Spiritual Guidance: Everything you ever wanted to know about raid healing at level 80

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus offers his opinion and experience on raid healing at level 80. Find out about how Matt manages his mana, his take on whether Priests really are "useless", skills needed to thrive, and just how hard it is to heal tanks.
When I write blog posts about Priests, I don't like to rely on speculation. I am certain there are many Priests (other healers even) who want to know what the next age of Wrath healing will look like. I am not a Shaman, a Paladin, or a Druid; therefore, I cannot speak from their perspectives but I have seen them in action. I am not a theorycrafter. I can't break everything down into numbers for you. There have been a few blue posts asking for healer feedback and maybe this post can offer some insight.That being said, this post is drawn from my experiences as a healer in both normal (10 man) and heroic (25 man) versions of Naxxramas and Obsidian Sanctum. I won't tell you what I think should get nerfed or buffed; I will, however, tell you how I coped with the challenges that the expansion brought forth.
Mana Regeneration
Regeneration will continue to be a cause for concern for many players. Without mana, Priests are stuck in the water and unable to perform the spells necessary to do the job. The fundamentals of the game have changed. We can't downrank or chain pot anymore.But what we've lost in game mechanics, we've gained in other areas. A number of talents have been added to help alleviate mana concerns. Surge of Light, Serendipity, and Improved Holy Concentration (that's almost 50%!) will play a big part. Discipline staples Inner Focus and Meditation will continue to be important in the mana regen department.
All of the aforementioned talents look good in theory, but how well do they work in practice? I've always been skeptical about the extremity of changes. I'd rather apply them myself instead of discussing and theory crafting repeatedly. Lab results almost never turn out the way you want them to under live conditions. If a regen nerf hits, I'll accept it if I feel encounters are tuned for it or if I can still perform. You can see my actual stats later on in this post. I had a little over 550 mana regeneration going in.
After raiding at 80 for nearly two weeks, I can say that Priests won't run into severe mana problems as long as mana is managed properly. On the other hand, I did start running out of mana towards the tail end of various encounters. Sometimes I'd deliberately tax myself and other times I'd ease off the pedal a bit. I tried to simulate as many scenarios as possible.
Scenario
In the 25's, I didn't have to simulate panic situations. 2 Paladins healing the main tank would die. A Shaman would DC. A Resto Druid would get pissed and hearth (OK, I made that one up). Half the raid would die because they couldn't dance to Heigan. I was the sole surviving healer with 13 players up. I had to keep the MT alive and remove diseases. I lost 3 more players because I couldn't get rid of all of the diseases, and I had to make snap decisions about who would live and who would die (the melee). I had to play executioner on a boss I wasn't familiar with while keeping the MT up at the same time and simultaneously fending off tells begging me for cleanses. When the tank was low, I hit him with a Guardian Spirit and prayed for him to die so I could use that time to cleanse extra DPS for what little fire power remained. It was ugly, but we did it. I can see why the Safety Dance is considered an achievement.
Role
Let's talk about roles. I've seen a lot of talk from players that were dreading that Priests would become obsolete. I don't buy it one bit. I'll make a wager right now that there will be at least 2 Priests in every Heroic Naxxramas raid. Old school players that have engaged Instructor Razuvious and Grand Widow Faerlina will understand why (both bosses require Mind Control). The Priests don't have to be Holy, but their presence will be needed.As usual, though, healing roles will entirely be determined by the individual players, as raid spots are now determined by performance, not class. My guild cleared most of Serpentshrine Cavern and Tempest Keep without the services of a Resto Druid.
The raid structure of Wrath is built in such a way that if your raid group is missing a particular class or spec, you won't be left with an arm wrenching handicap. It makes encounters possible and accessible. If guilds don't have a certain class due to a server shortage, it ensures that progression does not come to a grinding halt.
Priests bring a lot to the table as a class, but it is up to the players to make themselves useful additions to a raid. The emphasis should be on healers making themselves indispensable in as many situations as possible.
Skills
Being on top of your game require good decision making. A good decision separates a touch down from an intercept. A good decision separates a goal from a penalty. A good decision separates a boss kill from a 1% wipe.
