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10-08-2008 @ 2:55PM
"I have to agree with Valhalla. HfB really doesn't offer any "mobility" benefits to Mutilate. Removing bleeds might be helpful for vanish/open combos but increasing mobility? It doesn't remove hamstring or any other snares, basically making it a cheap damage buff when fighting rogues or warriors, and a pretty expensive one when you're not bleeding. Find Weakness is the same amount of damage buff at max rank, and all you have to do is perform a finisher to gain the effect."Actually, Find Weakness was made passive and nerfed to 6% all abilities. The ability to remove DoTs and use Glyph'd Vanish does improve mobility, adding a weak Sprint to your lineup can help. As I mentioned in the article, Prep is a very great talent for Mutilate and it will probably cause some rogues to go one way and some to go the other. Also, 30 energy every 30 seconds is not very expensive, imo. "Overkill is almost not worth mentioning, how much time do you spend stealthed in an arena? A very small percentage compared to open combat."True, but again, in a double DPS fight, you only need 6 seconds before opening on your target, and you spend only 30 points of "real" energy to keep it up for 60 seconds. 60 seconds is a long time in a double DPS fight, and I think 30 energy cost over a full minute is not too shabby."Prep is far more useful, absolutely one of the best talents for PVP and especially so for Mutilate spec since it lags behind ShS for mobility."With the ShS nerf (no use while rooted), and improved Sprint being viable for a Mut/Combat build, Mutilate's mobility is definitely moving forwards (though not at ShS's level yet).
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