Arcane Brilliance: On Deep Freeze

Each week Arcane Brilliance invites Mages everywhere to read a column about themselves. It then invites Mages to cast Mirror Image and have their copies read it also. It then invites those mirror images to in turn cast Mirror Image upon themselves, and those copies to cast it as well. In this way, Arcane Brilliance intends to become the single most viewed page on the web. Get casting!
Let me preface this by saying that if you are one of the many who label anything written by a Mage that isn't full of sunshine and candy canes as complaining, crying, or QQ, you may want to just stop reading right now. Thanks for coming, post your "UR TEARZ R DELICIOUS" nonsense in the comments section, and then go back to tea-bagging your kills on Halo or whatever. This column is not for you.
Ok, gone?
Good.
Now that it's just Mages left here, we can talk. Last week I made a promise concerning Deep Freeze. This week I intend to deliver upon that promise. You see, since last week's column, build 9014 and build 9038 have come and gone on the beta, and Deep Freeze still does no damage. We still have no idea, at least not in the form of a comment by a blue poster, whether this change is permanent, intentional, or just Blizzard screwing around with things the way they're still doing with Arcane Blast, i.e. over-nerfing a spell for testing purposes. All we know is that the Frost tree's 51 point spell sucks. It sucked two builds ago, and it goes on sucking to this very day. As I write these words, Deep Freeze remains on the beta, sucking like nothing has ever sucked before.
Now I must do what I must do.
There will be no sunshine or candy canes after the jump. This I promise you.
Once upon a time, and not very long ago at all, Deep Freeze was a very good spell. If you wish to remind yourself of past glories, I invite you to visit the Skill Mastery I wrote on the subject, where you will find Deep Freeze depicted at its apex, frozen in time like a prehistoric insect in amber. Those were heady days, when anything seemed possible. Frost Mages had a very nice talent tree, one that enhanced their already effective control and utility options, yet still dealt out competitive damage. The cap talent was the natural evolution of this spec, a powerful but situational control ability that also added a nice burst damage option. The spell was an excellent PvP ability, and also viable in PvE as an option during Fingers of Frost or a Shatter combo.
Remember that? It was nice, wasn't it?
Now consider the spell today. Deep Freeze with the damage component removed is a 5 second stun that can only be applied when the target is frozen. The up-side to the spell is that it is still instant cast, and it still considers the target frozen during the 5 second duration, essentially extending whatever freeze effect it was cast during. It still won't break on damage, which is good. The spell has a 30 second cooldown, which can be talented down to 24 seconds. In PvP, this still has its applications. You can use it to afford you additional control and longer shatter combos.
In PvE, though, Deep Freeze is no longer even worth spending points on. It affords no tangible DPS increase, isn't usable on bosses at all due to stun-immunities, and even if it was, wouldn't be worth the mana cost and global cooldown simply to apply an extra five seconds of frozen status.
At the heart of the issue is Blizzard's design philosophy for 51 point talents. Looking at the 51 point talents for other classes, they share a common theme. For healing specs, they increase healing by substantial amounts. For DPS and tanking specs, they almost universally increase damage output. There are only four exceptions to this:
Beast Mastery - Hunter, Beast Mastery
This allows the hunter to tame exotic pets like Devilsaurs, Chimeras, Silithids, etc. and gives the Hunter's pet 4 additional skill points. Though it doesn't provide an immediate, measurable DPS increase, this does provide the Hunter with a much more powerful pet, especially when the 4 skill points are factored in. Trust me, you won't hear much of BM Hunters complaining about this one.
Dispersion - Priest, Discipline Edit: Shadow
This provides no extra damage, but Disc Priests aren't really designed for damage output. It isn't the sexiest talent in the world, but you can't argue its value in both aspects of the game. It is essentially a powerful mana potion on a 3 minute cooldown that also provides 90% damage reduction and is non-dispellable. It is also a CC-breaker, making it invaluable in PvP. Again, the important thing to note about this spell is that for your 51 talent points, you are getting an ability that is both PvP and PvE viable.
Edit: Yes, I now realize this is a Shadow talent. I was really wrong here, and I apologize. I'm not sure why I made this particular mistake, and I feel really really stupid. I still think it's a more valuable talent than Deep Freeze, but I can understand why a damage-dealing spec might be angry that their 51 point talent doesn't deal any damage. Again, I'm stupid.
