Totem Talk: A little of this, a little of that

I'm not just a commentator on the shaman class, I'm a rather avid player of said class. And while I respect the work that developers do in balancing the classes, and the tireless efforts of community managers to get this information presented to the player base in as prompt and reasonable a manner as is possible, often in the face of hostility, sometimes a change really makes me angry.
This recent change to Lava Burst and Maelstrom Weapon (not yet implemented in the beta) is such a change. Now, we've already seen Maelstrom Weapon changed so that it has a lower chance to stack, but can stack off of any melee hit (in part seemingly to reduce the dependence on crits the older version of the talent encouraged which led to Elemental Devastation and the guaranteed spell crit from a Flame Shock/Lava Burst combination) and while I don't like that change, I can accept it. And I believe Ghostcrawler when she says that the change to Maelstrom Weapon to no longer affect Lava Burst is one made with an eye to game balance. But I don't care. I hate the change and I can't believe there was no other way to balance Lava Burst's scaling to keep Enhancement shamans out of caster gear or away from caster daggers. I certainly don't want to see Enhancement in caster gear, but come on, this was it? This was the only way to balance this? I really don't like it.
This recent change to Lava Burst and Maelstrom Weapon (not yet implemented in the beta) is such a change. Now, we've already seen Maelstrom Weapon changed so that it has a lower chance to stack, but can stack off of any melee hit (in part seemingly to reduce the dependence on crits the older version of the talent encouraged which led to Elemental Devastation and the guaranteed spell crit from a Flame Shock/Lava Burst combination) and while I don't like that change, I can accept it. And I believe Ghostcrawler when she says that the change to Maelstrom Weapon to no longer affect Lava Burst is one made with an eye to game balance. But I don't care. I hate the change and I can't believe there was no other way to balance Lava Burst's scaling to keep Enhancement shamans out of caster gear or away from caster daggers. I certainly don't want to see Enhancement in caster gear, but come on, this was it? This was the only way to balance this? I really don't like it.
Let me be fair: the return of Flurry and Dual Wield Spec to their higher values is a welcome change, and all this really means is that, as an enhancement shaman, I probably won't be using Lava Burst as much, especially now that Stormstrike is back to only affecting nature spells. Sure, the extra crit from Elemental Devastation would be nice, so I'll probably throw one in when I'm DPSing in a raid or party and can get away with a cast time, but it's not melee shamans don't have enough buttons to push as it is. Working Lava Lash into my rotations as a new instant has been interesting.
It just sometimes feels as though any interesting new application of shaman abilities (and I'm sure other classes feel the same way) gets hammered into the ground in the name of 'balance' rather than an effort being made to actually balance things. Stormstrike going from an ability that worked for all our spells, be they fire, frost or nature, back to just affecting nature is another example of this. Sure, if you're playing on live, you haven't really lost anything. One of the dangers of beta testing (or writing about it) is that you can quickly grow attached to changes that are rolled back for one reason or another. I was in love with all the ways enhancement had to cascade damage and effects, using Maelstrom to proc Elemental Devastation through FS/Lava Burst to keep the melee crit rate high, which kept Maelstrom stacked. Now all of that synergy is gone, and while it's not the end of the world and my shaman on test was still quite capable of doling out the mayhem, it feels like a fun tax has been levied.
Still, it's not all bad. At least Totem of Wrath lasts for five minutes now, I hope more totem durations go up in that fashion. Having to drop totems every 2 minutes is ridiculous. I'm hopeful that there will be a change to a talent or spell somewhere in elemental to extend Lava Burst's range to match other spells that elemental shamans cast, because right now Lava Burst is an elemental spell that enhancement shamans will be using a lot less anyway. Might as well make it useful for the primary spell-casting spec of shamans.
I had a similar feeling about the replacement of Spirit Link with Riptide, but I have to admit that unlike my feelings on the Maestrom Weapon changes, Riptide's growing on me. First off, allowing it to proc Ancestral Awakening is a nice move, and the fact that it's an instant cast heal with a HoT component that can buff Chain Heal, our bread and butter healing spell in raids (and an often cast spell even in 5 mans if anyone other than the tank is taking damage) interests me. I can see throwing a Riptide on a DPS taking AoE or splash damage and then CHing on the tank, counting on the Riptide effect to boost the heal for me. I can see throwing Riptide on the tank as an emergency heal, since it's instant, giving me more time for a bigger follow-up heal, especially if Nature's Swiftness isn't up. As of right now, even with the increase in how much it heals for the spell feels kind of weak to me, but not terribly so, but I've only healed in five mans on the 80 cow so far and my other shamans haven't leveled to the new endgame yet.
