Scattered Shots: On Roleplaying a Hunter
Welcome to Scattered Shots, a weekly column on all things Hunter related, now written by Daniel Whitcomb.
I may have mentioned this before elsewhere, but often times it's hard to speak authoritatively on any class in Beta, because no matter what the changes and the new imba combos and whatnot are right now, they will likely change drastically the next time a new build comes into play. This isn't to say that it's impossible to write about them, but often times whatever words you write will be obsolete, or at least inaccurate, by the time you sit down to write next week's column.
For example, last week I wrote about traps. I mentioned that Freezing Traps no longer break immediately on damage. Well, now they do again. As Ghostcrawler tells it, they couldn't find a way to make pets automatically ignore a frozen target, so they called the whole thing off. Now, honestly, that seems a bit like chopping off your hand to take care of a mosquito bite on your pinky finger, but hey. On the plus side, she also said that they'll put it back in once they figure out how to reign in pets (I recommend using the passive button on the pet bar, myself). But who knows when that will be?
So I thought I'd take a trip down a path that's more solid this week, and speak a bit about roleplaying your Hunter. These are a few archetypes I looked at when roleplaying my various Hunters, with various tips on roleplaying them and reflections on how they fit in to various factions and alliances around the game. As always, of course, general roleplay rules apply: Don't be a jerk, don't godmode or Mary-sue it, and don't let roleplaying get in the way of your fun or your group's success.
The Rustic Outdoorsman
This could probably be described as the basic solid, generic hunter archetype, not that that means it's a flat archetype by any means. Consider this person to be a Hunter in every sense of the word. They're survivalists in the non-talent tree sense of the word. They're used to going out into the woods for days or weeks at a time. They know where to lay traps and what to bait them. They know how to fish, and how to cook whatever they've caught. They know how to build a fire and how to construct a crude lean-to, and how to administer basic first aid.
An Outdoorsman (or woman) might be gruff and short-tempered and prefer to eschew other company, or he might be exuberant about his hobbies and love showing greenhorns the ropes on a camping trip -- or just love showing off. They probably don't worry too much about which ranged weapon they use, as they're likely rather utilitarian and use whatever works best. Whatever the weapon, it is always well cared for.
If you're unsure how to roleplay your Hunter, this is probably a good archetype to start with. If you're dedicated to it, you could have Cooking, Fishing, and First Aid maxed just to say that your character has basic outdoorsman skills. Your character will probably consider themselves a bit of a steward of nature, so you may consider learning Herbalism for herb lore and information about fauna - they'd obviously know what herbs are medicinal and what plants and fungi are edible for long stays in the wilderness. Of course, you could also go the Skinning/Leatherworking route for the idea of wasting no part of the animal on your hunts and knowing how to survive in the wilderness.
The Big Game Hunter
This guy is sort of like the rustic outdoorsman archetype, but a little bit more focused. Essentially imagine Hemet Nesingwary and his posse. These type live for the thrill of the hunt (Not to be confused with the Thrill of the Hunt). They probably have basic wilderness skills like the rustic outdoorsman, but they may be less concerned about what happens to the animal after they kill it, unless they want to stuff it and display it or take a body part as a trophy. Then again, maybe part of their enjoyment of hunting is a nice venison stew afterwards. They've probably honed their tracking and trapping skills to a fine edge, all the better to get the edge in their latest hunt.
You can play this type of Hunter many places on the scale of morality. They may simply enjoy the thrill of the hunt, and may even be conscientious about making sure they don't upset the natural balance too much. Some may be a little bit more careless, overhunting in places, but not quite realizing they could be more moderate, and mostly being reasonable. You could also play a Big Game Hunter as DEHTA's worse nightmare, a burnt earth type who kills for the pleasure of it, mowing down animals by the dozens. Of course, with that last one, you do have to be careful not to take it too overboard, unless you really enjoy mustache twirling, or are hoping to get Captain Planet to come after you or something.
