Skill Mastery: Berserk
Berserk, the new 51-point talent in the Druid's Feral tree is...what day is it? Thursday? They change it a lot. Anyway, the talent originally combined elements of The Beast Within with Last Stand, but they've disengaged the +health component and made it a separate talent entitled Survival Instinct. The talent that remains affects both Bear and Cat form and does the following:- Mangle (Bear) will automatically hit up to 3 targets and is spammable (i.e. no cooldown)
- Cat form abilities cost 50% less energy
- Breaks Fear and makes you immune for the duration of Berserk
At first glance, Berserk is actually most intriguing as a tanking tool (although I'll admit I say that because I still flinch whenever I shapeshift into Tauren cat form. Druid form customization can't come fast enough). Popping this while going into a large 5-man trash pull, or while a raid boss is being Misdirected your way, is going to result in gobs and gobs of threat generation as you or a drinking bird spams your Mangle hotkey as fast as the global cooldown will allow. This also has the added benefit of rapidly advancing your early threat without having to resort to Maul. While Maul is, per rage point, still your highest-threat skill, it's a poor choice for early threat generation as it's very inefficient and you're virtually guaranteed not to have a full rage bar at the start of a pull.

Another benefit is that Mangle is one of three skills (Shred and Maul are the other two) that will apply and then stack the new Infected Wounds debuff. A full stack of Infected Wounds will reduce your target's attack speed by 10%, which puts it on par with the Warrior skill Thunder Clap (but not Improved Thunder Clap, which is currently part of the standard 8/5/48 raiding Protection Warrior build, so the two are unlikely to stack). Whether you take Infected Wounds will probably have a lot to do with how much you tank and the type of encounters you're expecting to do (e.g. on something like Four Horsemen you can't necessarily rely on having a Warrior around to keep Thunder Clap up), but the complementary nature of the two talents is something to keep in mind. It's a great talent for PvP but can find wonderful use in PvE as well.
On the cat end, Berserk is going to result in some fairly insane burst damage, as it essentially doubles the amount of Energy at your disposal for a 15-second period. If you're primarily cat DPS, you will want to take Berserk in conjunction with the Primal Precision talent much earlier in the feral tree, which will increase your expertise by 10 and refund most of the energy cost of a finishing move that doesn't land. You'll also want to time your trinket cooldowns to coincide with Berserk while Savage Roar is active; you will ideally want the -50% Energy mechanic active while at your peak attack power.Blizzard is generally moving away from the model of tanks using low-damage skills with high-threat coefficients. This is a fancy way of saying that tanks will do a lot more damage in order to hold aggro, rather than doing less damage with skills that cause disproportionately high threat. We've seen that in the removal of Feral Instinct's current 15% threat boost to bear form damage (Feral Instinct in Wrath is now this), and you'll probably see the increased damage at work as soon as you log in after patch 3.02 goes live. One of the commenters on Elitist Jerks noted that a level 80 bear, with Berserk up, Glyph of Maul, and an AP trinket popped, is theoretically capable of hitting 4-5K DPS on any random trash pack.
And yes, the first picture accompanying this article is a Wrath bear Mangle crit at level 72 in tanking gear with minimal buffs.
Yup. We're going to be nerfed.
Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Trevor Oct 2nd 2008 4:40PM
I crit for roughly 2k already with mangles at level 70....
Allison Robert Oct 2nd 2008 4:58PM
It's certainly possible for a feral to do that, especially with a lot of PvP or cat gear on, but on the live realms in 6/8 T6 feral gear using Wildfury Greatstaff and a tanking neck, cloak, rings, and trinkets, I typically see *unbuffed* Mangles in the range of 600-700 with 1000-1300 crits. With raid buffs that'll obviously go a lot higher, but still not anywhere near the damage you'll see in Wrath assuming you have the run of the mill bear talents (Protector of the Pack, etc.) with some of the goodies (Master Shapeshifter) in resto.
Bear (har!) in mind that I'm also seeing these numbers in 5-man runs from level 70-73 without the buffs I would expect to have in a raid, and in still in more or less full tanking/mitigation gear (I was interested in seeing the effect of the bear armor nerf on healing load). So this is really more about the level of damage you can realistically expect to see even while you're in gear not oriented towards *doing* damage.
QQWARLOCK@$ Oct 2nd 2008 4:42PM
NERF, ALL WE NEED IS MORE F&$CKING FEAR IMMUNITYS MAKE STUN IMMUNITYS, AND DAZE IMMUNITY'S , AND MOVEMENT SPEED NOW!
Rage Oct 2nd 2008 5:35PM
This is a decent add but for PVP it's not that great because you run out of energy way to fast!
Have you tried PVP as a feral? I have only played on the PTR and all I can say is FAIL! I was so hoping for a viable Feral PVP spec but it's horrible. Classes that we use to prey on aren't easy anymore and the ones that already kicked our a$$ still kick it. It looks like we went from bad to worse! We need more rogue skills like a kick and vanish to be viable PVP class. I know what your thinking if you if I wanted to play a rogue I should have rolled one. Well I did and i guess I'm going to start playing it alot more because feral druids are the worst PVP class ingame. Give us an instant cast interupt a vanish or let us use cyclone inform or maybe add a aoe fear. Something needs to be done to make this class enjoyable to play cause right now it makes people mad!!!! It's supposed to be fun but when you work your heart out and you watch others just spam a couple of buttons and own you there is something wrong! I would like to see a talent that say requires a 45points to unlock pvp skills like kick, vanish and or blind or some sort of druid varient. Please don't ruin the skills like you did with feral cat charge. Shadow step will let you jump up ledges why can't we? Rant / over ;)
Shadiix Oct 2nd 2008 6:35PM
@Rage
Your rant is pointless and means absolutely nothing. Not only are you talking about the changes like people who can make those changes are reading it but your making points that are simply pointless. With the recent changes to rake and mangle there are some very decent spec choices for feral pvp. If your not following the changes to your classes you shouldn't rant at all.
