Blood Sport: Everything Savage, Hateful, and Deadly

Well, we're not talking about that today. This column is for people who like Arenas. If you're not a big fan of the format, you can skip right to the end of the column and post your well thought-out arguments about it (a lot of you are very impassioned about the matter, and I'm greatly impressed) or you can skip to another post as we've got a lot of good reads elsewhere around the site. No, this column is for those Arena freaks, the guys who get giddy when the queue pops up and get an adrenaline rush when the gates open.
The next Arena season is going to be fun. We'll have ten more levels to slog through and a lot of experimentation to do before we settle on a PvP groove and find out which specs and playstyles actually work for us. At the end of it all, when we finally hit Level 80, a new era of Arenas will begin and there'll actually be three tiers of gear to reward every level of play. For anyone who's ever stepped foot into an Arena and liked it, it promises to be the best season yet.

The new Arena season is going to be fun because it will debut the tiered gear system that Blizzard feels will address some core issues about gearing up for Arenas. First up is Savage Gladiator gear, a set of blue or rare quality items that are purchased with a combination of Arena and Honor points and require no Arena Rating. It might not be the best gear out there, but they're certainly worth the price of admission and will get a lot of players the requisite Resilience needed for competitive PvP.
The Good
It's cheap. Savage Gladiator items can be purchased for as low as 3,500 Honor and 175 Arena points in the Wrath Beta. While these may not be the final prices, I think the trend will be to keep these items fairly affordable. The idea is to easily be able to pick up a piece of this every week even at moderate sub-1500 ratings. That really isn't bad for casual play dabbling in Arenas and Battlegrounds. It takes a little effort, and there's a wide selection of gear to choose from. So even if you're not looking to complete Savage Gladiator gear, you can use them to fill out the slots waiting for shiny new epics.
The Bad
It's cheap. And just like most things, you get what you pay for. Savage Gladiator gear is entry level PvP gear, and it will feel that way once you get past players in Northrend greens and quest item blues. In theory, Savage Gladiator gear should be the equivalent of Level 80 heroic dungeon rewards, so the rarity (blue) is something of an expectational letdown. It's not epic and it doesn't feel epic. However, these are really just rewards to make it worth the time of players who might otherwise gain nothing from Arenas. The idea is to have fun. Dabble in the format, play a few games. Do it wearing only hats, if you want to.

Don't let the name fool you. Hateful Gladiator Arena gear is pretty sweet. I think it rewards a balance of time and relative skill, although I'm sure many players will consider the requisite Arena ratings rather steep. Just like the Savage Gladiator gear, it can be purchased with a combination of Honor and Arena points but this time carries a ratings requirement. The Arena point cost is roughly twice that of the Savage Gladiator items, so theoretically players who average around the requisite ratings should get about a piece every couple of weeks.
The Good
Hateful Gladiator gear is pretty darned good for the cost. If you can manage the ratings requirement, they're excellent pieces for competitive PvP and should satisfy many players. The Hateful Gladiator items are Blizzard's idea of the equivalent of 10-man raiding gear for PvP, and can quite certainly be worn with pride in addition to serving PvP needs nicely. The gear will even help fill out PvE sets in a pinch until they get replaced with more appropriate gear. These are simply the best items for the cost and should be the most popularly distributed and aspirational PvP gear in the game.
The Bad
For a lot of people, ratings from 1665 to 1825 will be prohibitive although these ratings are considerably lower for an entire set compared to past seasons, as 1825 will already qualify players for the shoulder pieces. Personally, I think the ratings are pretty modest -- Season 3 weapons required 1850 and the shoulders required 2000. Every piece of Hateful Gladiator gear is easier to obtain than the S3 weapon. Hateful Gladiator gear also require the most time investment and focus among all the three tiers of gear because of associated Honor gear and ratings. You need to grind Honor in the Battlegrounds as well as have a respectable performance in Arenas.

For the most devoted Arena enthusiasts, there are the Deadly Gladiator items which do not require any Honor points to purchase. Of all the new Arena gear, the Deadly Gladiator sets and weapons most closely represent the old system of Arena gear. The items are considerably more expensive, however, and should balance out as players able to attain ratings of this level should accrue enough Arena points to acquire one piece every few weeks. The helm cost is bugged, according to MMO Champion, but the ratings requirement should fall somewhere around 2100 or so.
