Spiritual Guidance: The sweet 40 - 60

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. For the next few weeks (unless it's something game breaking), Matt will do his best to guide you through the Priest leveling process!
By now, you'll have learned most of the spells you'll be using at end game. If you've been crafty, you might have been able to land instance runs to hone your abilities as a healer (or DPS if you're of the Shadow sort). I won't focus as much on spells here on out although I will list anything significant on the way to 60. Instead, I'll explore the various zones and instances that you can (and should) do.
Zones of interest
At the early 40's, you should be wrapping up quests in Dustwallow Marsh and Stranglethorn Vale. STV's considered one of the worse places to level (on a PvP server) due to players roaming around looking for low level characters like you to take out. Be on your guard or see if you can enlist the assistance of higher level guildies. Alternatively, you can always level early in the morning or late at night when the zone isn't as populated.
Hope over to Theramore and catch a gryphon to Tanaris. This desert wasteland will boast gankers as well. You will find the goblins to be most hospitable while you spend your time out there taking out pirates. Don't forget about the quest hub due straight east from Gadgetzan.
When you're finished, get ready for the long trek towards Feralas. You can either approach it from the north via Desolace of from the east via Thousand Needles. The drawback to coming from the east is that you might run into a minor Alliance camp or a larger Horde stronghold. Maneuver around them accordingly. For the Alliance, the major quest hub is located to the west off the coast of Feralas and there is a boat that will ferry you there (Feathermoon Stronghold).
Once you're done, consider taking the boat from Theramore back to the Eastern Kingdoms. I don't think you've reached the level where you can comfortably start Un'Goro. Start working your way up towards Southshore and head over behind Durnholde Keep. You'll find a path leading north and you'll eventually run into Aerie Peak! Check out Burning Steppes and Searing Gorge and by now you ought to be pushing level 50.
Un'Goro Crater: Ready for one of the most loaded video game pop culture reference zones ever? Be sure to bring yourself a Mithril Casing before you fly down here!
Azshara awaits! You'll run into the quest area and flight path as you run in from Ashenvale. Memory's a bit rusty on this one but I do think there's a set of quests you can do towards the north once you've exhausted this area. Otherwise, there isn't much to do here. If you see a big giant dragon named Azuregos, be sure to run in the opposite direction really fast.
Make your way towards Felwood and the Emerald Sanctuary. Make friends with the Furbolgs and be sure to get the second flight path on the north end of the zone. Head on through the tunnel while stopping briefly at Moonglade. When you get the path there, carry on towards Winterspring and Everlook. You may need to alternate between these areas, Silithus, Western and Eastern Plaguelands. That should be more than enough to tip you over to level 58 if not 60.
Now you can set foot through the Dark Portal in the Blasted Lands.
Instances
Scarlet Monastary: If I were to hazard a guess, Scarlet Monastary would be the highest run instance for mid level players. It drops decent loot and doesn't take much time to do at all. Having 70's to go with you makes the run all that much faster. Scarlet Monastary actually consists of 4 different wings you can do: Graveyard, Library, Armory, Cathedral. The SM Graveyard doesn't have a whole lot for you to do in terms of bosses. Most players typically run Cathedral the most (judging from trade chat requests, at least).
Zul'Farrak: Welcome to Troll town! After killing several million basilisks and fighting a massive gauntlet and summoning a really large monster, you'll come out with some phatter loots and hopefully another level of experience out of the way.
Temple of Atal'Hakkar: Also known as Sunken Temple. Each class has their own level 50 quest to do here that involves feathers.
Dire Maul: Sadly, I rarely see players run this particular set of instances anymore. I believe it consists of a north, west, and east wing respectively. Ogres have made their home here. Watch out for the arena in the middle of the area.
Blackrock Depths: Personally, I'd avoid this area. But that's just me. Still, it's another option for you and Molten Core attunements are inside as well as Onyxia (for Alliance anyway).
Spells and abilities
I won't bother detailing some of the Priest racials as they will be phased out and removed. Most of the new spells you learn will be from talents. Everything else will be new ranks of the old and I won't bother listing those either.
Discipline Tree
Power Infusion: The earliest level you can get this talent is at level 40. It allows you (or anyone else) to cast spells faster and at a reduced mana cost. Use it often as it only has a 2 minute cooldown and lasts 8 seconds. Obtainable at level 40.
Pain Suppression: Reduces damage taken by a friendly player by 40% and drops their threat instantly. Not only that, it increases resistance to dispels by 65%. Like Power Infusion, it can be used every 2 minutes. Useful in a pinch if you accidentally over pull or come across something larger than life. Obtainable at level 50.