The Special Forces
You could call this archetype "The Soldier" as well. This is a Hunter who uses their skills in the service of an organization, country, or military, such as an Elven Ranger or a Dwarven Rifleman.
In this case, Special Forces may vary a bit by which race they are. A Dwarven Rifleman may have neglected his wilderness skills a bit, but will likely be more well drilled and military-minded, by the book and all. A Night Elf Ranger is probably used to solitude, as she has likely been patrolling the borders of Ashenvale in solitude for hundreds or even thousands of years until very recently. She may feel some animosity especially toward Orcs because of the Warsong because of this.
A Blood Elf Farstrider may be the most interesting instance of this archetype to play. As a Ranger, he is still loyal to Silvermoon, but he will find himself very uncomfortable with recent developments in the city. When Mu'ru was still in Silvermoon, he likely clashed with the Blood Elves over it. He likely does not like the use of Demonic Magic (Arcane magic is still OK though, he would have been used to that as a High Elf, and still partakes of it himself for his addiction), and may look for answers for the problems of Blood Elf society or for ways to combat the scourge in the forest that most others have left behind. He's definitely more in tune with the natural world than most of his people.
In this case, it's probably a good idea to read up a bit on your chosen race and see how politics and military movements have gone for that race for the past few years to get an idea of where your character might have served and what their duties were. Ask yourself a few questions. Did their wilderness survival skills atrophy because of their military service, or did they use those skills on patrols and long marches? What type of enemies would they be fighting, and do they have a special hatred for these enemies? Has thier service given them any special training or any sort of martial discipline that would show up in their actions and speech patterns?
The Mystic
This type of Hunter may treat the ways of Hunting as something akin to a religion. In the case of the Tauren or the Wildhammer Dwarves, they may even literally treat it as a religion. Hunting animals may be accompanied by rituals thanking the spirit of the animal for providing them with sustenance, or by prayers or songs or dances praying for a good hunt or offering thanks to the spirits for a good hunt. They probably feel close to Shamans or Druids, or at least share many religious and spiritual beliefs with them.
These types may have a very Feral side to them. They may consider themselves part of the natural order or circle of life, in the form of a Predator. They may see their duty as culling the weak from the herd, which would lend itself well to a PvP-minded Hunter who sees the other faction as in need of culling, and may end up leading to quite a bit of juicy conflict, with ample opportunities for many other characters to see your character as evil or an enemy. Of course, they can just as easily be a peaceful type who would rather focus on the natural world than worry about meaningless wars.
A Hunter of this type may have many talismans for luck or protection on the Hunt. They may hold cultural significance. You could have a Dreamcatcher designed to catch curses sent by evil spirits, or a feather from the first swoop you ever killed blessed by your tribe's shamans.
A Hunter of this type may treat their pet as more of a partner than a companion, having sensed its noble spirit, and possibly even believing it an equal or partner. After all, if spirits are in all things, who is to say the spirit of an animal is any less noble than the spirit of a Dwarf or Orc or Night Elf?
Horde Hunters are more likely to use this archetype, since most Horde races have a history of shamanism that would cause them to believe in animal spirits and animal totems and interacting with spirits. Still, a Wildhammer-style Dwarf, with their intense affinity to Gryphons and other animals, or a Night Elf, with extensive experience with Druidism and nature worship, could both easily fit into this category.
Whatever you want to be
I always feel like writing roleplay guides infringes a bit on what I think is one of the most important rules of Roleplay: Do what you feel, as long as it fits in with the game world and doesn't infringe on other plays. Finding your own character archetype is often half the fun of playing. You may take elements from one archetype above, a bit from all of them, or invent your own new archetype. For example, a lot of Tauren are probably heavily Mystic, but many of them will certainly have a healthy dash of Big Game Hunter, while Dwarves have Special Forces under their belt, but probably have a lot of Hunters who are just plain lovers of the great Outdoors.