The Good
The Deadly Gladiator items are simply the best PvP items in the game. The equivalent of 25-man raid rewards for PvP, Deadly Gladiator gear are massive stat boost from other gear -- with some weapons giving over 30 DPS more than Savage Gladiator and about 17 DPS over Hateful Gladiator equivalents. These items give a dominating edge in PvP and even let players perform respectably in 10-man content. Having no Honor point requirement also means technically a lower time investment required to acquire the items.
The Bad
With gloves beginning at 1900 ratings, most people in the game will not be wearing a single piece of Deadly Gladiator gear. The requirement tops out at the magic mark of 2200, which in some Battlegroups will qualify for a Gladiator title at the end of the season. 2200 is also a massive jump from the next highest rating requirement, which is 2080 for weapons. As anyone who has competed at the 2k bracket would know, point gain beyond 2000 is fairly slow, particularly if you compete in the off-hours.
The tiered gear system
I am excited about the tiered PvP gear system because it allows a lot of flexibility in choosing items. Sure, the Savage Gladiator stuff are pretty underwhelming, but for the low cost they're not a bad deal. The diversity in gear choices gives players a means to progress within the Arena system at their own pace, replacing pieces over time should they improve upon their game. For some players, merely obtaining Deadly Gladiator gloves will be an achievement in itself. With so much PvP gear available, it will help towards players' survivability in PvP in all scenarios.
Right now it's hard to quantify the gear because Level 80 is an entirely different animal. I don't know the complete itemization for max level so it's hard to examine the gear outside of a vacuum. Some things may still change before live, especially the cost. Although I believe the idea behind it is pretty solid -- the tiered gear system affords players a new item every couple of weeks or so no matter the player's level of play. Savage Gladiator gear will be the quickest to obtain, even by skimming above 1500.
Deadly Gladiator gear will take a lot of time to obtain, with 2-handed weapons requiring a minimum of four weeks -- and that's maintaining 2080 rating with a 5v5. In contrast, a 1506 rating in 5s will get a player the Savage Gladiator equivalent in a mere two weeks. More effort, more time, and naturally, more results. It gives players a means to catch up on gear within the current season instead of waiting for the next one to start. More than ever, players will be able to close the gear gap within seasons. This is why, aside from the cool new talents and abilities as well as new Arena maps, the next Arena season will be the best one ever.
Filed under: Items, Analysis / Opinion, PvP, Wrath of the Lich King, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 5)
Rednights Oct 6th 2008 8:11PM
Nice break down, I had no idea that they tiered the new arena system this way. I wondering for the longest time what those repeating armor sets on MMO Champ were for, now I know.
At least with this new system ... I can get a freaking matching shoulders without looking like a scrub because I can't hit 2200 since I rolled a class that wasn't a warrior/rogue/lock/druid
Rylan Oct 7th 2008 3:44PM
I love PvP but don't Arena as I am not in one of the dominant class/comps. I stick to BGs because I'm hardly penalized at all for this when PvP goes large scale. When WotLK hits, I might try my hand at the Hateful gear, but I'll probably burn out on Arenas if I hit a brick wall trying to reach the ratings I need.
But I have a suggestion to fix the over-representation of certain classes/comps in arena.
Put all points in each battlegroup's 2s,3s, and 5s into one massive pool of points, divided equally into 9 buckets, one for each class (10 when DKs come out). Points are divided up based on rating (high ratings get more points). The more people playing the same class, the fewer points there are to go around.
This doesn't punish someone who plays a dominant class/comp well -- so much as it gives those with a disadvantage a reason to fight amongst the scrubs for table scraps. If Warrior/Druid can coast to mediocre ratings, why would a Hunters, Paladins, Shamans, or Mages even try to queue for 2s?
Kaizen Oct 6th 2008 8:18PM
I don't have a problem with Arenas themselves, I have a problem with PVP gear being nearly on par with PVE gear and how it copies the look of the gear, in most cases, almost exactly. I'm sick of people who never set foot in a high end raid becoming decked out in gear that is almost as good and looks as good.
All the power in the world to Arenas doing a bunch of arenas matches for your gear isn't the same as practicing and gearing until you can down Illidan.
Raiding offers new challanges at almost every boss, new tactics, new skills, compositions and the gear are the rewards.
