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10-07-2008 @ 7:15PM
I'm going to be honest here and say that Hunters have become a real force to reckon with anyway with all of the new pet stuns, snares, etc. and lets not forget the new disengage that's making mele upset in BG's everywhere. Stealth? I can live without it for the most part.
10-07-2008 @ 7:19PM
Way to miss the point of the Hunter complaints.It's not about stealth, it's about the double standard that's being applied at random. They tell us that we can't have other classes' skills because "it would make the classes feel too similar" and then go and give away our unique skills to other classes.
10-07-2008 @ 7:25PM
@Heilig:This is true, and it's a valid feeling. However, we're also talking about a "bonus ability" for hunters, that's just a pleasant part of their repertoire, versus stealth, which is pretty much the point of a rogue's existence.If they'd given rogues the ability to train pets, say, then I could understand the outrage. But with feral druids already having most of a rogue's functionality, giving hunters a huge chunk of it too would have been a much bigger slap in the face than someone else having misdirect is to us hunters.Also notable is the fact that stealth is usable in both PvP and PvE circumstances, whereas misdirection is pretty much PvE only -- and for a rogue who doesn't have a pet to misdirect to, pretty much dungeon/raid only.
10-09-2008 @ 12:37AM
As a player who has: a hunter, a rogue, a tank, a mage, a shadow priest, a druid and a shaman (I dont play my lock or pally enough to count them).and as a player who is a raid leader I say:it makes sense to me.Misdirection is not a core or class defining skill....that and there are some tactical differences of the new rogue ability (raid leaders think of this), and I welcome it.My first was my hunter, and they have plenty of tricks, and have new ones. I think this was a good move.some perspective might help those who do not see it as such.
10-07-2008 @ 8:39PM
It seems like the easy solution here is to take away Hunter misdirects. Hunters are always saying they don't use them very often, rogues need something to add to a group besides single target DPS. Clearly, in order to keep the two unique, Hunters will just have to lose misdirect.Alternately, since the two do similar things in very different situations, it could just as easily be seen as a wholly different skill. Unless there are a lot more single target pulls, no rogue is going to be waddling out to the group of enemies and aggroing them all in order to send one at the tank. It isn't a pulling ability, it's a way to keep under the aggro bar, help the whole group do the same, and maybe even help the tank do a little bit of extra damage.Misdirect isn't a class defining skill, it's just a skill. Nobody takes up the Hunter class because misdirecting gives the hunter unique abilities. It's not even a skill Hunters seem to use much, in my experience with them in PuGs.Hunters can start complaining when trapping is given to paladin for CC, or a variety of ranged attacks becomes a warrior staple, or a strong personalized pet becomes a shaman trait. Those are the things that define hunters, like totems define shaman and stealth defines rogues. Those CORE abilities, those things that make a class different, should never be traded around by even the laziest developer.In my opinion, it isn't dealing from the bottom of the deck. A class defining ability is being preserved, a skill similar to something another class has but rarely uses is being added.
10-07-2008 @ 9:08PM
@ R SueTricks also grants a 15% dmg buff to the target. Why would Rogues NOT use that in PVP?
10-07-2008 @ 9:11PM
I've just started running Kara with my new guild and we have our hunters (one of whom is the raid leader) MD to myself or the other tank on as many pulls as possible.Misdirect is a highly useful skill, but PUGgies tend not to use it because, well, they're PUGgies.As far as having a rogue using Tricks of the trade, though, why not have them walk into a tough-to-pull group, use ToT on a mob, then Vanish? Sounds like a sneaky enough move to me and it can separate one mob from a pack, since the rest of the pull won't have aggro.
10-08-2008 @ 12:06AM
Don't know about your hunters, but with my 70, I use MD nearly every single time its CD is up. Either so I can blow ALL my top dps abilities, or to snag runners trying to smash the cloth.Hunters that *don't* use MD at every opportunity are wasting the skill.
10-08-2008 @ 6:23AM
Tushar:This would not separate a mob from a pack. By being near the pack, the rogue generates a minuscule amount of aggro on the entire pack. As a longtime rogue, I can readily say that this aggro will INSTANTLY transfer to the party when the rogue vanishes. This can quite often lead to a wipe, or at the least an intense fight. It's one of the main reasons why most rogues have Pick Pocket macro'd to be simultaneously cast with their stealthed openers, like Cheap Shot or Ambush: running around stealthed to pick pockets is exceptionally dangerous, because a resisted attempt leads to a loss of stealth, aggro from the mob and any others in range, and either a dead rogue and desperate party, or a Vanished rogue and a desperate party.
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