Hungering Cold - Death Knight, Frost
An instant-cast 10 second AoE stun that breaks on damage, but considers targets frozen for the purposes of damage. I doubt I have to tell you how much more powerful this is than Deep Freeze. It essentially mimics the core purpose of the spell, while trumping it in every way. I don't know about you, but for me, reading the spell description on this one feels like getting kicked in the nether-regions. Repeatedly.
And the fourth is of course Deep Freeze, which increases DPS by nothing, and provides very limited CC utility in PvP only.
(It's possible that we'll get a Warlock or two in the comments section whining about Metamorphosis not being a DPS increase. It's acceptable, even encouraged, to ignore these comments. My four-year-old daughter sometimes whines about getting Cheerios when what she really wanted was Captain Crunch. When we ignore the whining, she tends to stop. Those same Warlocks may also choose to comment that by complaining about Deep Freeze, I am doing the same thing. The key difference is that if my daughter was whining about getting Cheerios with the Cheerio component removed, I would pay attention to her complaints, since Cheerios without the Cheerio component are no longer a valid cereal. A Warlock complaining about a spell that doesn't currently scale properly or take advantage of their talents, but almost certainly will be changed to reflect these things before long is similar to my four-year-old's whining. Eat your Cheerios, Warlocks. You will undoubtedly get some Captain Crunch tomorrow.)
The essential question when judging a 51 point talent should be: is it worth spending the 51 points necessary to get here? You tell me, Frost Mages. Is it? Though I am not a Frost Mage, I know what my answer would be.
There is a comparable spell out there called Hammer of Justice. Like Deep Freeze, it is an instant-cast short-duration stun. Deep Freeze has a longer range, but Hammer of Justice can be used on any target, regardless of status. Deep Freeze's cooldown can be talented down to 24 seconds, Hammer of Justice can be talented to 30 seconds. Hammer of Justice stuns for 6 seconds, Deep Freeze stuns for 5. Deep Freeze applies frozen status to the target (assuming the target was already frozen), but Hammer of Justice does not. Deep Freeze is a 51 point Mage talent, available at level 60. Even at its highest rank, Hammer of Justice costs 3% of base mana, while Deep Freeze costs 9%.
Hammer of Justice is a Paladin spell, trainable at level 8.
To me, that says all that needs to be said about Deep Freeze's comparative value. Is it worth 51 points and 60 levels of experience to get? All things being equal, it appears to be worth 8 levels, no talent points, and about 90 copper.
So what can be done to fix the spell? Any number of things. A quick perusal of the just the first few pages of the Mage beta forums will provide a litany of suggestions, none of which have managed even a cursory blue response.
First--and probably easiest--solution? Put the damage back. Fixed.
Other possible fixes include but are certainly not limited to the following:
- Remove the spell from the global cooldown.
- Lower the cooldown of the spell.
- Make us like every other class and give the spell a "Mortal Strike" effect.
- Increase the duration of the stun.
- Make the stun work on non-frozen target
- Make the spell only stun frozen targets, but apply frozen status to non-frozen targets, including bosses.
- Make the spell allow the caster to turn into a cheetah, run behind a pillar, apply an instant cast HoT effect, then sit down to drink.
Ideally, I want none of those fixes. I just want the damage back.
Blizzard, I'm going to pretend for a moment that someone who can get things done in your company has stumbled upon this column while doing a bit of drunken surfing. I will now address you directly, Imaginary Blizzard Employee.
I have faith in you guys. I believe that you have the interests of both your company and your player base at heart. I truly feel that when the dust settles, your desire is to deliver to your players a product that is as fair and balanced as it is possible for a game like this to be.
Imaginary Blizzard Employee, if Deep Freeze is not improved, playing the game will be unfair and unbalanced to a large percentage of your Mage-playing customers. Why? Because they have a 51 point talent that isn't worth taking. It is likely that there are several hundred-thousand Frost Mages out there who are current subscribers to this game, estimating conservatively. Trust me when I say, Imaginary Blizzard Employee, that you do not want to piss off several hundred-thousand Frost Mages. You just don't.
