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10-03-2008 @ 2:01PM
You people seem to have missed the point completely about why this nerf is bad:1. Have there been tests where guilds have not been able to defeat bosses given the new mechanics?2. Have there been tests to show at level 70, overall mitigation, healing, mana efficiency and dps is down?Keep in mind, ALL buffs are now raid wide. All totems, all auras, etc... Mana tide will now effects every single person in the raid, and not just one group. 1 mana tide = 1 mana pot. The new shadow priest mana talent now is raid wide. If you didnt have a shadow priest in your group, its like you do now!Our guild does Brutallus with a lot of dps missing out on a shaman. We do it with some of our groups have no drums at all. We do it with some groups never even seeing a heroism and we still kill him! Now, the entire raid will be able to get drums, mana, heroism, totems, auras etc to boost mana efficiency and dps.Tanks are now doing ridiculous damage, which assists with the dps. A LOT OF CLASSES have improved their damage. My main is a balance druid, and on the PTR there have been accounts of up to 500dps increase. Balance druids also have new mana abilities which regen much more mana than any other buff.30% is a massive nerf. It removes the challenge. If people wanted to visit Sunwell, they can at level 80. Nothing stopping them then. I enjoyed going to Naxx 40 when I didnt get to when I was level 60. Didnt take the fun away at all, and it was still challenging.So before you guys say anything else, go on the PTR and just see how much classes have actually improved, THEN tell me bosses don't need to be nerfed.Oh and just for your information, this is the kind of impact this nerf has made on the bosses:1. People killing Kalecgos within 4 portals (not even a complete rotation).2. Pug of 22 people (4 healers only) killing Kael'thas, many of them never set foot into Tempest Keep before. (3 attempts only).Does this sound like the bosses needed a god damn nerf? I dont think so! Is that the kind of WoW we're gonna expect in WoTLK? Making bosses so ridiculously easy that any god damn pug can kill them? I hope not
10-03-2008 @ 3:53PM
While a lot of buffs are going raid wide, their effect is being weakened at the same time. I don't find it unbelievable that all these changes will have an end result of bosses being easier. That's certainly regrettable (to I hope, most people).But the other side is this. If they didn't drop health across the board for the patch and the other changes went in, encounters would presumably vary between too difficult to encounter. There's not enough time to do a lot of tweaking and they're not going to correct each fight one at a time. They need a quick and dirty solution for the month this will be relevant. If the choice is between fights that are too difficult or are too easy for a month before expansion, and it is, I think they made the right choice
10-03-2008 @ 4:21PM
...those people can be and probably are level 80 premade characters. I am sure that they ran the numbers with the new mechanics, since they are the ones who know how it all works out.
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