Bornakk confirms raid nerf
Blue poster Bornakk has clarified what many people were noticing yesterday: all Burning Crusade raiding mobs have had their health reduced (approximately 30 percent according to data collected). He also goes on to say that the mobs will be doing less physical damage, although the spell damage will remain the same.As far my close and personal friend Illidan goes, he will no longer be casting Shear. While I understand the need for this, as a Warrior can no longer spam Shield Block come patch 3.0.2, I will miss this particular mechanic in that it truly provided a test of skill above the standard tank and spank mechanic.
The HP nerf to all of the raid bosses isn't sitting too well with me either. It makes me sigh in frustration at the weeks my guild spent getting the last 25% of Brut down to a science. Had this nerf been in place three months ago, we would have killed him on the second night of attempts.
But that is the life of these games, onward and upward towards Wrath of the Lich King!
Filed under: News items, Raiding, Wrath of the Lich King
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Reader Comments (Page 3 of 3)
Bezulba Oct 3rd 2008 3:56AM
read the comments before you post... please... nobody who isn't in swp at the moment is going to be able to do it because of this "nerf" it's a change to compensate for the mechanicschange coming in patch 3. We can kill Brut but with all guns blazing, if we can no longer chaindrink potions and use a drum rotation we can't kill Brut.
So your karazhan guild won't be able to walz in and kill stuff
SarahTheGnome Oct 3rd 2008 3:22AM
I am sorry, but I do not know where you have sources for this article. True, a blog is a blog and people have a right to their opinions, but I very much dislike you calling out 'NERF NERF NERF' when this is not a nerf at all.
Especially this;
"Had this nerf been in place three months ago, we would have killed him on the second night of attempts."
Does that include potion sickness? Does that include the new talents? I could go on and on and on.
This article bothers me to a great extent, because you are riling up people, when there is no need to at all. And this is not you offering a different perspective, it is filled with false claims and unnecessary panic for no reason whatsoever. Had you researched for five minutes you would have known that without this so-called nerf, raiding at lvl70 would be dead when the patch hits.
whateverwtf Oct 3rd 2008 10:21AM
This is elitism crap at it's worst.
If only we had 25% off Brutwhen *we* beat him. WTF? If only you had potion sickness as well, or less mana regen on your casters and healers. If only your drums of battle were nerfed.
Get real and see WHY they are adjusting the raid mob's stats BEFORE you post BS like this.
WoWInsider is getting crappier with each day, I swear. Opinions are not news, though some opinions on here are nice...this is just uninformed elitist bs.
kikuria Oct 3rd 2008 10:45AM
If the 30% reduction on bosses is already in place and nothing changes for players until The Doom patch doesnt this amount to a 1-2 week boss NERF or am I just wrong. according to my wife I am wrong alot.
uhhuh? Oct 3rd 2008 10:50AM
"To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced, and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players."
Will have their health reduced...that means it will happen to coincide with the next patch. It is not in effect now. http://blue.mmo-champion.com/12/10532281654-existing-raid-content-changes.html
andy Oct 3rd 2008 12:18PM
did the poster actually say that spamming shield block was a test of skill?
Daniel Oct 3rd 2008 2:01PM
You people seem to have missed the point completely about why this nerf is bad:
1. Have there been tests where guilds have not been able to defeat bosses given the new mechanics?
2. Have there been tests to show at level 70, overall mitigation, healing, mana efficiency and dps is down?
Keep in mind, ALL buffs are now raid wide. All totems, all auras, etc... Mana tide will now effects every single person in the raid, and not just one group. 1 mana tide = 1 mana pot. The new shadow priest mana talent now is raid wide. If you didnt have a shadow priest in your group, its like you do now!
Our guild does Brutallus with a lot of dps missing out on a shaman. We do it with some of our groups have no drums at all. We do it with some groups never even seeing a heroism and we still kill him! Now, the entire raid will be able to get drums, mana, heroism, totems, auras etc to boost mana efficiency and dps.
Tanks are now doing ridiculous damage, which assists with the dps. A LOT OF CLASSES have improved their damage. My main is a balance druid, and on the PTR there have been accounts of up to 500dps increase. Balance druids also have new mana abilities which regen much more mana than any other buff.
30% is a massive nerf. It removes the challenge. If people wanted to visit Sunwell, they can at level 80. Nothing stopping them then. I enjoyed going to Naxx 40 when I didnt get to when I was level 60. Didnt take the fun away at all, and it was still challenging.
So before you guys say anything else, go on the PTR and just see how much classes have actually improved, THEN tell me bosses don't need to be nerfed.
Oh and just for your information, this is the kind of impact this nerf has made on the bosses:
1. People killing Kalecgos within 4 portals (not even a complete rotation).
2. Pug of 22 people (4 healers only) killing Kael'thas, many of them never set foot into Tempest Keep before. (3 attempts only).
Does this sound like the bosses needed a god damn nerf? I dont think so! Is that the kind of WoW we're gonna expect in WoTLK? Making bosses so ridiculously easy that any god damn pug can kill them? I hope not
Zanathos Oct 3rd 2008 3:53PM
While a lot of buffs are going raid wide, their effect is being weakened at the same time. I don't find it unbelievable that all these changes will have an end result of bosses being easier. That's certainly regrettable (to I hope, most people).
But the other side is this. If they didn't drop health across the board for the patch and the other changes went in, encounters would presumably vary between too difficult to encounter. There's not enough time to do a lot of tweaking and they're not going to correct each fight one at a time. They need a quick and dirty solution for the month this will be relevant. If the choice is between fights that are too difficult or are too easy for a month before expansion, and it is, I think they made the right choice
onetrueping Oct 3rd 2008 4:21PM
...those people can be and probably are level 80 premade characters. I am sure that they ran the numbers with the new mechanics, since they are the ones who know how it all works out.
Daniel Oct 3rd 2008 4:52PM
No. Those people were LEVEL 70. On the PUBLIC TEST REALM! Not level 80s on the beta.
And how the hell is the effect of raid wide buffs being weakened? Moonkin Aura for one has a major buff, giving players 3% haste also. Things like trueshot aura give the EXACT SAME AP rating, and are now raid wide to all players. Although things like drums and heroism have been given cooldowns, those cooldowns generally wont effect anything out of the ordinary because before they were assigned to groups, and usually I would only get 1 heroism per fight, and 1 drum rotation per 2 mins. THAT IS NOT GONNA CHANGE.
The only thing, and I mean THE ONLY THING which has become more difficult with the patch is the potion sickness. But given, you can still use 1 mana pot, and given there are soooo many new mana enhancing abilities, I thought they balanced it out.
Now listen carefully, NAME ONE guild on the PTR that was unable to continue to down bosses. Link me a thread, do something. I havent found ANY! You people are like broken records. I know why Blizzard "said" they nerfed the bosses. But what they said and the reality of it is different.