It has taken all of the restraint and diplomacy with which I am possessed to keep the tone of this column relatively civil and non-combative. I can promise no such restraint from the greater nation of Frost Mages. We are kind of known for our ability to express our disappointment. We are not known for our ability to express that disappointment in any sort of reasonable, politically correct, or socially acceptable manner. Several hundred-thousand unhappy Mages is a very bad thing. It's an event that could probably be categorized by the National Weather Service in much the same way a hurricane would.
You don't want this.
I'm not making a threat here, I'm simply alerting you to a possible consequence of non-action. For now, our needs are simple. The beta forums are rife with topics made by worried Mages on this very subject. Visit one of those topics. It doesn't really matter which one. Post a reply there. It needn't be long. In that reply, let us know what in the name of god it is that you are doing with this spell. We need two small but vital bits of information:
First: Is this change permanent, or an over-nerf that will gradually be removed?
Second: Are there future changes in the pipeline for this spell? If the damage component is a permanent removal, what is being done to replace it?
You may--as I'm sure many non-Frost-Mages will do in the comments below--question the importance of this issue. It is, after all, just one spell, and it has only been changed in just one way. If you feel this way, you are retarded. Go find a less-mentally-damaged Imaginary Blizzard Employee and bring him to the shiny-porn-box on your desk and tell him to read this.
Allright, Non-Retarded Imaginary Blizzard Employee, let me assure you that this spell is important. Its fate will determine the viability of an entire spec in PvE. With the damage component intact, Frost can be viable in both PvP and PvE. Without it, raiding Mages will avoid the bottom half of the Frost tree like the plague. I cannot overstate the value of this spell in a workable form. In turn, I cannot overstate the uselessness of it in its current form.
Start by telling us what your plans are for Deep Freeze.
Then fix it.
Filed under: Hunter, Death Knight, (Mage) Arcane Brilliance, Talents, Classes, Raiding, Humor, Expansions, PvP, Blizzard, Analysis / Opinion, Warlock, Priest, Paladin, Mage, Wrath of the Lich King






Reader Comments (Page 1 of 7)
David K Oct 4th 2008 3:04PM
Dispersion is a Shadowpriest talent.
Shadowpriests are, in fact, designed for the deeps.
ImprovingLemon Oct 4th 2008 3:06PM
Dispersion is a 51 point talent for Shadow not Disc
Christian Belt Oct 4th 2008 3:12PM
Sigh, my fault. I don't know what made me think it was Discipline. This is why I should never write while angry.
Saiforune Oct 4th 2008 3:24PM
*applaud*
I thouroughly enjoyed this post.
*deep Varderish Voice*
Release your anger!
Come to the dark side, We're waiting for you.
*High-pitched "You've just won a trip to..." game show voice*
And with every new membership you will recieve...
A BRAND NEW CAAAAR!
Lol, Seriously though, good post. I agree 100%
James O'Hara Oct 4th 2008 3:07PM
It's things like this that made me re-spec to fire in the first place. A 51-point talent should have the "Wow" factor, not make you shrug your shoulders with indifference.
Amaxe Oct 4th 2008 3:13PM
Yes I imagine I would be ticked off if my class was mangled too... of course I'm a Shaman so it is. ;)
but from what you describe, I see no reason why I would want that talent as you describe it now.
Ugh, and the patch is coming out in 10 days?
Maybe Blizzard wants us all to roll Death Knights, Feral Druids, Locks and Rogues to make it easier on them?
Saiforune Oct 4th 2008 3:26PM
I'm ahead of you on the reroll to a rogue part.
And i'm in the process of a holy pally too, after hearing the whole... "OMFG MAGES SEUCK IN WOTLK" Patch notes.
Amaxe Oct 4th 2008 4:10PM
Yeah and I am working on a Feral Druid as well. I really hope they fix it before it goes live though as I'd love to keep going if they can fix it
Mister K Oct 4th 2008 4:53PM
You probably don't want to roll a holy pally either as they are in worse shape then frost mages as they are not viable in PVP or PVE right now.
JRO Oct 10th 2008 5:45PM
Do not reroll your mage. Otherwise I will be the only one left to portal whiners to Daralan.
