The Light and How to Swing It: Our time to shine
In about a week, Patch 3.0.2 will drop on our collective heads and it will be a glorious time for Paladins. Barring any unexpected nerfs from the current build, the new patch should see a new era for the class where our brethren from other trees stand shoulder to shoulder with everyone else. Massive changes to the class will mean that Retribution Paladins will not only find a spot in groups, they'll actually be sought after. Protection Paladins will not just continue to excel in AoE grinding and tanking, they'll be the Energizer bunnies of AoE, turning it into an artform. And Holy... well, Holy still has a few kinks that need to be worked out, but Paladins are still phenomenal healers with more flexibility than ever.
It is our time to shine. Each and every Paladin of every build will be viable, wanted in groups, and formidable to face in a PvP setting. Core changes to the class will make it less of a chore to micromanage and more fun and strategic to play. For many of us, Patch 3.0.2 will be sweet redemption for all those times of sticking with a class that was generally frustrating to level up with (unless you were Protection), had clunky core mechanics on short timers, and oftentimes pigeonholed into one role, later two. These days, anyone who laughs at our choice of tree, even Retribution -- especially Retribution -- will be on the receiving end of our powerfully revamped Avenging Wrath.
If there ever was a time to learn how to laugh maniacally, it would be now. I know it's not fitting for us servants of the Light -- or thieves of the Light if you play a Blood Elf -- but I think we're excused for this one time. After all, it isn't everyday that a class gets a complete turnaround from almost losing relevance to being one of the most desirable classes in the game. Those hardcore few who never gave in to speccing out of Retribution will be vindicated (yeah, I'm going to be doing this a lot today), with their visions of dispensing righteous justice (see what I mean?) coming true in blinding fashion.
Arenas
Paladins will fare better in Arenas, and not just in the 5v5 bracket. Paladins will become more viable in smaller formats, too. Holy will suffer a bit without Divine Plea until Level 80 Arenas, but being able to shift more reliably from healing to offense makes Holy Paladins pretty scary because every Holy Paladin is technically a Shockadin. And yes, losing instant Holy Lights -- for now, at least -- is painful, but a 1-second cast Rank 11 Holy Light is still pretty awesome. Beacon of Light is also a cool trick to pull off to solve line-of-sight problems. Improved mobility, more utility, and better coefficients make Paladins strong contenders for the healing role on a team.
How about DPS? Never has it been better to be a Retadin than in the post-3.0.2 world. Yes, we're still kiteable, and yes, we still don't have a proper spell interrupt yet, but Retribution brings more to the table now in Arenas. We will no longer be helpless victims of drain teams, a Retadin's greatest bane. If we can Judge, we will have mana. If we have mana, we will dish out some pain. We will no longer hesitate putting up Avenging Wrath for fear of being vulnerable for the next minute or three. No, Retribution is a force to be reckoned with. An unstoppable force of Light and Justice and swirling hammers with shining wings of heavenly fury. It will be sweet and it will be glorious. At least for 12 seconds.
Protection Paladins probably still won't see much action in Arenas, but frankly, the new talents make it so that Tankadins won't need to respec just to PvP. So while dual specs aren't in the game yet, Protection Paladins can stay the way they are and be extremely hard to kill and knock some heads in the process. In some non-AoE scenarios, Protection Paladins have even outdamaged Retadins! With Blizzard's new philosophy of pumping up tank DPS, it's now going to be fun to PvP as as Protection. In the Battlegrounds, Tankadins will not only be annoyingly impossible to kill, they'll be deadly, too.
Raids
The biggest change in the brave, new world is that Retribution Paladins will actually be wanted in raids now. Read that again. Wanted. Sought after. Desired. It will no longer be a joke when you see groups looking for Retribution Paladins on the LFG channel. We have Replenishment to thank for that, as well as a high self-sustainability and added utility in healing. If we spec for it, we can even bring permanent haste to a group. It's been a long time coming, but it's finally, truly here. DPS output isn't bad, either, so no raid will be gimping themselves by bringing a Retadin just for mana regen.
Sure, all the other tanks got the ability to AoE tank, too. But nobody does it like a Tankadin. In fact, with the a Tankadin's blessing, AoE tanking gets so much better for everyone else. It's the best tanking spell in the game, scaling massively with gear. The more mitigation and avoidance your tank gets, the better the spell becomes. It's crazy. Oh, and Protection gets more buttons to throw into their mix, too, including mashing faces left and right and an instant cast Avenger's Shield. There are so many good talents in Protection now that it feels so bloated... in a good way.