The healer thought process of evaluate, prioritize, and take action has not changed at level 80. Whoever quarterbacks your healers will continue to use the same skills. Whack a mole is still going to be prevalent. The current forum atmosphere is that every healing class seems to hate their own changes but are envious of the others. I really don't think we're going to see a healer shortage. In fact, I daresay we'll all be equally wanted!
If a healer dies, have confidence knowing you can plug a different healer in there to fulfill a role. If my Priest dies, I know I can count on the single target, bomb healing Paladin to switch off their assignment and sustain the raid between Beacon of Light and a Glyph of Holy Light. They might not be the prime choice for group healing, but it will buy the raid group more time for the remaining 25% on a boss.
Stopcasting, which I'll see covered in a future Skill Mastery, is going to be in the first chapter of Raid Healing 101. Right now, we can get away with letting small heals go through on topped tanks and not suffer a major hit on mana. We can't do that anymore. We've grown complacent in our mana management. In terms of spell usage, I found myself using Flash Heal slightly more often than normal. Greater Heal is still the main healing spell I use. But between Glyph of Flash Heal and Surge of Light, I had more of a reason to Flash Heal. I predict we might seeing it used more to keep tanks at full health. We don't have the option of using a Rank 1 Greater Heal. Its either a max rank Flash Heal or a max rank Greater Heal and Flash Heal costs less than its big brother counterpart. But aside from that, we're still going to be using the same assortment of spells that we use right now. You can debate one spell works against the other pound for pound. But when it comes down to it, they're still being used.
- Shamans are still Chain Healing
- Paladins are still Holy Light bombing
- Priests are still Circle of Healing
- Druids are still HoTing
Presently my Priest is wearing a hybrid of PvP blues and level 200 and 213 epics (Normal Naxx and Heroic respectively). The homogenization of gear means we'll be going head to head with our caster brothers and sisters for loot. It will be tough initially for Priests to figure out when to roll and when to pass (Hint: If it has +hit, pass on the item).
While you may argue that gear does not equal skill, I'm sure we can agree that gear can play a big factor in determining he raid content players are ready for. Tanks need a certain amount of health, mitigation and defense in order to be effective. Priests need a certain amount of Spellpower and mana regen to do their job. Naxx will be way more accessible to players who hit level 80 than Karazhan was to players who hit level 70.

I entered Naxx with a little over 550 mana regen (PvP gear). By comparison, an almost fully PvE geared Resto Druid had over 1400 mana regen.
Almost all cloth gear is going to have Crit on it. Like it or not, spell crit is going to play a big factor. In addition to triggering Inspiration, it could activate Surge of Light and Holy Concentration. Not only that, having a heal crit a player could activate Serendipity while a normal heal may not pack enough to activate the mana return effect. Let's not forget about Divine Aegis. And yes, I only took 4 points in Holy Specialization.
Tank healing
Tanks, you will be happy to know that I have no problems healing any of you at all. Sure some of you are a little easier to keep up but its nothing I can't handle. Someone posted a question on my Twitter polling whether or not Warriors or Paladins were preferred. I opted for Paladins because of their Blessings. I noticed bears had more health compared to the other 3 tanks. This was offset by the fact that I felt they took slightly more damage. I played with double Warriors, a Paladin and a Warrior, a Death Knight and a Bear among other combinations. While tanks themselves may individually feel different about their own classes, from a healer perspective it was all the same to me.

Do you see any of the new priest spells or talents coming in and making a big, visible splash the way that Circle of Healing did? (reaction started off slow, but quickly became class-defining). Or will our gameplay be just a refinement of the priestly goodness? - Gow
No. We don't have a lot of new toys to work with. Our arsenal just received upgrades. Personally I view that as an advantage as I can focus more time on learning raid encounters instead of fretting over my ability to use new skills and spells as they were intended. Only time (and theorycrafters) can tell.
Does Circle of Healing have a 6 second cooldown? - Nöra Nope, there is no cooldown as of the latest build.
Due to changes to Prayer of Mending's threat, will we have to stop precasting it on tanks before a fight? - Malva
I'm still casting PoM before tanks engage. The threat change isn't that big of an issue. As insurance, I fade just before the spell activates.
Do the changes in Lightwell remove the user failure component, thus making it a viable spell?
Lightwell did get buffed to warrant a closer look. I know there have been a few Priests in my pug raids that have used it. However it still involves raider awareness in order to make use of it. If you have multiple Priests, considering having another Priest pick it up (as long as it isn't Matticus).