As long as you aren't claiming to be the half-dragon daughter of Illidan or a long lost Titan god, who's to say you can't? And as long as we're on the subject, I'd love to hear your own Hunter roleplaying stories and ideas. It may be just the inspiration someone needs to create their next character.
Filed under: Hunter, Analysis / Opinion, Lore, RP, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
Jonathan Oct 2nd 2008 9:46PM
Here's a solution to pets attacking traps or any other crowd controlled mob for that matter. Give the mob a crowd control flag thats sets to true anytime it gets any sort of cc, then simply have the pet check for that prior to every attack it performs against a target. They could add it into the lua for us.... 'is_target_cc' returns true/false
haiduk Oct 2nd 2008 11:47PM
They already /appear/ to have this, since traps, scatter shot and a variety of other class' cc will make a pet stop attacking...the new freeze shout must just be very buggy or poorly implemented in order to not work with the existing logic.
Lemons Oct 2nd 2008 11:59PM
Yeah I'm sure wow's creators, the people who made wow, the folks who've spent thousands of hours in the creation of wow didn't already think of that...
...there is no way in hell they thought of that...
...no way...
...really...
Superwombat Oct 3rd 2008 2:46AM
They already have this. The problem is that the things that YOU consider CC, are not the things the GAME considers CC.
The game considers CC as an effect that removes control from a character AND breaks on damage. That is why your pet will continue to attack feared, frost novaed, Imp Wing Clipped, and Druid Rooted targets. Because even though all of those things "CC" a target at least to some degree, they do not break on damage, and therefore do not trigger the pets "Stop attacking this" flag.
They hoped it would just be as simple as removing the "Breaks on damage" portion, but they didn't realize that this would also cause the spell to no longer be viewed as CC by the games mechanics.
Furthermore, to those of you who think that you can control you pet so it's not that big a deal. It's likely much more problematic than that. There are other things in the game that have been changed to avoid CC, Avengers Shield and Summoned Elementals come to mind. Both of those would also shoot right through your trap and break it.
Cowbane Oct 3rd 2008 6:24AM
if (targetplayer.debuff()=frosttrap)
{
attack!=true
}
Sorry, I just had to.
Plastriq Oct 4th 2008 1:35PM
Syntax error on line 3: Unexpected !=
Eddy Oct 2nd 2008 9:52PM
Thank you for this, actually. I've always felt the hunter class was hugely split in terms of roleplay and I ended up convincing my friend's roleplay guild to accept hunters under the Naturalist title as well as the more military title (maybe it was Assassin?) I play my hunter as the mystic, a little bit of a hermit, with a great understanding of the push and pull of population growth but I know many who play them as armsmen, as soldiers. Its such a fun class to roleplay because of that divide, really. Every hunter you meet will take his class differently, and that might explain why a lot of people have such different ideas of what the class should do in combat as well.
Arkhill Oct 2nd 2008 9:55PM
The role playing articles on WI are definitely my favorite. They always are fun to read and make me wish I had about 20 different characters on one of the various RP servers.
Plus, they never spark and qq or resentment in me
Rosa Oct 2nd 2008 9:59PM
I'm not even a roleplayer, and I would just love to see more of this for the other classes. Other columnists take note!
Sean Riley Oct 3rd 2008 4:57AM
You mean like this? :)
http://wordpress.com/tag/do-it-different/
STereo Oct 2nd 2008 10:37PM
Unless they give you emotes you can use while dead, no point in RPing a hunter.
Aerei Oct 2nd 2008 10:59PM
You missed an archetype that I think is pretty vital: The Stalker. These hunters have one kind of game on their mind, to the point of fixation. Not the same as stalkers in the modern, creepy sense, this is a hunter who, often for reasons of vengeance, pursues a category of beings to annihilate or at least inconvenience them. Prime examples are blood elves who harry the Scourge, night elves who stalk orcs, orcs fixated on purging demons and centaur-hating tauren.