And then there's Holy. Yes, I know I said Holy still needs a bit more love, but this doesn't mean it isn't a great tree. Beacon of Light is an amazing spell, really. I know our traditional task has been to keep our eyes on the tank... but this spell lets us keep up our tank and his friends. It's not an HoT, it's not a group heal, but it really does the job rather nicely. Heal nukes are a Paladin specialty, and this spell takes that to the next level. Did I mention Beacon of Light can crit? Healing with Beacon of Light up is like conducting a heal concerto. If you like big numbers, you'll love the beacon.
Party time, excellent
World of Warcraft post Patch 3.0.2 should be called World of Pallycraft, really. At no time in the history of the game has the class been more loved, more wanted, more viable, more fun to play, more powerful, and just plain... more. When I leveled up my Paladin, I did it with so much disdain that my wife often asked me why I kept on playing one. But I really had fallen in love (or love / hate) with the class and stuck with it. Now, it appears that all that faith will be rewarded.
Are there issues with the class? Definitely. But what class doesn't? Are they huge issues? Yes, I'm afraid. We still have mobility problems. Holy is still a muck of neither-here-nor-there talents deep into the tree. The nerf to Infusion of Light was an extremely low blow considering it procs off crits. Ghostcrawler said it was because they saw too many Arena matches where Holy Lights were uninterruptible.
Let me just get this out of the way because I feel this is a very bad assessment. We need instant cast Holy Lights in Arenas. It procs off the crit of only one spell, so I really don't understand how the devs came upon that data unless Paladins were critting Holy Shocks willy-nilly every 6 seconds. We have only one school for all our spells. A well-timed interrupt or silence mechanic locks us out of every darned thing except Divine Favor. If the nerfed talent also procced an immunity to silence or interrupt effects, then I'll gladly take that over more mobility.
I still have a lot of concerns about the class, let's make that clear. I don't think the class is perfect or balanced as it is. I do think, however, that this is the best state the class has ever been in. I don't want to focus on the issues right now because a lot of players have already elucidated upon the matter in the Paladin Beta forums. I like to stay positive and steer away from ranting and QQ. There's enough of that already. I know the class still needs some work, but right now I'm happy with the direction they're taking it. We wanted some things fixed, and Blizzard went around and fixed them. After 3.0 goes live, more data will come in and we're likely to see fixes come in through future patches. It really isn't unreasonable to have faith that the class will finally, truly shine.
Zach continues to believe that the Paladin class will be fixed in The Light and How to Swing It, where he talks about bracing for change in the coming months. This includes how to deal with the inevitable Patch 3.0, as well as what he feels are the issues with the Holy tree. He hopes that the deep Holy talents will be made useful. Seal Mastery, anyone?
It is our time to shine. Each and every Paladin of every build will be viable, wanted in groups, and formidable to face in a PvP setting. Core changes to the class will make it less of a chore to micromanage and more fun and strategic to play. For many of us, Patch 3.0.2 will be sweet redemption for all those times of sticking with a class that was generally frustrating to level up with (unless you were Protection), had clunky core mechanics on short timers, and oftentimes pigeonholed into one role, later two. These days, anyone who laughs at our choice of tree, even Retribution -- especially Retribution -- will be on the receiving end of our powerfully revamped Avenging Wrath.
If there ever was a time to learn how to laugh maniacally, it would be now. I know it's not fitting for us servants of the Light -- or thieves of the Light if you play a Blood Elf -- but I think we're excused for this one time. After all, it isn't everyday that a class gets a complete turnaround from almost losing relevance to being one of the most desirable classes in the game. Those hardcore few who never gave in to speccing out of Retribution will be vindicated (yeah, I'm going to be doing this a lot today), with their visions of dispensing righteous justice (see what I mean?) coming true in blinding fashion.
Arenas
Paladins will fare better in Arenas, and not just in the 5v5 bracket. Paladins will become more viable in smaller formats, too. Holy will suffer a bit without Divine Plea until Level 80 Arenas, but being able to shift more reliably from healing to offense makes Holy Paladins pretty scary because every Holy Paladin is technically a Shockadin. And yes, losing instant Holy Lights -- for now, at least -- is painful, but a 1-second cast Rank 11 Holy Light is still pretty awesome. Beacon of Light is also a cool trick to pull off to solve line-of-sight problems. Improved mobility, more utility, and better coefficients make Paladins strong contenders for the healing role on a team.
