Look! Up in the sky! It's Shaman changes!
Tipster VyseV1 hit us up with a mail pointing to Ghostcrawler's latest post on the beta shaman forums, and it's chock full of shaman changes. Some of them aren't really changes at all, but rather things that didn't change, interestingly enough. As an example, Ghost says:"Maelstrom Weapon -- We have a concern that the proc per minute frequency is too often. According to our numbers, it's balanced for a two-handed weapon and a bit generous for a dual-wielder. However, this would be a nerf to Enhancement dps overall that we'd have to make up elsewhere, and it seems to be a fun change shamans are enjoying. So we're going to let this ride for now. It's something to keep an eye on, but we aren't going to change it yet. "
For the complete post in case you can't get to the forums, hurtle across the dark void with me now! Hurtle!
There's a reasonable amount of text here, so instead of posting it all and responding at the bottom, we'll discuss each paragraph individually. Italics are GC's post.
Tidal Waves -- Riptide now also procs this effect.
Good. Any buff to Riptide is a good thing.
Riptide -- We're going to increase the initial healing component.
See my comment on Tidal Waves.
Storm Reach -- now called "Elemental Reach" and includes Lava Burst.
I'm glad to see Lava Burst get a range increase, hopefully this will mean Elemental Shamans will be able to work it into their rotations more easily.
Improved Fire Nova Totem - Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
This totem goes back and forth a lot between the movement impairment and a stun effect. I guess the stun will be good for PvP and on trash. Honestly, I don't think I've ever put points in this talent. That might just indicate why I'm not a very good Elemental Shaman though.
Thunderstorm -- We will probably boost the mana return to 8% of total mana. That seems more in line with similar effects. We talked a lot about buffing its damage, but decided that may not be a good idea. With its short range, it isn't a great rotational spell for a raiding Elemental shamans, and making you run up to hit a boss and run back is giving up a lot of cast time. Instead we're going to try to keep the damage and knockback more situational (in PvP it will get used a lot) and make the mana return the big PvE raiding focus.
8% is better than 5%. Not much else to say about that, they seem determined that the 51 point Elemental talent be situational. It will clearly be used in PvP and PvE for the reasons Ghost indicates, but I also expect to see builds that omit it entirely at least until we're clear on how much mana regen Elemental will need at higher levels. Can't really complain about a buff, even if it's not the buff you wanted.
Maelstrom Weapon -- We have a concern that the proc per minute frequency is too often. According to our numbers, it's balanced for a two-handed weapon and a bit generous for a dual-wielder. However, this would be a nerf to Enhancement dps overall that we'd have to make up elsewhere, and it seems to be a fun change shamans are enjoying. So we're going to let this ride for now. It's something to keep an eye on, but we aren't going to change it yet.
The cynic in me translates this to "We're going to nerf this as soon as we get enough data to confirm our suspicion that it procs too much" and I really, really hope I'm wrong. Then again, I can't disagree with the premise that it procs too much more than I do. Really, to me this is like someone saying "We're concerned that fried chicken you're eating is too delicious."
Lava Burst and Lightning Bolt -- And now for a few words on Elemental damage. One of the things we were trying to do to make Elemental dps more interesting was to have a Lava Burst + Flameshock variant. We also themed some new deep talents to support this play style. The problem is that lightning still seems to do more damage than fire, which in turn makes the new talents feel lame because they benefit fire and not lightning.
Now we think that Lava Burst is doing appropriate damage for its cost and if anything Lightning Bolt and Chain Lightning are a little too good. (Remember they benefit from Curse of the Elements and similar spells now.) However, nerfing lightning would make it harder to level as well as making 3.0.2 kind of brutal for Elemental shamans, since Lava Burst is level 75. Hurting lightning would feel like a flat out nerf, and even though you'd partially make up for it at higher level, overall we think this would feel, um, yucky. So no big changes to lightning spells.
We talked a lot about just buffing Lava Burst and a deep fire-based talent or two. This will make Lava Burst too good on paper, but it might work out okay in the game itself. We'll just have to see. We aren't 100% sold on this course of action, so I'll update when we decide for sure.
Once again, these decisions were the consensus of our design team, so please don't give me the credit. In fact, if there are any changes you specifically don't like -- those I had nothing to do with. :)
Okay, this is actually the meat of the post, and it's again about changes they didn't make, and changes they may make. Now, I don't have access to the data Blizzard does, which is several builds ahead of what's on the beta, and so I can either accept or reject their contention that LB spells are 'too good' right now but either way I'm doing so based entirely on what other people are saying. I don't have the numbers. So I'll leave it to Elemental Shamans who are out there testing to decide if LB is too good based on CoE or not. I know losing access to Enhancement Shamans' Stormstrike didn't do them any favors.
I do have to say that I'm glad they decided that nerfing level 70 Elementals with the promise of buffs to come at level 75 would be a bad idea. Brutal doesn't really cover how bad it would be to spend a month with your damage decreased and then have to level once Wrath actually came out with that same decrease. Raiding Elementals would feel it, but the ones who would really suffer are those in lesser gear who would find themselves dying a lot more often.
