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10-07-2008 @ 8:39PM
It seems like the easy solution here is to take away Hunter misdirects. Hunters are always saying they don't use them very often, rogues need something to add to a group besides single target DPS. Clearly, in order to keep the two unique, Hunters will just have to lose misdirect.Alternately, since the two do similar things in very different situations, it could just as easily be seen as a wholly different skill. Unless there are a lot more single target pulls, no rogue is going to be waddling out to the group of enemies and aggroing them all in order to send one at the tank. It isn't a pulling ability, it's a way to keep under the aggro bar, help the whole group do the same, and maybe even help the tank do a little bit of extra damage.Misdirect isn't a class defining skill, it's just a skill. Nobody takes up the Hunter class because misdirecting gives the hunter unique abilities. It's not even a skill Hunters seem to use much, in my experience with them in PuGs.Hunters can start complaining when trapping is given to paladin for CC, or a variety of ranged attacks becomes a warrior staple, or a strong personalized pet becomes a shaman trait. Those are the things that define hunters, like totems define shaman and stealth defines rogues. Those CORE abilities, those things that make a class different, should never be traded around by even the laziest developer.In my opinion, it isn't dealing from the bottom of the deck. A class defining ability is being preserved, a skill similar to something another class has but rarely uses is being added.
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