If I were taking a snapshot of the class as it moves closer and closer to patch 3.0 I'd say that it's certainly not bad, but needs a few adjustments upwards for fun factor. Balance wise, the changes to enhancement are fully justified, even if I personally dislike them. (You can't always get what you want, I suppose.)
Elemental is having some scaling issues that I frankly don't understand: if Lava Burst was scaling so well that it had to be dropped from Maelstrom Weapon, why are elemental shamans reporting that they are absolutely on the bottom rung of raid damage in Naxx and above? Was the change to Storm, Earth and Fire that severe and if so, does it need to be rolled back? I've seen estimates of shamans being as far as 15% below other casters in raids. Is it losing the ability to consume enhancement shaman's Stormstrikes? If scaling is this bad for elemental (and I freely admit I haven't done any raiding with one on beta, so I can only report what I'm hearing from other shamans) it's really hard to imagine how it would get better through gear. 15% below the other DPS is just ridiculously low if accurate.
Like I said, I've only done a few five mans, but so far restoration feels pretty solid. Not that I wouldn't like to see more work done on Riptide and that I don't still feel that it's weird that Improved Shields gives more benefit than Improved Earth Shield (I guess you could technically take them both) - I do like the combined heal over time options of Earthliving and Riptide, but would like to see both of them adjusted upwards slightly.
Right now I kind of understand why our big bear doesn't like to talk about the beta. For all I know, next week this will all be different anyway.
Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, Expansions, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Amaxe Oct 2nd 2008 3:16PM
Can we get the Feral Druid class designers to work on Enh shamans?
So what it seems is that Blizz nerfed the main reasons (LvB and proc on Crit) to get MW, and in compensation gave us back what was ours to begin with (Flurry and Stormstrike)?
/golfclap Blizzard
Discograndpa Oct 2nd 2008 8:17PM
No, please give us the rogue devs.
So they can see how we get locked down by rogues from 100-0 and do something to fix it.
As elemental I find myself futily trying to heal myself back to full, and having my thunderstorm made useless by shadowstep, death grip, feral charge, and intercept.
Dotixi Oct 2nd 2008 3:20PM
Can you please explain to me how Maelstrom Weapon is useful to an Enhancement Shaman because, honestly, I don't see it?
I was actually trying to figure this out last night.
Matthew Rossi Oct 2nd 2008 3:30PM
In its current form it can still cut down casting time signifcantly, allowing you to throw a much needed self heal, or a spell you wouldn't otherwise use like lightning bolt or CL because of the cast time. If you have a full stack of MW on, CL can become the shaman's version of Divine Storm.
But yes, it's much less awesome now.
Amaxe Oct 2nd 2008 3:28PM
Well when I tried it in early PTR, it was useful for an Instant Heal in the middle of combat. Of course back then it was based on Crit, which was 30% for me. Useful when a pull goes bad.
Now? I'm debating where to put the points I had allocated there
Thrashnak Oct 3rd 2008 4:46AM
It WAS useful when we could cast LvB with a guaranteed crit (consimung Flame Shock) doing 100% crit damage. It added a lot of damage, added another dynamic to SS->ES->Autoattack and wait for WF, and frankly was quite a blast.
But between the massive amount of scaling problems, the highly debatable "caster gear" being better, and a bunch of Shaman saying "Me want smash, magic bad" despite having a mana bar, it was nerfed into the ground to be, well, useless now.
As was Imp SS. Who needs more charges if you can't eat the ones on the base talent before it's refreshed?
Ben Oct 2nd 2008 3:22PM
If a video game makes you angry then step back and take a break from it. It's a GAME, its FUN. If it's not then don't play.
Matthew Rossi Oct 2nd 2008 3:23PM
Well, that's sort of simplistic advice: not only do I have commitments to my guild, I do enjoy the game. By "angry" I don't mean that I posted a flame to the forums or punched a kitten or anything. I just mean that this change does not sit well with me.
Jane Gray Oct 2nd 2008 3:32PM
Yeah I had to take some time off after heavy guild drama this summer under the same logic. When I came back I really analyzed what was "fun" and what was "work" and threw all the work out the window. I miss the adrenaline of raiding somewhat, but not enough to nail my schedule to a video game again.
Ben Oct 2nd 2008 3:35PM
That's fair, I've just seen some people take this game a little too personally and seriously. I don't get how people think the devs are out to get them. :P
Darthregis Oct 2nd 2008 3:38PM
I'm actually really disappointed that you didn't punch a kitten, Matthew.