Arenas on the other hand, a team could use the same tactic every single time, they may not win them all, but eventually, they will get the points to get extremely good gear. That just isn't something that should be rewarded in my mind, at least not in the current way.
valisil Oct 6th 2008 8:48PM
I see where you are coming from, but the arena is hard in its own right! "a team could use the same tactic every single time, they may not win them all, but eventually, they will get the points to get extremely good gear" Not with the rating system, you actually need to be a good pvper to get a rating of, say, 1700. If you are just playing with the same tactics over and over you will never get a good rating, even if you have the points. Also I wouldn't compare pvp gear to pve gear, they are both only good at the specific area of the game they are designed for, one would never get into a raid in pvp gear for example
james Oct 6th 2008 9:18PM
Dude please. Stop with the comparisons for the love of god. PVP is not PVE. I only pvp in 1600 Brackets. Do you think I like being Ganked by Warglaives??? No, but at least I don't whine that he didn't get them from doing PVP.
Dominace Oct 6th 2008 11:15PM
PvE is not hard, any Arena player above 2050 knows more than enough about their class to step into SWP and do decent provided they had the gear. For me, downing Illidian iwas significantly easier than trying to get 1950 for my s3 shoulders and more so, 2200 for my s4.
You also seem to be very ill informed around how Arena strategies work in particular, in fact what you say is actually reminscient of PvE (using the _Exact_ same strategy everytime for downing a boss)
Arena is more of a reactive based gameplay, and weather you like it or not, requires more 'skill' than PvE.
Do you ever wonder why good PvP'ers make good PvE'ers but good PvE'ers don't make good PvP'ers?
Solnova Oct 7th 2008 12:49AM
Who cares which is easier and which is harder?
Honestly? Who cares?
I don't like PvP, so I don't do it. I don't think that people who do are somehow getting things easier or that I am somehow better for going strictly PvE.
Can we all please agree: neither part of the game is easier or harder - they're just different.
Play the game you want. Just stop harassing everyone else.
Oh, also - the new PvP sets look dramatically different from the PvE sets. And at least for casters, the itemization is totally different. If your casters roll in with full PvP gear, they will not do as well as heroic or even high-instance gear due to the lack of hit rating, among other stats. Look at the premade casters in Naxx for evidence of that.
Shisho Oct 7th 2008 8:41PM
A tired argument and a selfish complaint. I don't get it. Not anymore than why people horde keepsakes until their homes fill up with trash after decades of doing it.
I know obsession is real, but I don't empathize, and most people reading it don't.
Why do you care? Honestly, are you that much of an Ironforge peacock? It's just items in a video game.
A few months from when you get it all, it's all worthless anyway and you're back to the content shuffle. I had full tier raids sets in vanilla WoW, how impressive are they now? Will it actually be something I look back on with pride now or in the distant future?!
Don't worry you'll have achievements soon so you can brag to your friends in real life about how many dungeons you wiped in over and over until everyone coordinated properly to win. Oh boy, I read my UI and ran to that spot and did my skills like I needed to do to not wipe the raid.
So you want to upset a balance in another area of the game a lot of people enjoy and have fun in, because of how your armor looks or how hard it makes you crit dragons for in raids? If you made PvE gear dominant to Arena gear, then you can just go into arenas (which people will) and dominate it with a fraction of the effort.
Anyways, what else is new here, all that needs to be said is: If it’s so easy to get, go get it. You’re not excluded from playing arenas big guy.
Camaris Oct 7th 2008 3:48AM
I do think that PvP sets in WotlK will use different art from PvE sets. It's a minor thing to me personally, but that would be a good change.
Lemons Oct 6th 2008 8:23PM
I am actually not one of the haters, I love arenas, but this new system seems more flawed than ever. 1665 for the hateful gloves??? I've never even seen that rating in my life and I play constantly.
Blizzard really needs to pay attention this time. Play the arenas themselves and see how hard it is to get these ratings they're setting, cause it ain't easy. Half the time me and my partner walk in and get pwned by some s4 geared freak of nature because he decided he was bored and wanted to start a new team or some shit.
I hope that what I heard about "secret ratings" is true and that people like that will have a rating they can't see that will pit them only against the similarly geared. I had 1610 when this week started and got beat down to 1480 because we kept running into teams with gear lightyears ahead of ours.