How about DPS? Never has it been better to be a Retadin than in the post-3.0.2 world. Yes, we're still kiteable, and yes, we still don't have a proper spell interrupt yet, but Retribution brings more to the table now in Arenas. We will no longer be helpless victims of drain teams, a Retadin's greatest bane. If we can Judge, we will have mana. If we have mana, we will dish out some pain. We will no longer hesitate putting up Avenging Wrath for fear of being vulnerable for the next minute or three. No, Retribution is a force to be reckoned with. An unstoppable force of Light and Justice and swirling hammers with shining wings of heavenly fury. It will be sweet and it will be glorious. At least for 12 seconds.
Protection Paladins probably still won't see much action in Arenas, but frankly, the new talents make it so that Tankadins won't need to respec just to PvP. So while dual specs aren't in the game yet, Protection Paladins can stay the way they are and be extremely hard to kill and knock some heads in the process. In some non-AoE scenarios, Protection Paladins have even outdamaged Retadins! With Blizzard's new philosophy of pumping up tank DPS, it's now going to be fun to PvP as as Protection. In the Battlegrounds, Tankadins will not only be annoyingly impossible to kill, they'll be deadly, too.
Raids
The biggest change in the brave, new world is that Retribution Paladins will actually be wanted in raids now. Read that again. Wanted. Sought after. Desired. It will no longer be a joke when you see groups looking for Retribution Paladins on the LFG channel. We have Replenishment to thank for that, as well as a high self-sustainability and added utility in healing. If we spec for it, we can even bring permanent haste to a group. It's been a long time coming, but it's finally, truly here. DPS output isn't bad, either, so no raid will be gimping themselves by bringing a Retadin just for mana regen.
Sure, all the other tanks got the ability to AoE tank, too. But nobody does it like a Tankadin. In fact, with the a Tankadin's blessing, AoE tanking gets so much better for everyone else. It's the best tanking spell in the game, scaling massively with gear. The more mitigation and avoidance your tank gets, the better the spell becomes. It's crazy. Oh, and Protection gets more buttons to throw into their mix, too, including mashing faces left and right and an instant cast Avenger's Shield. There are so many good talents in Protection now that it feels so bloated... in a good way.
And then there's Holy. Yes, I know I said Holy still needs a bit more love, but this doesn't mean it isn't a great tree. Beacon of Light is an amazing spell, really. I know our traditional task has been to keep our eyes on the tank... but this spell lets us keep up our tank and his friends. It's not an HoT, it's not a group heal, but it really does the job rather nicely. Heal nukes are a Paladin specialty, and this spell takes that to the next level. Did I mention Beacon of Light can crit? Healing with Beacon of Light up is like conducting a heal concerto. If you like big numbers, you'll love the beacon.
Party time, excellent
World of Warcraft post Patch 3.0.2 should be called World of Pallycraft, really. At no time in the history of the game has the class been more loved, more wanted, more viable, more fun to play, more powerful, and just plain... more. When I leveled up my Paladin, I did it with so much disdain that my wife often asked me why I kept on playing one. But I really had fallen in love (or love / hate) with the class and stuck with it. Now, it appears that all that faith will be rewarded.
Are there issues with the class? Definitely. But what class doesn't? Are they huge issues? Yes, I'm afraid. We still have mobility problems. Holy is still a muck of neither-here-nor-there talents deep into the tree. The nerf to Infusion of Light was an extremely low blow considering it procs off crits. Ghostcrawler said it was because they saw too many Arena matches where Holy Lights were uninterruptible.
Let me just get this out of the way because I feel this is a very bad assessment. We need instant cast Holy Lights in Arenas. It procs off the crit of only one spell, so I really don't understand how the devs came upon that data unless Paladins were critting Holy Shocks willy-nilly every 6 seconds. We have only one school for all our spells. A well-timed interrupt or silence mechanic locks us out of every darned thing except Divine Favor. If the nerfed talent also procced an immunity to silence or interrupt effects, then I'll gladly take that over more mobility.
I still have a lot of concerns about the class, let's make that clear. I don't think the class is perfect or balanced as it is. I do think, however, that this is the best state the class has ever been in. I don't want to focus on the issues right now because a lot of players have already elucidated upon the matter in the Paladin Beta forums. I like to stay positive and steer away from ranting and QQ. There's enough of that already. I know the class still needs some work, but right now I'm happy with the direction they're taking it. We wanted some things fixed, and Blizzard went around and fixed them. After 3.0 goes live, more data will come in and we're likely to see fixes come in through future patches. It really isn't unreasonable to have faith that the class will finally, truly shine.
Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Wrath of the Lich King







Reader Comments (Page 1 of 5)
Darnodus Oct 7th 2008 2:12PM
That extra pair of wings, where do you get those from again?
angellusEU Oct 7th 2008 4:26PM
zoom in close and cast seal of righteousness, the animation is angel wings forming behind your back, just takes some fast fingers to take ascreenshot before it fades ;p
Cookie McWeaksauce Oct 8th 2008 3:52AM
I'm pretty sure it's actually a phoenix flying right behind the pally.