Kittens are jerks.
Thrashnak Oct 3rd 2008 4:49AM
Darth, that actually made me snort the beer I was drinking out my nose. That was genuinely funny.
Beer burns the nostrils BTW.
Dumag Oct 2nd 2008 3:26PM
So... what's the point of maelstrom weapon now? I thought it was meant to be a new stormstrike - a signature attack with excellent synergy. The way I read it, MW was going to break up the monotony of the whole Flame shock - Stormstrike - Earth shock cycle.
I feel your pain, brother blogger. MW had potential to be a lot of fun and make shamaning interesting again, and now it's just kind of flaccid.
I'm not in the beta or anything so I can't comment for certain, but by the sound of it the end of the Enhancement tree is turning into yet another garbled mess.
There's still a month or so of beta left, so hopefully we'll see a bit more synergy within the spec.
Amaxe Oct 2nd 2008 3:29PM
Remember though, we're getting the new talent tree with the patch (unless Blizz changed that and I didn't hear)
SaintStryfe Oct 2nd 2008 3:53PM
You're pretty much right. Maelstrom weapon does indeed bite now, and I honestly dont' care to use it, now.
It really hurts when how excellent it was.
But what hurts more is the Improved DW reduction. God that hurts. I had to regem completely and my DPS is on the damn ground. Painfully sad.
salpo Oct 2nd 2008 3:32PM
I guess you don't know the maths behind elemental spells;
Hope this can help
http://elitistjerks.com/f31/t27016-elemental_shaman_-_
wotlk_talents_discussion/p41/#post904885
Read it through it might sound confusing but the outcome is that,
if things stay as they are in the last build(s)
Not only elemental will start raiding struggling to outdps a protection warrior, it will also have no scaling buff talents as a moonking will have and no scaling at all on spell coefficients in return for a higher base damage,
That means that if a moonkin+demonology warlock will bring more than an elemental will be able to offer later on raid-wide, having no scaling at all we will fall behind in dps even further while gear gets better;
Thus, either my spec will become restoes 4fun offspec (spellpower) or it will simply prove useless for anything but leveling and maybe pvp
While i'm not in beta myself, the above is what other shamans i know testing there said and that's coherent with what you'll find in feedback forums.
I'm not sure if I've been clear, my mood is pretty altered right now and I can't really type perfect english.
I'm just wating and hoping, meanwhile I'm gathering resto gear for 3.0 ...
5 minutes ToW ...
skynes Oct 2nd 2008 3:35PM
"why are elemental shamans reporting that they are absolutely on the bottom rung of raid damage in Naxx and above?"
Cause they, like every other class, think they've been shafted.
Every day I see a new class and spec complaining that they are bottom of PVE/PVP.
Thrashnak Oct 3rd 2008 4:58AM
Though Elemental is the one spec that has been showing the raid data to prove it.
When you add in utility, they fall woefully behind. No reliable CC (45 second CD is very prohibitive if there is a resist), no AoE (Boomkin gained very respectable AoE, Hunter AoE was very significantly buffed despite a recent nerf to the Survival 51pt, Mage AoE was already good and only got better, Warlocks AoE was already good and will remain so. CL is NOT AoE and Thunderstorm defeats the prupose of AoE where you want mobs bunched up), and only one remotely respectable raid buff that another class (or other spec Shaman) can't bring a better version of.
Here's hoping another numbers pass brings them out of the tank DPS range.
Baluki Oct 2nd 2008 3:36PM
I'm pretty sure that ALL totems were changed to 5 minutes in the previous patch, and that the ones being increased in THIS patch are just the ones they missed the first time. But I'm not in the Beta, so I don't know.
I'm getting pretty worried that we haven't heard anything about Elemental in a long time. It seems like they're focusing on Enhancement right now, which hopefully means they're intending to go on to Elemental once they're done, but...time's running out. The patch will be released in the next month.
I wrote a post on my blog that describes what Elemental's current problems are, if anyone's interested:
http://baluki.blogspot.com/2008/09/state-of-shamanity.html
Khanmora Oct 2nd 2008 5:26PM
Actually, for the last couple of weeks the buff totems were 5 min prior to this, Wrath was just added. The offensive totems (searing, grounding, anything previously shorter than 2 min) are still on short timers though.
It took me a long time to get used to that too, I kept worrying about when to drop my totems again for a refresh during fights and realized that they still have 2-3 min left on them, it's really awesome after you rearrange your internal timer to match.