I hope they find a way to buff Lava Burst that they find acceptable and not terribly unbalanced. Perhaps it should add a debuff that increases the damage fire spells do on the target? At any rate, shamans got a few nice changes and dodged some pretty enormous bullets here.
Filed under: Shaman, Patches, Analysis / Opinion, Expansions, Leveling, Talents, Buffs, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Naix Oct 7th 2008 10:36AM
Like Shamans needed any more buffs. Lets buff Warlocks while we are at it.
Wulfhere Oct 7th 2008 10:42AM
Is it 2006 in your world?
Okapi Oct 7th 2008 10:58AM
Shamans have been consistently nerfed in almost every way since BC came out, except for resto. Newsflash, Windfury doesn't proc off of Windfury anymore, and it hasn't for years. A lot of Shamans, like myself, are tired of constantly being beat down, only to see others buffed. They say this is all for the sake of balance, but I only ever see negative effects for me. I already had to quit being Elemental because of nerfs. Don't make me quit the class, blizz.
Cougar3429 Oct 7th 2008 11:21AM
Naix, shaman is the least played class for a reason, and enhancement the least played spec of that class for a reason. They can't compete in pvp. Resto is the only non-broken shaman build. You obviously don't play a shaman. After Wrath comes out you will completely forget about shamans and start hating rogues and ret pallys anyway.
Naix Oct 7th 2008 11:24AM
The best raid wide buffs, Chain heals, Self rez, and now aoe knock backs. Yeah Shamans suck.
Every BG and Raid I am in Shamans fist in DPS and healing.
Naix Oct 7th 2008 11:27AM
Honestly I hope Shamans get the buffs they need, but to say Shamans suck is foolish.
Shamans are great at a lot of things.
Barth Oct 7th 2008 11:39AM
Play a Shaman. The grass always appears really green when you're not standing in it. You get a lot more familiar with the limitations - long cast times, horrible mana pool, no CC, no anti-CC worth mentioning, low survivability (non resto) - when you actually play the class.
Naix Oct 7th 2008 11:41AM
From what I see of people standing in the grass and that have stood there a long time. The grass is plenty green and it is only going to get much greener and wider.
splice42 Oct 7th 2008 11:43AM
I have to say I haven't seen a Shaman changes thread without Naix complaining and saying Shaman should be nerfed. I guess that's his pet issue.
I've played shaman since vanilla WoW beta. The nerfs we've went through are amazing. I weep for my old grounding totem. And warlocks and hunters still one-shot my totems without a single thought or GCD trigger. Weeee.
Amaxe Oct 7th 2008 11:49AM
No, they are underpowered compared to other classes. Raid Buffs and the like are designed to keep people from doing a mass exodus from the class.
Personally I'd love to borrow from the Feral Druid tree
Naix Oct 7th 2008 3:41PM
"No, they are underpowered compared to other classes."
Nah. Shamans are the best hybrids you could possible ask for. In fact each Shaman tree far exceeds the "hybrid" model.
Cowbane Oct 7th 2008 3:57PM
What do you just get all of your class opinions from "World of Roguecraft"?
Naix Oct 7th 2008 5:50PM
No I don't these are facts I have witnessed.
Now vote me down....sheep.
Naix Oct 8th 2008 10:02AM
Shamans are going to be even more powerful in wrath. I hope all the classes get the same buffs Shamans get.
Xero Oct 7th 2008 10:51AM
GC...she is my favorite :)
NeSuKuN Oct 7th 2008 11:02AM
I'dd marry her, does anyone know if she is single?
Discograndpa Oct 7th 2008 11:21AM
Orly?
9/24/08
The good news is that overall, Elemental damage was low. That's going to give us a lot of room for Balance-like damage buffs. I'm not saying we're going to handle it the same way, but you should see it go up noticeably in a patch or two. Cool?
10/06/08
We think we have Elemental's dps to a pretty good point now. There are some classes that are doing too much dps in your beta build, which may be one of the reason you feel low. But in our tests, Elemental is above the tanks and healers and on par with everyone who isn't broken.
Unless there have been some undocumented changes, or Elemental has been nerfed, she's a strumpet. Here's hoping i'm wrong and everythig ends up fine.
Dotixi Oct 7th 2008 10:49AM
Well according to Ghostcrawler's post, I, apparently, am the only person who does not see how Maelstrom Weapon benefits Enhancement Shaman.
Just make Maelstrom Weapon proc chain lightning or chain heal and then I would understand it. But reducing cast time on the off chance I need to throw a lightning bolt or heal...it's just doesn't fit in the Enhancement tree.
Robert M Oct 7th 2008 10:57AM
It will stack 5 times at 20% each time. That means that you will be able to make it an instant cast if you get the full stack. Remember the philosophy of the design team is that stacks are fun. It's something GC pointed out with the paladin retribution talent Vengeance.
Stacking abilities, imho, is not only more fun, but it also requires a better player to know when and how to use an ability.
Wode Oct 7th 2008 11:03AM
Errr... Maelstrom Weapon DOES proc both Chain Heal and Chain Lightning.