Skip to Content
10-07-2008 @ 7:06PM
Ok stealth is a core ability of rogues, they need it to pull off abilities and survive in pvp. Misdirection is simply a nice ability hunters have. A pet class should never get stealth like a rogue.
10-07-2008 @ 7:18PM
But nearly every class has pets now.
10-07-2008 @ 7:24PM
Exactly. Your little whine totally misses the point that stealth is a class defining ability of rogues while MD is a nice to have tool in the hunter's kit. I'm certainly no Blizz fanboy, but connect the brain before you type next time.
10-07-2008 @ 8:34PM
@shinkenNight Elves can shadowmeld (form of stealth), so stealth being a rogue-only thing isn't true. Mages have invisibility and anyone can consume an invisibility potion, so stealth isn't exclusive to rogues (although done best by them by far). One of my 70s is a rogue, and I think it's weird for a rogue to have some kind of Misdirect ability...other than Distract. If this addition is because of some PvE need, I suggest Blizzard nerf the cooldown on the hunter misdirect. Of course I also think warrior Taunt should work on other players and paladin Turn Undead should work on Forsaken players...and Spell Reflect should actually work...*sigh* got myself started...@PimpyMicPimpI had to think on this one. Counting classes only and not professions (thinking engineer combat pets):Pets:Priest (shadowfiend)Hunter (animals)Warlock (summoned pets)Mage (water elemental)Shaman (fire elemental, water elemental)No pets:DruidWarriorPaladinRogueFair to say majority, but not most, classes have pets of some kind they can use.
10-07-2008 @ 8:52PM
@CambroDruid and Rogue stealth are vastly different from Nightelf or Mage stealth in that they are broken when a nightelf moves or it only lasts a certain amount of time with mages. Also, turn undead used to work on forsaken, they were also immune to polymorph (and fear I believe) seeing as how they are undead. Seems a bit unbalanced if they put it back that way :D And while the list of classes with pets is valid, we should clarify that although all of toughs classes can use pets, only Hunters and warlocks pets are permanent. Shadowfiend's dps is nowhere near a hunter or Lock pet's and it only lasts for 15 seconds.Shaman and mages pets, while powerful are also on timers: Water elemental 45 secs and Shaman elementals 2 min (Shaman also have no control of the elementals and they are on a 30 min cooldown). So while we all may have a pet we will never use any of them in the same way a hunter uses theirs.
10-07-2008 @ 8:54PM
Actually...Hunter - Pet (beast)Warlock - Pet (demon)Shaman - Pet (elemental totem)Druid - Pet (treants, w/ new pet bar now)Priest - Pet (shadowfiend)Mage - Pet (water elemental)Death Knight - Pet (ghoul)Paladin - no petRogue - no petWarrior - no pet
10-07-2008 @ 8:57PM
To point out just one of the ways in you've been irrational, let's discuss the effects of making Forsaken players "undead" for the purposes of CC skills.Turn Undead works Shackle Undead also worksNo SapNo PolymorphNo FearNo SeduceThese are just off of the top of my head, I'm undoubtedly forgetting 5000000000 additional humanoid-only abilities.
10-07-2008 @ 9:00PM
Sorry, my comment was @Cambra and the point is, there's many effects you're not thinking of when talking about changing things. Making Forsaken "Undead" would NOT make them easier to CC
10-08-2008 @ 3:27AM
@Cambro:Oh for goodness sake, another remtard who doesn't know the difference between Invisibility and Stealth. To sum it up for the ignorant: In invisibility you can't see enemy targets, in stealth you can. Invisibility is purely an escape mechanism or for minor content bypassing. It's a lot worse than stealth, not least because it's got a limited duration. Oh, and you can get AoEd out of it without seeing the AoEer. (Not complaining about Invis, I love it, just showing the differences). So actually stealth is limited to Rogues, Druids and to a lesser extent Nelfs, despite the fact that if they move it breaks.Also, on your pet list (which is incomplete) - all those except for hunter and warlock either have to be picked up as talents or have massive cooldowns. The ability to occasionally summon a pet does not make a class a "pet class", the same way that Shadowmeld does not make all Nelfs rogues.
10-08-2008 @ 3:46AM
@ Cambroshaman have fire and earth elementals not water
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.