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Reader Comments (Page 1 of 1)
10-05-2008 @ 3:02PM
Danath said...
So why for progression in raiding can you do 25 man OR 10 man, yet for pvp progression we HAVE to do the tedious, boring, annoying, arena? BG allows you do pvp as any spec and you can be relatively effective, arena limits that a great deal, suddenly no matter how skilled you are, your the wrong class/spec combination? your screwed.
PvE heroics, badges, alts, theres actually LOTS of ways to spend your time pveing, and thanks to 10 mans theres an easier system in place for moving on as long as you dont mind weaker loot. Would be simple if they did the same thing for BG's, an honor only set thats slightly weaker than the arena set, but still a FULLY obtainable set, there, problem solved, BG gets its progression.
Reply
10-05-2008 @ 2:26PM
jaybarti said...
Perhaps some sort of BG badge system might be implemented. Specifically for PVP gear. Or a token system based on win/honor turn in. Since we accumulate honor at a much higher rate. Something else to spend it on might be the way to go.
10-05-2008 @ 2:33PM
tomhennessy said...
Let's drawn an analogy.
You have a new 70 Druid. You spec it 30Moonkin/21 Feral, leaving some talent points unspent, because, gosh darn it, that's how you like to spec.
Ok, fine. In PvE, you're going to do OK in 5-mans. No heroics for you. You'll also be a great crafter. So, you'll have blues, and some crafted epics.
What if you wanted to PvP? you'd do OK in BGs, but no arena team would take you. You'd get blues, some epics.
Now say you wanted good gear.
PvE - Pick a dominant spec, find 9-24 other good people, raid, get epics.
PvP - pick a dominant spec, find 1-4 other good people, Arena, get epics.
Achieving things in this game requires determination, the right spec, time, and other good people.
10-05-2008 @ 3:58PM
Wookiecookie said...
@tomhennessy
You're missing Danath's point. He's asking for battlegrounds to become an alternative progression in PvP. It's hard to break into arenas at the moment and have FUN doing it due to the number of teams that go back to 1500 to farm points. It doesn't matter what spec you are. On the other hand, it's possible to enjoy yourself in battlegrounds without having to dedicate your time to it.
Some people are interested in the payoff of hardwork and that seems to be what interests you. For others, it's about having fun along the way.
So basically Danath is asking for a way to enjoy progressing again because right now progression in PvP lies in Arena, which is liked getting kicked in the balls... repeatedly. If you enjoy that, good for you. The rest of us aren't masochists.
10-06-2008 @ 1:19AM
Ærynn Lómëhtar said...
@ tomhennessy
You're missing the point. While there is tiered arena gear, there is no tiered arena experience. In raiding, one needs ONLY raid T4 content, regardless of skill, until they are geared enough to go to T5. Later, with T4 gear, they need to be skillful enough to win T5 gear, and so on. But imagine dropping a T4-geared level 70, no matter how skillful, in Black Temple? They not only cannot compete at all with T5-T6 geared raiders (can't DPS well, can't heal well, and can't survive well), they are also a liability.
And yet, it is assumed, that a person who has just equipped his Outland Battlegear and won some PvP pieces from Allerian stronghold "just doesn't have enough skill" when facing those with S3-S4 (which is equivalent to T6+) gear? The best they can do is do BGs for, what, a few weeks, just so they can participate in arena, probably get a few S3 armor, no hope for S3 weaponry and, by the time they qualify for S4 gear, the season is over. Is this fair?
The implications are obvious: those who get to the top first stay there and keep those trying to get there out of it as long as they can (remember that the points you earn each week is dependent on your win-loss ratio and your weekly rating) until the season ends. It's no longer a question of skill but of keeping the masses subdued—and this is what Blizzard should realise.