now, not only is Arcane Blast too expensive to cast more than once, it's not even really worthwhile to cast the first time. Missile Barrage has been rendered useless, and a spec that was feeling like a very viable standalone spec now has no primary nuke.
What I hope is happening here, what I pray is happening here, is that they're just over-nerfing a spell for testing purposes, and then gradually reducing the nerf to a more acceptable level. The mana penalty needs to be less than 100%, or the damage increase needs to be increased to match the penalty. Mages will manage the rotation themselves, Blizzard; you don't have to force us to play a specific way by instituting an absurd penalty for casting the same spell more than once in a row. Give your player-base a little credit. If you don't want Arcane Blast to be our primary nuke, what's the spell good for? Also, what spell would you prefer we use? Arcane Missiles is already mana-prohibitive, and Arcane Barrage is an instant-cast spell with a cooldown. That's...well...that's it for single-target Arcane damage spells, really. How would you have us play, Blizzard? If Arcane Blast isn't our nuke, what is?
- Arcane as a standalone tree:
The expansion may just change this. If the Arcane Blast issue can be resolved, this tree can absolutely provide a viable PvE or PvP alternative to Fire and Frost. Almost every talent in the tree has been improved, and the new talents are almost universally good. The tree has the potential to be very fun to play, and provide viable PvP and PvE damage.
Fire Tree
- Survivability:
The expansion won't change this much, but the advent of knock-back mechanics improves the situation a bit, and the increase in DPS due to things like Hot Streak helps to balance the continued glass-cannonism this spec appears relegated to.
- Living Bomb
Frost Tree
- Raid utility:
If you want to discourage spamming a single spell, why provide a mechanic like this spell, which in its current form provides a two-charge freeze effect on any target, even raid bosses? Those two charges are currently best spent on two consecutive Frostbolts. This means more of what Blizzard claims to want to avoid: the one-button Mage. This effect needs to be changed to a short duration debuff, which may only allow for two spell-casts anyway, but doesn't discourage you from coupling a Deep Freeze or Ice Lance with your Frostbolts.
In the current build, though the tooltip doesn't reflect it, this spell has had its damage component removed completely. It is back to being a flat stun talent usable only on frozen targets and limited by a 30 second cooldown. No response has been given to multiple queries on the forums, so it's difficult to say whether this is intended or simply a bug. My guess is that it's intentional, along the lines of the 300% mana penalty they applied to Arcane Blast in the last build. I think Blizzard wants to see how Frost Mages fare without the damage portion of the spell.
I'm going to try to be reasonable about this. Perhaps it is unintended. I'll wait for the next build, see if the spell still does no damage.
When that build comes, and the spell still only stuns, I cannot be held responsible for my actions.
On that dark day--and this is a promise--I will type things. They will not be nice things. I will type firmly, and without remorse. I will press keys loudly, and in rapid succession. My words might even be...inflammatory. They may even be italicized, or punctuated with exclamation points. Perhaps both.
I have lain down the gauntlet, Blizzard. Don't test me.
I will make this keyboard sing the song that ends the world.
In conclusion
You may not have been able to tell, but believe me when I say that I like where Mages are going. With a only few small tweaks, the future could be very bright, mainly because it will be lit with the burning corpses of our enemies. Our class is still due for some polishing, and we can hope that it will emerge from that process all the shinier. Playing a Mage in the expansion has the potential to be very exciting. Our new spells and mechanics are largely excellent. Damage-wise (which, when you come right down to it, is really the most importnant issue for Mages), we could end up being very powerful, assuming a solid position as one of the top DPS classes in the game, if not the top DPS class in the game.
If you happen to be in the beta, be sure to give as much constructive feedback as you can both in-game and on the Mage forums. If you aren't in the beta, download the PTR client and test the new talents, then provide as much PTR feedback as you possibly can.
Together we can Blink forward (or backward, whatever) into the future--a future in which we can hold our heads high as we turn things into cats and snakes and then blow those cats and snakes up.
Filed under: Mage, Analysis / Opinion, Blizzard, Economy, PvP, Expansions, Features, Raiding, Classes, Talents, (Mage) Arcane Brilliance, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
Bosswally Sep 27th 2008 8:11PM
the reason we should do more dps is because we die quicker the a ret pallys dream of hardcore raiding and because unlike locks we dont have an endless supply of mana. So go make angry love to your succubus and stay out of the mage topic
Cy Sep 27th 2008 8:57PM
No Wally, the reason mages should do more DPS is because they cannot contribute DPS boosts to others. They are explicitly stated as a ranged damage-dealing class, and no matter which talent tree they choose, that is always their job. They can't debuff a target, nor can they feed mana/health back to the group. They don't have a (full-time) pet, and they're highly fragile.
Now don't get me wrong, I love locks just as much as mages. I just think each has a different purpose in a group, and things should reflect their purpose. Imagine taking a WWS report, and figuring out how much of the mages' damage came from the locks' curses and applying that damage to the locks' numbers. Because that damage really did come from them. I think if you did that, warlocks would always top the meters, and by a good amount.
