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Reader Comments (Page 1 of 1)
10-02-2008 @ 6:51PM
zemoto said...
The inability to chain heroism is replaced by the ability to heroism your whole raid with 1 heroism...
3.0 has added huge HPS/DPS/TPS buffs, healing is through the roof, dps is not balanced for the health at 70, and tanking TPS is just silly. Raid efficiency has not been nerfed. They are doing this so more people can see the content.
Reply
10-02-2008 @ 6:22PM
onetrueping said...
The source for your analysis? From the numbers I've seen, taking into account the cost of spells cast, nerf to downranking, issues with mana regen (taking into account potion sickness and all mana regen buffs), and taking into account the estimated 30% reduction in fight time, a priest is currently only slightly buffed in 3.0.2 compared to now. And that doesn't take into account removed buff/debuff stacking, party makeup, and the fact that one mana regen buff listed will not always hit the priest.
10-02-2008 @ 6:23PM
onetrueping said...
Oh, yes, and the info came from a priest posting on the mmo-champion forums, in the news post which lists the reduction of hit points et al. It's a fair ways in, third or fourth page I think.
10-02-2008 @ 6:25PM
lightning4 said...
Healing may very well be through the roof, but exactly how long can that be maintained without chain-chug pots, shadowpriests, and downranking? Hence, the reasoning for this balancing.