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10-08-2008 @ 5:50PM
I like it. My take on the idea:1) Make the reward be badges, and the number of badges be based on your weekly rating. (Higher ratings could award the raid-teir badges)2) Have the boss selection be random, with 20-30 bosses available. Each boss would scale automatically with your rating. This would be the hard part to implement, but could be done. This would ensure this is challenging for a team no matter what their gear level. A theoretical cap would exist, but would probably be above the top raid teir in terms of difficulty before it became impossible.3) Like arenas, you have to do say 5 encounters a week to be eligible for the badges awarded at the end of the week. Perhaps put a max of 10 encounters a week on a given team to prevent rating selling, etc.4) If the badges/week for a given rating is tuned right this could be a fun, easy reward, but not so OP no one wants to run heroics. 4a) Optionally there could be a few pieces of badge gear only obtainable with a personal PvE arena rating, but these would have to be not too great / powerful.
10-08-2008 @ 6:08PM
/agree I like your regulations, but I would add one more. Your rating is affected by both wins and losses just like the PvP arenas. That way wiping actually hurts more than your pride!
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