Here's a hint blizz, make the weapons cheaper or less powerful between seasons. I can't tell you how often we get screwed over simply because the team has the s3 weps while we're still running around with s2.
anywho I don't know where I'm going with this. All I can say is the rating requirements on the hateful gear are way too high!
Malkeior Oct 6th 2008 8:51PM
I believe the goal is to have it so you can use the Savage Gladiator gear to get the Hateful Gladiator gear and then use that to get the Deadly Gladiator gear.
Ærynn Lómëhtar Oct 6th 2008 11:03PM
I think they're idea is that the gear tiers are a way of visually showing your rank in arena... like olympic medals. Trophy gear.
Lemons Oct 7th 2008 1:21AM
Well that's the "idea" isn't it. But with ratings that high on the hateful gear it's just going to stop most people from ever obtaining it. If you lollygag at all you're going to find people with hateful gear deeply entrenched in the 1600-1800 bracket with concieveable way of breaking in.
It could be possible I'm worrying over nothing but in s4, you can't get into the 1700s without meeting people that already have the s3 weps, they pwn you, you never get the s3 wep and are kept down because of that.
Malkeior Oct 7th 2008 6:12AM
I hate to sound mean, but I have no better way to put this. If, after you have a set of competitive gear(Savage), you can't progress then you don't get to reap the rewards of progression.
Irshalthra Oct 7th 2008 9:52AM
Lemons as I see it - YOU will do better in WOLK. People like me (hat arenas and suck at arenas) will be forced to play arenas to TRY to accumulate some gear to be competitive in battlegrounds (which I love).
My limited understanding of the arena system is that you will have a lot more people (who DO NOT want to be there) to beat up on and raise your ratings.
I see this as a great thing for you arena lovers. I wish you the best and am sure it will get better for you. As for me? Well, I still haven't decided which MMO I am playing.
Darkwhisp Oct 6th 2008 8:44PM
Yup, Lemons and me had that rating and we dropped because of better geared people (not better skilled) we almost killed them or did kill 1 but not the other because of either pillar humping or stuff like that. We are a full dps team so its not like we heal damage we either kill early or get killed later in the round.
Mo Oct 6th 2008 8:46PM
Wow...so the first ones to 80 are gonna pretty much lock up entire gear sets now, huh? Get in quick, because (like each season within TBC) once you get that BIG advantage in gear over the others, they've gotta knock you down to get their ratings up. Good luck with that.
So, sprint to 80. Get ur honor/arena points ASAP, get ur ratings as high as you can as soon as u can so you can get that gear advantage. As the unfortunate few trickle to 80, they'll pad ur ratings by being easy pickin's....
Sounds like a plan.
As long as the arena rating system remains unchanged- I haven't heard anything about any adjustments- the folks who get in early will continue to have an advantage clear into the NEXT EXPANSION (Top-geared folks have the clear advantage starting each season, ensuring they'll be on top for the next season, and so on...).
Any word on those trinkets and capes that were mentioned when the honor reset was announced? Are they still going to be available with 3.0 even though there's no wipe?
Malkeior Oct 6th 2008 8:54PM
Gasp, people who spend more time on something will have an advantage over those who don't. However, with the new "under the hood" rating you shouldn't see too much of that and so long as you can stay afloat in the 1500's, you can start progressing with Savage gear, instead of the way we have it now, where if you don't have the ratings, you don't get ANY gear.
T Oct 6th 2008 9:14PM
@ Malkeior
You're an awfully trusting soul to be putting so much faith in that "under the hood rating" system. You seen it in action yet? Hmm? Yeah, well, you may want to hold your unbridled enthusiasm for it in check until the new Arena system starts.
This is apples to oranges, but I'll throw it out here anyway: You remember that under the hood system in the BGs that is supposed to attempt to match teams based on gear? Yeah, thats worked out just terrific...WSG is still a gankfest featuring more twinks than ever. Sure, that matching system has alot more to factor (gear, levels, queue constraints), but I wouldn't just put all my trust in a shadow matching system that no one has any idea how it works.
Wait til the new Arena season starts before you start arguing in favor of something that is not only secret, but that no one has seen any real results for yet.
Malkeior Oct 6th 2008 9:21PM
The difference is: it's matching at max 10 people, but it gets to rate them based on Team Rating, Personal Rating, Hidden Rating AND Gear. I do agree that its not the end all, be all solution, but I do believe it will be better at solving the issue than what we currently have.