Holy Tree
Lightwell: The effectiveness of Lightwell is dependant on the abilities of other players to take advantage of them. When they right click on it, they gain a buff that restores health over a period of time. Obtainable at level 40.
Circle of Healing: This is an AoE heal that heals your target and your targets party provided they're within a certain range. Virtually useless at the lower levels. Prayer of Healing will perform what you need. Very valuable when you arrive at the upper levels of end game raiding. Obtainable at level 50.
Shadow Tree
Vampiric Embrace: Applies a debuff on the target. Anytime you deal shadow damage, your party is healed for 15% of any shadow damage that you deal. Picking up Improved Vampiric Embrace will double the amount healed to 30%. Obtainable at level 30.
Shadowform: Ready to give in to the dark side? With this, you'll turn into a more sinister version of yourself increase your damage output by 15% and reduces physical damage done by the same amount. Drawback? You can't cast Holy spells so healing is virtually out of the question. Well, no, Vampiric Embrace is an exception.
Vampiric Touch: Deals a minor amount of damage to the target. More importantly, it restores mana equal to 5% of any Shadow spell damage you dish out. Very handy.
Looking for tips and tricks for leveling up your mains or alts? Check out our page of WoW Insider Class Leveling Guides!
Filed under: Priest, Instances, Leveling, (Priest) Spiritual Guidance






Reader Comments (Page 2 of 2)
Naix Sep 29th 2008 9:46AM
"Lightwell: The effectiveness of Lightwell is dependant on the abilities of other players to take advantage of them."
Uhh the lolwell is a joke at best. Simply a horrific spell that no serious player ever ever ever ever takes. In fact when we run 25 mans and we have to pick up and extra healer and the healer has this spell. Its kick time. Why Blizzard does not just add the lolwell to pulse mana regen or health or do something useful is beyond me.
greg Sep 29th 2008 11:15AM
This guide is ridiculously generic. Go to zone x, do quests. Then go to next zone. The same could be said of every character, why bother putting it in a Priest-specific one? Also, there are far too many "If I remember" and "If my memory serves" which telegraph that the writer has not leveled any character, let alone a priest, in quite some time. Did you rush to make your deadline? Because I don't see any other excuse for such vapid writing.
Eh? Oct 1st 2008 5:24AM
Agree. Very little preparation went into this article obviously. For example, reading this article, apparently the only people leveling priests are on the Alliance amirite?
Mentioning Feralas but only talking about Feathermoon Stronghold, ignoring the Badlands completely, ignoring Maradoun completely, talking about The Hinterlands as if Aerie Peak was the only destination there, talking about Felwood, but only talking about where the alliance flightpaths are (north and south where the horde are south and west), etc.
Not to mention the bad or just plain outdated advice and info on spells/abilities around these levels.
Poorly, poorly written article. It's fairly obvious the only priest the author has leveled was an alliance priest a long, long time ago.
WTB more knowledgeable priest writer PST.
Mike Sep 29th 2008 4:15PM
I've run lv 68-70 dungeons with shadow priests when there were no other options, and it was an excruciatingly painful experience. Shadow priests can heal, but not for very long or for very large amounts at a pop. (Unless, of course, your shadow priests regularly runs Kara and above and has a full-on purple heaing set to break out as needed. This late in the game, that's very possible.)
The biggest problem I have found is that shadow priests rarely can control their need to DPS even on boss battles. Our shadow priest unhappily announced "out of mana!" about 30 seconds into each boss battle.
I'd rather stick a fork in my eye than bring a shadow priest into a heroic as the main healer. However, as a healer in a heroic dungeon, SP's are your best friend.
Battlehaw Oct 1st 2008 6:02AM
What people find enjoyable instances varies greatly. For instance i consider BRD to be one of the most enjoyable and well made instances that are available. Another instance i greatly enjoyed and which isn't mentioned at all is Uldaman. It doesn't have a lot of trash it has quite a few bosses. And i think the design of the boss encounters is very well done. Progression wise it sits neatly between SM Cath and ZF. And has some nice priest drops.
Gothia Oct 13th 2008 3:40AM
"The biggest problem I have found is that shadow priests rarely can control their need to DPS"
Really? I think you just were unlucky in your choice of a healer. Everyone has their role to play. If you are shadow and your role is healer then the most you should do is dps with wand in between heals. Rule of thumb for roles is: If the tank goes down its the Healers fault. If the healer goes down its the tanks fault. If dps goes down its their own damned fault.
Please let your shadow priest drink in between each battle.