When I started running 10 man raids, I had an Improved Divine Spirit spec. When I started doing 25s, Circle of Healing made better sense. Are the specs pretty much the same in Wrath whether you are doing 10s and 25s? - Jenna
This is a tough question for me to answer because I've only done the entry level raids. Specs may change at any point depending on progression. I'm going to hesitantly say yes. If you spec for AoE healing, you'll do the job admirably in 10 or 25. If you go deep Discipline and focus on single target healing, you'll do well at that in either raid format. Parallel progression is the main concept.
Is Discipline really as useful as it looks - and does it provide the utility that current Discipline Priests really enjoy? How does a solid Discipline spec stack up agiainst Holy in terms of handling a 5 man instance? In raid situations? - Anna
This is going to depend on the encounter and group make up in question. I've played Discipline and Holy a few times in various 5 mans (CoT: Strat is awesome). I found no noticeable difference in performance but I had to adjust my style slightly. Mileage may vary depending on player experience, game smarts, and gear. I can't say the same thing about raiding. I'm not as confident about Disc because I haven't had the opportunity to test it as rigorously as I like. I can say that that I've played with Disc Priests in a raid and I felt that they held their own. Discipline as its own ways of managing mana and is a different style altogether. There is a lot more emphasis on Power Word: Shield. Casting it means your heals have a higher chance of critting and making your next spell land 25% faster (which is great if your tank needs a heal right the heck now).
Is there really more "raid damage" in Wrath of the Lich King 5 man instances than in Burning Crusade? Will healers who focus on single target healing be at a disadvantage? - Barona
I confess. I haven't played all of the 5 man's. From the ones I did participate in, I'll say it's about on par with BC instances. Players specced for AoE healing will have a decided edge on AoE fights than a single target healer. It doesn't mean it is impossible. These instances are challenging enough for healers but easy enough for them to get through it after working up a bit of sweat no matter what spec they are.
Do the changes to racials affect effective healing? - Euripedes
I have not found the change to be significant. Actually I didn't notice a difference. I didn't pick up Desperate Prayer. There are times when I reflexively pressed a key to activate it only to realize that I never specced into it.
Of course, changes will be made before this goes to live servers - and some of them could render this entire column obsolete. Does that change my opinions about the priest class, or healing as a whole, come Wrath? Nah. So don't be discouraged about Priests or about healing. I was able to fully clear Heroic Naxx after 7 hours in my first night there. Granted there might be legitimate healing problems I didn't catch; no matter what they say, I'm not Super Matticus of Balance Detection (though that might be a cool super power, at least on weekends). Overall, though, I'm happy with what I've seen so far. Because of the versatility of healing and raid make-up, what works in one raid might not work in another - just as it's always been. Welcome to World of Warcraft!
Further reading
- My Love/Hate Relationship with Heroic Naxxramas
- Will Flash Heal become mainstream?
- Is Lifebloom Obsolete? Another look at Resto Druids in 3.0
Filed under: Raiding, (Priest) Spiritual Guidance, Priest, Classes, Analysis / Opinion, Guides, Druid, Shaman, Paladin, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Keylogger Oct 5th 2008 8:18PM
Maybe I missed something, but isn't Divine Illumination a pally talent?
Wistoovern Oct 5th 2008 8:34PM
As a Disc priest on the premade server (Murmur), I noticed a single problem with a talent that I was yearning for: Rapture.
Rapture causes mana regen on heals and shield absorption. And while it does return mana on heals, the return on shield absorption is a tenth of that. I'm hoping that that's a bug, but I guess we'll see.
Maybe it's because of the high end PvP gear that we get on the premade, or maybe it's the tight-knit group that I went in with, but one of our rogues got disconned at the beginning of CoT: Strat, and the four of us pounded through the place like nobody's business. Not a single death. I was the only healer and had no trouble keeping them up. Personally, other than that minor issue with Rapture, I have no issues with the functionality of Disc priest healing in groups.
Matticus Oct 5th 2008 8:37PM
Nah, you're right. Fixed! Sleep sounds like a good idea.
Sanic Oct 5th 2008 8:40PM
I was under the understanding that holy concentration would only proc on crit heals now?
So if thats correct a 50%~ chance to get a free heal assuming you get a crit?
mike Oct 5th 2008 8:57PM
Wait what is heroic Naxx?