But too many people are concerned with their own personal damage, which is kind of sad since it's suppose to be about getting the boss down.
(Obviously I'm only speaking from a PvE perspective here.)
Palladiamorsdeus Sep 27th 2008 9:00PM
Actually, he makes several good points. I'm sorry, does that upset you? Evocation much? Mana gems? A warlock has to pay for mana with health, so it ain't an unlimited supply, unless you want to spend msot of your time draining life. Go make love to your water elemental, and quit whining.
Everything is in a state of flux right now. It is beta. And at current, not to many classes are really happy with where they are at. Blizzard hit a sweet spot for classes, but instead of actually going with what they had, and changing numbers, they decided to screw up a number of things. Nearly EVERYONE suffered from this. Not just mages. Get over it, and keep posting useful feedback in the beta and PTR forums, and not the usual "OMG, I die to hunters/warlocks/rogues!" crap I see all the time.
slimj091 Sep 28th 2008 12:39AM
"Actually, he makes several good points. I'm sorry, does that upset you? Evocation much? Mana gems? A warlock has to pay for mana with health, so it ain't an unlimited supply, unless you want to spend msot of your time draining life. Go make love to your water elemental, and quit whining."
1. mages that ues evocation during a boss fight, or even trash clearing are scrubs... and should be replaced with dps arms speced warriors in season 1 arena gear.
2. either you haven't spent much time raiding on a warlock, or you play your's horribly. and if i even have to explain why i said that it just proves my point.
Sherp Sep 27th 2008 8:11PM
FEAR THE SOUND OF OUR KEYBOARDS, BLIZZARD! :D :D
crys Sep 27th 2008 9:00PM
OH NO! I GET BEAT BY WARLOCKS!
qq some more why don't you. i don't see you complaining about warriors or rogues or BM hunters. the nerf bat has bruised loicks beyond recognition. i remember my pug days pre bc know one wanted a lock.
A. our damage sucked
B. sheep was the best cc ever
c. free water and food
d. AI buff
i really hope that wrath doesn't bring this back.
Grimlife Sep 28th 2008 5:18AM
HAHAHA I LOVE THIS PART OF THE POST!:
I have lain down the gauntlet, Blizzard. Don't test me.
I will make this keyboard sing the song that ends the world.
So funny!
Cetha Sep 27th 2008 11:15PM
I have been playing around with Living Bomb on the PTR and I have to say that I have yet to see the knock up in the air proc at the end of it's cycle..anyone else have the same problem or am I doing something wrong?
Turtlehead Sep 29th 2008 3:21AM
"I can say that in the beta currently, things are encouraging. Our damage output is high--higher in relation to other DPS classes than I can remember it being since the vanilla WoW era."
What the heck are you basing this claim on? I'm not saying it's wrong, but I'm certainly not seeing it. My warlock in significantly weaker gear is still matching my mage main in damage solo and five man PvE. (It wouldn't raid; needs more hit and mana, but those'd be easily fixed by getting gear to the same point.) Not had a chance to raid beta with either, which is where we REALLY see but...
Let's put it this way: planning to finish leveling my bank hunter and do most farming with that, which is just sad. May switch to it for raids as well.
Mage so far isn't bad, but it is blehtacular.
The spirit and arcane tree issues are same old same old. Same attempts to jam things down our collective throats from BC start, and more of the same type of attempts: gimmicks.
Frostfire sucks, but I suppose its existence is a good thing. Some napkin math I did has it comes out worse for fire or frost than switching to arcane spells in most cases, as needed, but no biggy.
Hitm4n Sep 28th 2008 3:19AM
its amazing how every other class has a opinion on the one class they dont play.
this article included some real issues that the mage class needs looked at. 9/10
thanks for posting!
Lejma Sep 28th 2008 6:57AM
cool work, i am a mage and i always enjoy arcane briliance's news from WotKL mage world..
i have a little question, you wrote that frostfire bolt benefit from both talent trees, what about cast time reducing talent ? i mean -0,5sec cast time for fireball and -0,5sec for frostbolt.. ? 2 sec casting spell would be welcome :)
Zonin Sep 28th 2008 9:23AM
Was that a penny-arcade reference I just saw at the end of the deep freeze paragraph?
http://www.penny-arcade.com/comic/2006/4/10/i-hope-you-like-text/
In case you're wondering what I'm referring to :)
PeeWee Sep 28th 2008 10:21AM
If mages want to top the DPS meters, then all their utility should be removed. Period.
This is nothing but more mage-QQ.
Frost/Fire-immune targets? How about Nature-immune targets to an elemental shaman? Or shadow-immune targets to locks?
Mobility? Roll a hunter, priest or elemental shaman and try writing that again with a straight face.
"this is balanced somewhat by a Fire Mage's high damage output, but in PvP, this makes the spec a liability." So? Don't PVP in a fire spec, then! Problem solved.
"Though Frost is still the king of PvP action, a Frost Mage should still be able to compete in the realm of PvE damage output." Why? If you want to PVE, spec fire. If you want to PVP, spec frost. Problem solved!
