Raids rebalanced for Patch 3.0.2
As of last night's beta (and PTR) patch, players have been reporting that mob health throughout all of the Burning Crusade raid zones have been reduced by up to 30%. That struck me as really, really odd, so I decided to pop into Sunwell Plateau and Black Temple to take a look. It is, in fact, completely true. Every mob and boss that I could see in both zones (and I could see a lot- Mind Vision hopping through raids for the win) had their HP drastically reduced.My gut instinct was, "Ugh, why are they nerfing everything so badly? That's ridiculous. Just because it's the end of the expansion doesn't mean they need to make it easy mode for us." Then I actually thought (gasp!) about it for a little bit. Looking at the changes coming in Patch 3.0.2, this was a change they needed to make to let us still raid until Wrath. A lot of encounters probably became impossible to beat as they were with those changes, Sunwell Plateau especially. Sunwell was designed with all of the insanely OP stuff players were doing to win in mind. Stacking Shadow Priests for mana regen, stacking Shaman to chain-cast Heroism/Bloodlust, half the raid going Leatherworking for Drums, yadda yadda.
Those are all things they nixed for Wrath of the Lich King. Lots of Shadow Priests and Heroisms were more or less mandatory to progress through Sunwell. With mana regen from Shadow Priests nerfed, your Caster DPS would never, ever last through half of the Sunwell encounters, even chaining mana potions. Their personal regen is quite simply not enough to beat those encounters as they are. Sure, some of your casters can just stack more MP5, but if they all did that, you would never make the DPS check. The boss would enrage and destroy you all. Every single time.
It's the same with Heroisms. The DPS checks are built with the assumption that your raid is stacking Shaman, simply because they're available to you. If they didn't design the encounters with that in mind, they would be too easy. Your raid would bring 6 Shaman and /rofl through the entire zone. It would trivialize the entire place if they didn't plan for that. Is it lame? Yeah, but it was necessary. With Wrath and patch 3.0.2, you can't chain them anymore, so they needed to fix old content to compensate. You simply would not be able to meet the DPS checks with only one or two Bloodlusts.
So this wasn't a needless nerf to the zones so much as an absolutely necessary retuning. I'm very glad they did it, because it means we can actually continue raiding if we want to. You can make that final push to Illidan or Kil'jaeden or whatever you're working on without being totally screwed by the patch.
I wouldn't be surprise if they made a lot of other changes we haven't seen yet. Bosses not hitting as hard to compensate for some mechanic changes, Crushing Blows being retroactively removed from everything, et cetera. We'll see what else crops up, but I have a feeling less HP across the board isn't all we'll see.
Filed under: Patches, Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Cowbane Oct 1st 2008 3:07PM
How low are we talking? like someone who just got done Kara is gonna clear all 4 bosses in ZA, or what?
Saelorn Oct 1st 2008 3:11PM
The numbers I saw are suggesting a flat 30% reduction across the board: the exact amount of DPS you'd be losing in going from an all-shamans-all-the-times scenario to a no-shamans-at-all-ever scenario under ideal conditions.
Ahoni Oct 1st 2008 4:02PM
There are 6 bosses in ZA
jrizutko Oct 2nd 2008 1:48PM
If you look at the straight math, currently, with 6 shamans a group could get 30 individual heroism/bloodlust buffs with 6 buffs to a group of 5 dps'ers. Thats assuming none of those shaman are resto, which would take away from a dps class getting the buff.
Post patch, in a 25 man raid, 2 shaman could grant all dps classes a heroism/bloodlust buff twice (if we're talking about rage timers, we're talking about encounters longer than 5 minutes), and you'd always be assured to have all dps classes buffed when heroism/bloodlust popped. Lets say a group has 13 dps members. 2 shaman give you 26 individual dps buffs post patch. so you lose 4% of the 30% dps buff. BUT you gain the ability to take classes with better dps than shamans, and tanks and healers are getting the heroism/bloodlust as well.
Post-patch, heroism/bloodlust will be as effective or more than pre-patch.
Lysunder Oct 1st 2008 3:21PM
This should really help a lot of guilds see content they haven't been able to reach now.
vlad Oct 1st 2008 3:11PM
interesting commentary. how did you discover this story? browse the forums a whole lot?
Eversor Oct 1st 2008 3:37PM
Vlad, just go away. If you don't like this blog, why are you reading it? Are you a masochist or a troll? Or perhaps both?
SpaceDog Oct 1st 2008 3:50PM
You are a sad person, Vlad.
This is how it works. MMO Champion is mostly a news site. They discover and report news, through whatever means.
Wowinsider is a blog. It discusses *news* and other aspects of Wow.
Also, would you rather they didn't discuss anything they didn't discover themselves? That would be ridiculous.
Marc Oct 1st 2008 3:56PM
Go away, vlad. We don't want you here. You don't add anything interesting/constructive to any post. Just go away.
Iwanttobeasleep Oct 1st 2008 4:03PM
Don't a lot of us subscribe to this blog so we don't have to read that cesspool of stupidity that is the forums? I know I do, every time I step foot in that URL, I leave wanting to kill someone.
Arturis Oct 1st 2008 4:06PM
a trollochist?
Garfunkel Oct 1st 2008 4:24PM
I've got an idea............
Would wow-insider ever give Vlad an opportunity to blog here?
I mean the guy has a lot to say and he seems to be an expert on everything.................
"this week in WoW with Vlad the angry troll"
he needs an outlet to harness his awesome powers!!
and he is already here everyday (posts are always top 10 no? refresh, refresh, refresh)
sending you a /hug Vlad, cheer up buddy, its not that bad
Clbull Oct 1st 2008 4:48PM
I lol'd Garfunkel
email Oct 1st 2008 4:53PM
Thanks Vlad. Now that I know that WI covers all the important stuff from MMO Champion and several other sites, I no longer need to go to those sites. One stop shopping.
Evi Oct 2nd 2008 9:34AM
Vlad doesn't go away because you keep giving him what he wants: attention. Just vote his comments down and ignore him. Replying to him in exasperation will do nothing.
arrogance Oct 1st 2008 3:11PM
you make a good point. first time i saw this i was like 'dumb hotfix'! but considering how many changes they've made to core game mechanics it was probably for the best.
yess! 2 weeks and we get to extensively test everything on live! woohoo!
Zemoto Oct 1st 2008 3:34PM
Your kidding right? 3.0.2 is bringing a huge dps, efficiency, healing, AND tank threat increase. There is basically no need to stack shamans and shadow priests with the changes coming along. Sunwell will be cleared 10x as fast now with this HP nerf.
Harmun Oct 1st 2008 3:24PM
I doubt it- all the class changes going live would not make up for the shaman changes. I'll bet this was carefully calculated and tested by the dev team. Either way, it's only a few weeks until we all start going past level 70 and these things become trivial anyways.
jtrain Oct 1st 2008 3:27PM
Kinda gotta agree here. A few people in my guild have been messing around on the PTR and said healing/dps/etc all are noticeably higher w/ the new talents and mechanics.
I tend to think that Blizz is instead learning their lesson from the first expansion, specifically w/ Naxx. A 30% nerf means more people seeing all the content before it becomes obsolete in a month. The "hardcore" have already progressed, if they were going to at all, so all this does is open the end-game raid scene up for those middle-of-the-road guilds, or guilds getting a late start at raiding.
Zemoto Oct 1st 2008 3:34PM
You say this with what experience Harmun? My guild is in Sunwell Plateau and I must say the stereotype that most guilds "heroism" twist is what I called it... a stereotype. SWP does not demand shamans as much as people who are below that content think.
This is Blizzard's attempt to get as many people as possible into the content.