Don't panic: Paladin changes in Beta build 9014

A moment of silence, please.
It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble.
Aside from a slight mana deficiency, of course, a Holy Paladin's more immediate problem is mobility. Instant Holy Lights helped towards this, but that was nerfed, too. Infusion of Light now only reduces the cast time of Holy Light by 1 second. Even with the Light's Grace buff, this still means a one second cast time for Holy Light. This means standing still. Again. The one fix to Paladin mobility was gutted and it's a really strange time for healing Paladins. Even the lengthened duration to Judgements of the Pure has lost its luster. Judging once every minute for 10% spell haste isn't so bad, but it's a band-aid solution. I don't mind having to judge every 8 or 10 seconds, really. Just give me enough reason to.
Judgements of the Wise was rebalanced to grant 33% of base mana instead of 25% of total mana, which amounts to roughly the same return without scaling with Intellect gear. This makes it less attractive to Holy builds that have been looking at a hybrid Holy / Retribution build that goes into Retribution for consistent mana regeneration. This makes it all the more important to find a proper mana regeneration mechanic for Holy.
For some reason, while Blizzard has found a great direction for Protection and Retribution, the formerly solid Holy has lost its way. Do I think Blizzard will figure it out? Yes, absolutely. Ghostcrawler has repeatedly said that measuring healing is much harder than estimating DPS and tanking ability, which I believe. She also states that they'll keep a close eye on it throughout the rest of Beta, in Patch 3.0, and when Wrath goes live. That's great. My only fear is that with the current state of the tree, there might not be enough Paladins speccing Holy for them to watch.
Filed under: Paladin, Analysis / Opinion, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 5)
Gant Oct 2nd 2008 11:12AM
I was really suprised and dissapointed by the recent changes to holy paladins, as i was sure that the previous build was pretty balanced and actually managed to supply us with the much needed moving heal, along with decent mana regen. Still, you know something is pretty bad with deep Holy when the current best healing spec is 28/0/43, deep ret :S
Forsch has also made a great post about where paladins are lacking, and how to fix it, but the response from Ghostcrawler was....dissapointing to say the least.
http://forums.worldofwarcraft.com/thread.html?topicId=10532600037&sid=2000
Heilig Oct 2nd 2008 11:13AM
"My only fear is that with the current state of the tree, there might not be enough Paladins speccing Holy for them to watch."
I'd say that pretty much sums it up. The revamped, interactive Holy tree was the thing I was most looking forward to. First they moved Sheath out of our reach, then they killed Beacon, which was to be our AoE heal, now they've destroyed Infusion of Light and made JotW not worth the points for Holy builds.
Holy paladins look...Hey! EXACTLY THE SAME AS THEY DO NOW! Except WAAAAAAYYY more bitter and jaded.
Way to kill a class, Blizz. Is this how you're planning on fixing the tank shortage? By convincing all the Holy pallies to go Prot?
Thrashnak Oct 2nd 2008 1:42PM
That sums up the feeling of all healing specs currently. Resto Shaman have had their playstyle forcibly changed into a hectic and stressful RNG affair, Druids for PvP will still be dumb but PvE has seen numbers nerfed with few changes to look forward to, so they stay more of the same as far as playstyle, and Priests are crying that both their healing trees (Disc and Holy) are completely broken (Which I honestly don't buy. I drool with envy on my Shaman and Druid at the crazy good stuff they have. Almost tempted to go Holy instead of Shadow on my Priest for the first time since hitting 70 a year ago).
If all the healing classes are in as bad shape as they claim, it will be fixed. If healers can't do their job, the game stops. Plain and simple. They may not be getting new and exciting changes, but bottom line, Blizz will ALWAYS allow healers to do their job. The game is tuned around them being able to.
That said, without some new and fun changes, my Shaman is Enhance, Druid is Boomkin, and Priest will probably stay Shadow (but damn if Holy doesn't look fun, I really don't get how Priests can be so up in arms over that tree!).
rick gregory Oct 2nd 2008 2:28PM
I honestly don't get it. The *second* I read that description I knew it was broken. Reduce healing by 100% in a healing tree? Idiotic. So what I don't get is why that change ever even made it into an internal build never mind a public beta build.
The more I watch the beta, the more I think that there's not anyone in overall control of the tuning at Blizzard.
Jyotai Oct 3rd 2008 2:16AM
I'm worried what happened with Shaman back in the early days of 2.0 will happen to healadins.
For a few months there, Shaman were nerfed so hard they were near useless. The impact is still felt today; where at endgame it a rather rare class despite being so potent and very vital to successful raiding. People simply got so discouraged the masses deleted their shaman way before the buff came in.
I took the dust off my shaman about 3 months back and was shocked at how much more potent she was. But honestly, if my guild's charter hadn't been in her name, she would have been deleted.
The last thing WoW needs to to lose more healers.