The problem with mages is that you seemingly want everything to work perfectly no matter how retarded your spec is. You adapt, you overcome. That's how everyone else does it, why shouldn't you?
Squirrelbot Sep 29th 2008 12:19AM
PeeWee:
Why would mages have their utility removed if they started doing competitive damage? In fact, what utility are you even talking about? Teleports and being forced to make food for everyone? Having no armor or health yet having most mage instants (ie: the spells you can actually use in PVP) require melee range?
>>Mobility? Roll a hunter
For every spell being an instant cast with 41 yard range? With a pet who can keep DPSing from any range while I'm CCed or LOSed? Yeah, it's realllly nice playing a hunter. Not saying hunters are perfect, but my hunter has an awesome combination of mobility and long range. Try to casting fireballs in PVP from 41yds on a mage and you'll be begging to go back to your hunter.
The stuff you said about specs is pretty dumb. As evidenced by repeated posts from Blizzard's designers, they want all trees to be viable in both PVP and PVE. Not with the same spec, but with pve and pvp variants within each tree. It's no fun having mages (or ANY class) forced into a single spec to play in raids, or a single spec for PVP.
In Wrath there will be many more viable specs across all classes for all aspects of the game. If frost can't raid, they'll tweak the numbers until it can. If fire can't PVP, they'll tweak the numbers and talents until it can.
This is a good thing for ALL classes in the game. Whatever class you play that you think is sooooo bad off, you're getting more spec options too. Everyone wins.
varilhigh Sep 28th 2008 10:35AM
I've been spending a lot of time on the PTR in BG's and I'm finding that Arcane is much better in PVP than Frost. I am beating locks on a regular basis. Once, I went out to kill some spiders in between BG's and I was still flagged. A lock attacked me and got the first shot in. I ended up killing him with 1/3 of my health left. The resistances and absorption are working better than I thought and slow (60% slower casting and melee) is killer. Arcane Barrage is regularly hitting for 1500 and 2000. I seem to do more dmg much quicker with Arcane than I do with frost. My main nuke in this spec is Arcane Barrage and Scorch, with Fireball for the POM/Arcane Power Kill button. What are you guys seeing? Without any dmg on Deep Freeze, the Frost 51 point talent is lame. All they do is give us a stun, and that stun is dependent of the target already being frozen and has a 30 sec cooldown wtih no dmg. Compare that to the Arcane 51 point talent of Arcange Barrage. 1K dmg on the move (on the move is huge) with a 3 sec cool down.
http://wotlk.wowhead.com/?talent=of...czeGzGtcdfM
Spellweave Sep 28th 2008 1:35PM
Great article!
Minutia Sep 28th 2008 4:31PM
Cant wait till the locks have it as bad as we did in BC. *fingers crossed* hopefully with Wrath *hope hope*
Raya Sep 29th 2008 5:05PM
I doubt that will happen. Have you looked at what they are getting?
I take pride in being a mage. It takes more skill to be a good player, and I often note that when I run pugs. many times the warlock or hunter is the one to scew things up for the group, despite his OP dps or because of it they can be over confident of their abilities.
Just ignore those trolling warlocks and hunters and lets enjoy what wotlk is bringing us ^_^
Squirrelbot Sep 28th 2008 7:38PM
re: Arcane Blast. I haven't used Arcane since I was lvl 30 four years ago and realized arcane missiles was goddam awful, but I'll mostly likely be speccing arcane come 3.02.
You refer to Arcane Blast as a "mana burn", but why not phrase it as a "mana dump"? If you can't afford to cast it twice in a row, don't. Do AB, AM, AB, AM. Work in Arcane Barrage in there even, if it ends up viable that way.
However, Arcane Blast doesn't just go up in mana, it also goes up in *damage*. So if you decide to wear mage armor, spec arcane meditation, and stack spirit, you could sit there spamming full-stack Arcane Blast for an entire fight, or whatever cast sequence works for you. Casting AB 6 times in a row before doing an AM to let the debuff dissipate could be your current spec+gear's ideal max-damage spec.
I think this could be great in theory, letting every mage customize their rotation, and letting mages get extra damage out of extra mana. This is something that's never been the case before, which made our mana pool feel like a useless restriction to our longevity with no actual benefits to the class. With AB tuned right, you could actually be begging for more int and regen to increase your DPS. Wouldn't that be an interesting improvement?
Lminster Sep 29th 2008 10:26AM
Great article as always Christian. I'd ignore what Mr. Warlock says, the true art of "balancing" means that a persons playstyle should be the overall deciding factor of how good he/she is or isn't. When every Warlock in every 5-man, raid, arena, tops the mages in dps then playstyle clearly isn't an issue. We aren't looking to be "the best" without being good players. Well .. maybe some of us are. Are class is described as "Kings of ranged dps" in the tuturials and guides .. and all we are asking for is a fair shot. Looks like Blizzard is trying to make things right .. but for every step forward there taking they are taking a half a step back. And that makes me nervous.. They're like politicians running for office .. very hesitant to make a move in one direction or the other for fear of losing votes