Bosswally Oct 4th 2008 3:14PM
even though this is a very valid post with plenty of examples, get ready for 50 comments of ret pallys and resto druids and locks saying L2P and also saying "i come to wowinsider for well informed post if i wanted to see this type of QQ I would just go to mage forums"
Steven Oct 4th 2008 3:18PM
Long time reader, first time commenter.
Your big drum-roll telling us not to complain about your complaining, your claim that your 51 point talent is the only one worth complaining about, and then (the cherry on the top) your misunderstanding of Dispersion was a terrible three punch combo that has made me more than a little irked.
As a Shadow Priest, I am not and have not been happy with Dispersion, which is NOT a Disc talent (as you likely have figured out by now). Shadow priests are not here for survivability, we like our DPS too. The biggest difference here that I can see, is that while we are unhappy, and yes, we complain, we don't have the same sense of DPS-topping entitlement that Mages still cling to. Fine, that's what you do. I get it. But don't act like priests are doing peachy.
Jacobey Oct 4th 2008 4:48PM
We're all aware of how cruddy shadow priests seem to be at the moment, but you were apparently so "irked" that you didn't understand what Christian was saying.
Dispersion is a bit of an evocation for shadow priests, while at the same time a bit of an ice block.
Christian was noting that this has it's purposes in both aspects of the game, which it does.
Notalent Oct 4th 2008 3:20PM
so much qq'ing...seriously. Sigh, well thats mages for you, there are worse 51 point talents out there, all three priest 51 pointers are worse, the resto druid 51 pointer is worse, the frost DK 51 pointer is worse in everything but pve crowd control and maybe 5v5 arena(They can't do a pair of shatter combos during they're talent sorry)
And yes Hammer is arguably superior, no one is arguing that, Deep freeze needs some damage on it, the problem was it was acting as a shatter combo on each use and hitting a person with 5k damage, if you followed up with a frost bolt and crit you icelance a person took 10k damage in 4-5 seconds. It was insane
Bosswally Oct 4th 2008 3:28PM
oh and we wouldn't want a burst damage class doing, omg, BURST DAMAGE, /sarcasm
Core Oct 4th 2008 5:22PM
Yeah but if you think about it the paladin's hammer is about the only thing they have, it deserves to be better. Mages have a million and one other things to control someone.
There are far worse 51 pointers out there (Enh shaman hello?), it seems to me mages are being a little spoilt.
Amaxe Oct 4th 2008 6:06PM
As an Enh Shaman, I do think we have a better 51 point talent than this piece of garbage.
I mean it sucks to be Enh right now, but I'd probably quit if that was our 51 pointer.
Thiosion Oct 4th 2008 3:21PM
Look, I understand why you hate warlocks. Really. I do.
Sure, Metamorphosis isn't great. In fact, for PvE, it's pretty bad.
But... Chaos Bolt. Oh, yes. That's where it hurts. For a 51 talent point, we get a slightly better Incinerate that breaks... hold on. It only breaks things that were dispellable anyway. And in PvE? With no Chaotic Mind, it just... doesn't do anything. At all. Oh, and it has an 8 second cooldown, so it's not like it's a reliable substitute for a nuke spam
Trevin Ward Oct 4th 2008 5:49PM
I'm a former frost mage gone destro lock and you're an idiot. Look at the damage output and mana cost of Chaos Bolt. It's higher dps, and higher mana efficiency than incinerate. It'll add some complexity to Destro DPS which'll make it more fun to play.
Metamorphosis is useful and is also fun, but does need a little love. Not anything like Deep Freeze though.
vwvstarboyvwv Oct 4th 2008 3:23PM
wow...really?
i generally enjoy reading wowinsider stuff, but that was just silly.
whining and begging to an imaginary blizzard employee?
then telling this make-believe developer 'what will happen' if they don't 'fix' a spell?
if it was an attempt at humor, it failed miserably...and if it was an honest write-up, then it was the whiniest thing i've read in recent memory.
you're complaining about an aspect of wow betas that has been well-documented and explained through blizzard actions for a long time...a spell/talent/spec is nerfed to increase testing in other areas.
this has seriously deflected my desire to read wowinsider stuff in the future, and i hope you replace it with an intelligent article soon.
to summarize: a long, tired wall of text, desperately crying about a non-issue in a beta build.
i would say QQ more, but i don't think i could take it.