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Reader Comments (Page 1 of 1)
10-02-2008 @ 9:46PM
Jonathan said...
Here's a solution to pets attacking traps or any other crowd controlled mob for that matter. Give the mob a crowd control flag thats sets to true anytime it gets any sort of cc, then simply have the pet check for that prior to every attack it performs against a target. They could add it into the lua for us.... 'is_target_cc' returns true/false
Reply
10-02-2008 @ 11:47PM
haiduk said...
They already /appear/ to have this, since traps, scatter shot and a variety of other class' cc will make a pet stop attacking...the new freeze shout must just be very buggy or poorly implemented in order to not work with the existing logic.
10-02-2008 @ 11:59PM
Lemons said...
Yeah I'm sure wow's creators, the people who made wow, the folks who've spent thousands of hours in the creation of wow didn't already think of that...
...there is no way in hell they thought of that...
...no way...
...really...
10-03-2008 @ 2:46AM
Superwombat said...
They already have this. The problem is that the things that YOU consider CC, are not the things the GAME considers CC.
The game considers CC as an effect that removes control from a character AND breaks on damage. That is why your pet will continue to attack feared, frost novaed, Imp Wing Clipped, and Druid Rooted targets. Because even though all of those things "CC" a target at least to some degree, they do not break on damage, and therefore do not trigger the pets "Stop attacking this" flag.
They hoped it would just be as simple as removing the "Breaks on damage" portion, but they didn't realize that this would also cause the spell to no longer be viewed as CC by the games mechanics.
Furthermore, to those of you who think that you can control you pet so it's not that big a deal. It's likely much more problematic than that. There are other things in the game that have been changed to avoid CC, Avengers Shield and Summoned Elementals come to mind. Both of those would also shoot right through your trap and break it.
10-03-2008 @ 6:24AM
Cowbane said...
if (targetplayer.debuff()=frosttrap)
{
attack!=true
}
Sorry, I just had to.
10-04-2008 @ 1:35PM
Plastriq said...
Syntax error on line 3: Unexpected !=