Is that just 25-man Naxx with a different name?
Or do both the 10-man and the 25-man Naxx have their own heroic modes?
mike Oct 5th 2008 9:01PM
oh wait never mind
i should have read more clearly
Paul L Oct 5th 2008 8:58PM
So the CD is back out of the latest build for CoH? Seems to conflict with the 3.02 patchnotes... arg. I hope they leave it out.... Count me as one healing priest TOTALLY unimpressed with anything new for WOTLK (except glyphs to existing spells).
Matticus Oct 5th 2008 9:20PM
Patch notes are incorrect. Those are the INITIAL patch notes that came out with the beta. With all the changes and new builds being released every week, its almost impossible for them to keep track of changes. I wouldn't trust them. They're better off waiting until the beta build is finalized and then reconstructing notes from scratch.
Andelorn Oct 6th 2008 6:59PM
Your note about Disc priests makes me very happy. :D I've been full Holy healing for so long, I have decided to stick to full Disc come 3.0 from my testing on the PTR.
Wee Divine Aegis proccing on PoM!
@Wistoovern: I don't think it's fully working just yet, what with the talent healing instead when you cast the shield rather than it absorbs.
@mike: Normal = 10 man, heroic = 25 man, for the raids.
Ramzor Oct 5th 2008 9:50PM
So you have taken "Guardian Spirit", that works 1 time in a boss fight (3 minutes cd). Skipping then "Improved Divine Spirit" that would give you +850 spellpower, and you didn't get full "Mental Agility" to lower the mana cost of your instant spells.
I'm not in the beta but tell me why isn't like I think: "Mental Agility + Improved Divine Spirit" better than "Divine Providence + Guardian Spirit"
Matticus Oct 5th 2008 10:09PM
I'm not in the beta but tell me why isn't like I think: "Mental Agility + Improved Divine Spirit" better than "Divine Providence + Guardian Spirit"
It's a matter of preference and style. If you have multiple Priests theres no reason why you can have them differently specced. There is still a sizeable amount of raid damage being done and I felt that having higher strength AoE heals would work better. I'm sorry, I can't provide you with numbers or actual proof. I usually spend more time AoE healing. If you don't, you can switch out and snap up Agility and IDS. I don't feel that there is a right or wrong answer. It's going to largely depend on your style, your raid, and the encounter.
Tridus Oct 6th 2008 5:58AM
By +850, you mean +80?
Wasuremono Oct 5th 2008 9:52PM
I am really worried for my holy pally. That being said, this was a really good article. I have been browsing the forums like crazy just trying to find some description of what healing is like at 80 and this is the first calm, balanced article that I have found. That being said all the QQ posts about healing on the paladin forums still have me fearing for my pallies ingame life when it comes to aoe damage.
Wukki Oct 5th 2008 10:04PM
Keep in mind, every class is QQ'ing about themselves right now.
They QQ when they get buffed.
They QQ when they get nerfed.
They QQ any changes.
Jill Oct 5th 2008 9:56PM
Hitting Fade before you are on the threat list doesn't do anything but waste your mana.
Matticus Oct 5th 2008 10:11PM
After it activates works too. Actually, it probably works better.
Tap Oct 5th 2008 10:54PM
Yeah, need to hit it once you're on the aggro list: http://elitistjerks.com/f31/t23790priest_holy_raiding_compendium_v2_wow-2_4_3_a/
Ludo Oct 6th 2008 12:13AM
I'm distressed to learn that stopcasting will be so vital.
Its a horrible mechanic which doubles the penalties of high latency. Its just impossible with latency above 300 or so. It really hampered Oceania raiding back in the day.
Do you think it will be as much of a handicap to high latency players this time round.
Wukki Oct 6th 2008 5:54AM
If Oceanic players feel so strongly about this, then they should calmly and intelligently bring it up to the Devs. I am sure they have thought about it, but maybe an extra push will help get things in a better direction for you guys.
Good Luck!
aethena Oct 6th 2008 5:42PM
Stopcasting isn't impossible for people in the Oceanic region ... I live in Australia and regularly raid with latency over 300, and I use stopcasting macros whenever I'm tank healing. I healed the Mage tank in Council this week with stopcasting macros and managed just fine, never going below 80% mana. Until the rogue pwned me >