Trem Oct 2nd 2008 4:46PM
That damage in the picture at the top really isn't that much compared to what I've seen a full prot warrior with just his buffs do with a shield slam crit at level 70 on the PTR.
Allison Robert Oct 2nd 2008 5:08PM
It's actually funny that you mention that, as Mangle was intended by Blizzard to be the Druid equivalent to Shield Slam. They share the same threat modifier and general purpose (namely, snap aggro and a good threat spike), and while they work a little differently (Shield Slam dispels a buff on the target whereas Mangle applies a debuff), and they'll both hit for roughly the same amount of damage assuming an equivalently geared druid/warrior pair.
With that said, Shield Slam scales much better than Mangle does at the moment, consequence of both class design and feral's rather wonky itemization in endgame raiding, but Blizzard is making an effort for every appropriately-specced and geared tanking class to main tank progression content in Wrath.
FireStar Oct 3rd 2008 9:29AM
Yeah i've been trying to decide if i should stick to feral (almost have earthwarden but other than that i have like 5 greens) or switch to resto through 80.....
Dan Oct 2nd 2008 4:49PM
You can't be serious. That's clearly a joke, and a funny one at that. If that's all that it takes to offend you, you must not spend much time in the real world.
(Am assuming you were referring to the Faster, Pussycat. Kill Kill line.)
skreeran Oct 2nd 2008 4:57PM
I didn't see anything insulting in that article, did I miss something?
Vylemacer Oct 2nd 2008 5:02PM
WTF did she say to offend anyone?
Saiforune Oct 2nd 2008 5:10PM
I fail to see the insulting in this article.
I know you might be "trying" to help, but you fail at being me and following my standards for a post.
You didn't even quote what you thought was insulting.
Epic fail, spend another five mintues when reading a post if you want to lash out at it please, you honestly need it.
Love,
Saiforune
TomWolf Oct 2nd 2008 5:14PM
wow, druids are so very afraid of that word...nerf. Druids must be the biggest QQ-community there is. Blizz can't nerf druids, they are the only class that actually mean it when they say they will quit the game if they are nerfed. ;)
TROLLPOLICE Oct 2nd 2008 8:59PM
Feral druids have been the red-headed step child (balance may be nearly / as bad) since the release four years, to the extent their "QQ" was rarely unjustified. It's pretty discouraging when every time things seem to be approaching parity with other tanks / DPS something gets "tweaked" and we're back to staring at our hideous animal (and laserchicken) forms. (Oh hello there, shear / radience etc)
Jim Oct 2nd 2008 5:38PM
@TomWolf
To understand the pysche of the druid community, you have to go back to pre-Burning Crusade.
Druids were marketed as a class that could fulfill a lot of roles, and had the unique ability to shapeshift to accomplish that. However, once you hit endgame, a druid found his/herself limited to one roll: put on Resto gear (T1/T2 gear was resto-only) and heal. The only reason a raiding guild even wanted a druid around was for Innervate, which at the time was a talent about midway through the Resto tree. We felt the pain of the Paladins who wore a dress - because we were often rolling on the same damned dress.
When the first round of comprehensive class reviews came around, Caydiem was the druid class rep and we found ourselves with a great class review that legitimized the feral and balance trees for endgame. Burning Crusade continued the good news - especially for ferals - with some excellent itemization for druids (something that had been lacking in the Old World pre-AQ). When BC endgame raider started specifically requesting Feral tanks for MT/OT positions, let alone Feral or Moonkin DPS, it was like Christmas.
Many old members of the druid community still remember those early "bad days" of being nothing more than barely-tolerated Innervate-bots. We enjoy our class greatly now, and live in fear of a post-Caydiem "class review" that will take us back to the old days of being pigeonholed into a single playstyle in order to have raid utility.
So that's why we worry. We started Warcraft pre-nerfed, and it wasn't until a year and a half after release that we were un-nerfed. None of us wish to return.
TomWolf Oct 2nd 2008 5:44PM
Oh, I understand why you don't want to be nerfed. Nobody likes to be nerfed. It's just that panic kind of thing that pops up when something even remotely looks like it could be something similar to a nerf for druids that is kind of entertaining.
As a hunter I love druids, I wish druids all the best in wotlk and hope you become the über-class for a while. =)
Zanzi Oct 2nd 2008 5:12PM
Ok, now I'm pretty sure that you're just trolling.
Haha, very funny. You got your laugh. Now leave.
syrant Oct 2nd 2008 5:12PM
As Infected Wounds can stack up to 2, wouldn't a full stack reduce attack speed by 20%. I believe the DK tree has the same reduction with 5 pts in Icy Talons. So talented Infected Wounds would be equivalent to talented Icy Touch/Thunderclap.
Naix Oct 2nd 2008 5:17PM
Finally Druids get the buffs they need.
Kastirin Oct 2nd 2008 6:22PM
Berserk is so good in pvp I'm scared it'll get nerfed :( I have a 70 lock and 70 druid, and know which I'd rather bring to a fight.