A Stalker will of course have skills for hunting any prey, but they hone those that will help deal with their nemesis to the keenest. Stalkers can often be loners, but others revel in the glory and honour their people shower them with for what they do.
Stalkers overlap well with other archetypes, in fact it's fairly rare to see a stalker that wasn't some other archetype first. An Outdoorsman Stalker is pretty standard, typically the loner type, often seeking vengeance against the core reason they're removed from society. A Big Game Stalker is more likely to seek glory than vengeance, but narrow their focus to one especially dangerous form of prey. Special Forces Stalkers largely come in two flavours: Those specifically trained to hunt something in particular, and those who have suffered military disaster at the hands of their targets. Mystic Stalkers often see it as their sacred duty to destroy their nemeses, perhaps even to the extent that they view what they do as a form of holy war.
Eddy Oct 2nd 2008 11:06PM
That sounds like it takes a lot from the DND idea of giving a ranger a "favored enemy". WoW currently has a small mechanic for this to give the idea some hunters might like to do this, to pick a particular quarry, in the top tier of survival... but I think overall not enough hunters I know have a favored enemy to mention it. Not in any way to set them apart from any other class, especially once they take out that mechanic to replace the specific damage with tracking.
I'm not saying it isn't lore supported at all, just that favored enemy for a hunter comes out of the DND lore instead of anything specific to lore that I know of for WoW.
Aerei Oct 2nd 2008 11:06PM
(Afterthought)
A Stalker who isn't something else as well almost certainly took up arms in vengeance, learning to fight and harass their foes from a safe distance, learning to track and ensnare them, learning to survive in whatever unwelcoming environment they can be found, on their own, over the course of pursuing their revenge. They can be the most dangerous of all hunters, if you're one of their targets, because all they've lived for is your destruction.
Gungadine Oct 3rd 2008 8:51AM
This is all nonsense, are they going to make the hunter class viable for PVP or not. I can go back to 3rd grade for D&D roleplay should the mood strike me
Aerei Oct 2nd 2008 11:17PM
It's not a matter of lore, here, it's psychology. I admit, I did think of the favoured enemy mechanic from D&D, but I wasn't actually trying to incorporate it into my rationale. Rather, I was thinking about the reason why a hunter hunts, and the manner in which they approach the hunt.
If you really want to get into lore, I can point you at Sylvanas. Her singleminded hatred of the Scourge is a powerful example of this sort of hunter. Another example would be the Silverwing Sentinels. Not all are hunters, but those that are certainly develop skills for stalking and skirmishing the Warsong in Ashenvale, all for the sake of avenging Cenarius and the felled portions of the forest.
Kia Oct 3rd 2008 3:37AM
As an avid roleplayer here, I have to say very nice job! It makes me want to try a hunter again, even though I've hated the class. xD Any tips on draenei?
onetrueping Oct 3rd 2008 4:30AM
I've played two hunters, each with a different feel. One is a Dwarf, who's a sniper and an engineer. He tries to take down his enemies in as few shots as possible, and considers himself a member of the military, but is always looking for an excuse to try his latest weaponry. The other was a blood elf named Zaroff. I set him to start in the orc/troll zone, and started to keep a journal. His story was that he was descended from a noble house, and was ostracized and sent to live with the "savages" in exile. In the meantime, he became a big fan of the "most dangerous game," other people (just like his namesake).
Talpa Oct 3rd 2008 4:53AM
"They probably don't worry too much about which ranged weapon they use, as they're likely rather utilitarian and use whatever works best. Whatever the weapon, it is always well cared for."
I found this hilarious.
hunters not caring for weapons? that's why I see hunters need rolling on wands and DPS cloth... "HUNTERZ GEARZ"
W01ph Oct 3rd 2008 7:00AM
And those would be known as huntards, I have a hunter myself, and would never roll on any cloth or wand, even what bonuses would apply, would not be in anyway better than what is found on mail, although, occasionally I have resorted to leather that had better stats.