This needs to get fixed before the masses find out how hard they were nerfed or almost nerfed.
matrix_dragon Oct 4th 2008 12:46AM
Although I understands how Blizzard cripples the Holy tree with the recent nerfs....
JotW was never really intended for Holy Pallies.
"Way to kill a class, Blizz. Is this how you're planning on fixing the tank shortage? By convincing all the Holy pallies to go Prot?"
Honestly, Ret and Prot was more broken than Holy before. I don't see how this is the logic.
Jason Oct 2nd 2008 11:18AM
Looks like I'll be moving to playing my Shockadin in the Beta and trying to run more and more instances.
sephirah Oct 2nd 2008 11:21AM
People QQ that retradin are OP (I'm one of those) and Blizzard nerfs holy?!?
Dann Oct 2nd 2008 11:26AM
Only OP at lvl 70 though. Level 80 is a whole different ball game, stop QQ'ing.
Jallandhara Oct 2nd 2008 11:32AM
*scrolls down several posts where says it no longer is a reduction of 100% and now 20%*
*scrolls back up to this post*
*scrolls back down*
You don't say.
seamonkey Oct 2nd 2008 11:29AM
Illumination isn't really mana regneration. It is more like mana conservation. So when they get low on mana, there really isn't much they can do but sit there. Sounds like the only useful way to use DP is with the reworked avenging wrath.
Daniel Oct 3rd 2008 8:17AM
it's not mana conservation, it's mana retribution
Naix Oct 2nd 2008 11:30AM
Paladin. Still much better than a Priest.
Uhnathema Oct 2nd 2008 11:35AM
Honestly, I think a lot of the Paladin talent discussions are taking place in a bubble. Everyone seems to be focusing on the talents and assuming everything will be the same at 80 as it is at 70. LK isn't going to be a huge gear reset like TBC was but it is going to be an itemization reset and the stat du jour for Paladins is going to be haste.
I didn't like JotP until I did some heroics last night in the beta. It works and wasn't nearly as awful as I expected it to be. When you consider so much of our level 80 gear will probably contain haste, it makes sense. Personally, I've stopped looking at IoL and LG in terms of casting time reduction and started viewing them as haste buffs because, really, that's what they are. If you stack all of them it should give you 70% haste to your HL cast time. (I need to log in to beta tonight to confirm this.) I still want to see IoL go to 0.75/1.5 second reduction but I'm pretty sure instant HLs are gone.
The biggest issue we face is definitely mana and hopefully this Divine Plea fix will alleviate that somewhat. They really need to look at giving Shamans and Paladins a scaling regen mechanic like Priests and Druids get with Spirit as MP5 is ridiculously antiquated. I'd love to see a talent that grants us 10 MP per every 100 armor we have. Doubt it will happen but I can dream. :)
Sorano Oct 2nd 2008 11:52AM
" I'd love to see a talent that grants us 10 MP per every 100 armor we have. Doubt it will happen but I can dream. :) "
That's actually cool talent idea. It A scaling mechanic like warriors and death knights, deep in holy that would give additionnal mp5 for a set amount of armor would make a lot of sense game wise and lore wise.
Paladins wear spell infused plate that bolster their power and endurance after all
It's a good idea, you should suggest in the forums.
Robert M Oct 2nd 2008 1:13PM
MP5 for armor!!! I have been begging for a mechanic like that forever. You could even call it "Light-Touched Armor" in honor of the Light-Touched Breastplate that drops off the first boss in Ramparts.
Light Infused Armor - Allows MP5 by .2/.4/6/.8/1% of armor value.
A holy paladin with 10,000K armor, which is about average for 70 in blues with some greens sprinkled in, would allow for 100 MP5. Couple this with Blessing of Wisdom, and you are at an acceptable regen lvl.
Harmun Oct 2nd 2008 1:34PM
"in a bubble"? I see what you did there...
jaybarti Oct 2nd 2008 11:36AM
Perhaps the best fix would be to change holy infusion to 1/2 seconds reduction with the last .5 coming from Light's Grace. It does create an interesting timing cycle to get that Huge free heal and if your not quite in the timing at least its now a short .5 sec heal which while not great for mobility is a lot better then a 1/1.5 sec cast time.
Role Oct 2nd 2008 11:40AM
I'm one of those pallies going from holy to prot for one I'm sick of looking for groups even in my own guild cause all the tanks log after raids. and 2nd with these change to holy who wants a holy pally around what buff can they really do that another can't so what they have imp wisdom its not THAT much better lets just have priests druids and shammy heals and let pallies be like Dks dps and tank.
Role Oct 2nd 2008 11:41AM
I'm one of those pallies going from holy to prot for one I'm sick of
looking for groups even in my own guild cause all the tanks log after
raids. and 2nd with these change to holy who wants a holy pally
around what buff can they really do that another can't so what they
have imp wisdom its not THAT much better lets just have priests
druids and shammy heals and let pallies be like Dks dps and tank.