Nick S Oct 7th 2008 2:15PM
My Paladin just dinged 50. On the other hand, it seems like everyone else's did, too...
mr applebutter Oct 7th 2008 2:16PM
As a ret paladin who has endured countless hours of agony gearing from a fresh 70 "LOLRET" all the way up to Kil'jaeden I am terrified of how common ret paladins will become. Every retard flash of light spamming paladin wants to go ret and I can't help that they haven't earned their rite of passage. Up to this point raiding as ret was a privilege that only the hardest working paladins got a shot at. Becoming as common as a shadow bolt spamming warlock is NOT appealing.
Robert M Oct 7th 2008 2:44PM
LOL, it's nice you retadins are so much better than the other paladins who played with decks stacked against them. Why not rejoice in the competition? Why not respect your light following brothers and hope they too can acquire the skills you have to play a ret?
If you are so worried about your right of passage, you should have shut up and rolled a healer a long time ago. Your path was your own. Tankadins were sickly tanks not long ago and have been patched together. I, for one, will never roll a ret, but what makes you think you are so much better than those of use who chose our other specs? What makes you think we can't play an LOLRET? Don't you worry though, I would rather roleplay an LOLCAT, at least they arent self righteous QQ'ers who can't celebrate as their entire class gets a boost!
Lab Monkey Oct 7th 2008 2:53PM
Could you possibly sound like any more of a douchebag? Ret gets an awesome make over and you're crying because you don't want to share. Just pathetic.
turkeyspit Oct 7th 2008 3:04PM
I partially agree with Applebutter, but not for the same reasons.
My biggest fear is that Retribution will become the new Hunter - people will flock to what is seen as being an OP/Ezmode class, suck at it, and thereby perpetuate the LOLRET stereotype.
Robert M Oct 7th 2008 3:50PM
turkeyspit,
dont worry, it's going to take a lot of LOLRETs to surpass the huntards.
Frostybolts Oct 14th 2008 9:33PM
If you're so uber from all the practice you've gotten, you'll school the newcomers at raid DPS for a month or so
The pallies who have healed nonstop for 3 years are going to need a little while to figure out how to do melee DPS, since it's a whole different game than healing
Don't worry though, plenty of backwater servers' "hardcore" guilds that can't clear Sunwell will still refuse to play with ret paladins, the same way they disdained prot pally off tanks at the start of BC
Nexxis Oct 7th 2008 2:21PM
I told a buddy of mine recently:
I don't care how buff Ret Paladins gets, they'll always be known as Retardins to me. ;)
I guess the people that spec into Ret with this patch are on a different (higher) tier than the people that were "sticking with" the terrible spec from our yesteryear.
I guess I've become a little grizzled with Retardins seeing as how they can't comprehend the concept of sustained dps.
Last point... Retardins just plain suck as players because the good ones have already clicked on the lightbulb and switched to Prot or Holy. So unless you have a full raiding set of Prot or Holy gear in your bank somewhere, you're a terrible Paladin and you should be ashamed of the light you swing!
Astolpho Oct 7th 2008 2:33PM
Please link your armory, Nexxis.
Nexxis Oct 7th 2008 2:38PM
http://www.wowarmory.com/character-sheet.xml?r=Malorne&n=Nexxis
astolpho Oct 7th 2008 2:41PM
http://wowjutsu.com/us/malorne/
3/9 BT brainheal shaman is piping in about the usefulness of a ret paladin. No Hand of A'dal title either.
Robert M Oct 7th 2008 2:44PM
/agree
Astolpho Oct 7th 2008 2:48PM
Also logged out on a standard mount which suggests no bear mount i.e further failure.
Thank you for the easy ammo, Nexxis.
Nexxis Oct 7th 2008 3:21PM
I think your comment about my toon being "easy ammo" is a bit condescending to about 85 percent of the WoW community out there that has never stepped foot in Black Temple.
lol Please... your "fail QQ" nerdrage is just annoying. I think your verbiage stopped being insulting by about the millionth time its been used/beaten to death.
Takis Oct 8th 2008 2:54AM
omg you are a real useless, outside press one button raids, noob
Elish Dec 1st 2008 8:57PM
Ret was a good spec before 3.0.2 if you could use it right. I've rolled all the trees and even before ret was powerful.
The thing about being a hybrid class is all the trees have repective strengths and weaknesses its just with ret no body big ever figured out ret and told everone else.
Guest Oct 7th 2008 2:23PM
Nerf Ret!