Skill Mastery: Survival Instincts
Survival Instincts is one of the surviving (har!) aspects of the now-defunct 51-point Berserk talent in the feral tree (the other is the new version of Berserk, which we discussed here). It's fairly straightforward; for 11 points in the feral tree and a 5-minute cooldown, you get 30% of your maximum health in bear or cat form for 20 seconds. Essentially it's Last Stand for Druids, albeit a Last Stand with a significantly shorter cooldown. During 5-mans in the beta while tanking, I saw an HP boost into the 26-27K range from a health pool of 19-20K. That's certainly nothing to sneeze at and it's situationally useful, although it'll probably find better and more consistent application under the same circumstances in which Last Stand's typically popped, i.e. progression raid content and/or "Oh S**T!" moments. The latter is particularly welcome as Druids have often complained about bear form's worrying lack of options in the event of an emergency. As many Warriors will tell you, proper use of the ability involves letting your healers know both when you've popped the ability and when it ends. Mods like OptiTaunt can relay this information automatically, but you can also macro it if need be.
Apart from that, Survival Instincts will certainly see use by cats in PvP, although I'm more curious as to whether it'll see extensive use by restos or panzerkin. In Wrath, Survival Instincts will occupy the 11-point feral talent slot vacated by Feral Charge (now a 21-point talent), but I think all of us can agree that it's no replacement for Feral Charge's snare and interrupt. With that said, if you're still willing to dump 21 points into feral for PvP purposes, it doesn't make any sense not to get SI, but I'm a little leery over predicting potential PvP specs at the moment with so many class talents and abilities in the beta being reworked.
As far as I'm aware, Survival Instincts will stack with health-increasing trinkets like Shadowmoon Insignia and Battlemaster's Cruelty, and there won't be anything to prevent you from popping SI, a trinket, Frenzied Regeneration, and Barkskin all at once for those ugly, boss-at-1%-and-most-of-the-raid's-dead moments. For tanking purposes you're probably better off saving Barkskin for the moment that SI wears off and your healers are making the transition, but all four of those (or some combination thereof) could really make life hell for a PvP opponent.
Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King






Reader Comments (Page 1 of 1)
omni guy Oct 8th 2008 1:31PM
terrible timing, your other huntard wrote a piece of crap article. You suck, the end.
omni guy Oct 8th 2008 1:32PM
"the other" meaning "that huntard".. i'm drunk at 1:30, been sippin the LOLJUICE in that thread..
superfrank Oct 8th 2008 2:08PM
wait a sec omni, forgive me if i'm wrong but I think its you that sucks
Arkanil Oct 8th 2008 2:06PM
WotLK Last Stand also has a 5 min cooldown, just FYI
physcho Oct 15th 2008 5:07PM
what a boring comment, justifying your retardation with drinking doesnt improve anythhing
as for the article itself, it was a perfectly fine skill mastery column. this particular skill doesnt lend itself much to major discussion.
imo i dont foresee resto/balance druids dropping 21 points in feral for the charge, or even 11 for this health boost.
Arkhill Oct 8th 2008 2:51PM
I love Cake! Sacramento locals ftw
Rasp Oct 8th 2008 4:10PM
woot for cake. Nor Cal ftw
Rawwwfl Oct 8th 2008 3:34PM
I dont like these talent.
First of all its just a last stand rehash, it has a big CD taht diverts from most druid CDs and is useless for DPS.
And its just going to make killing restos even harder.
Lheaf Oct 8th 2008 5:22PM
Forgive me, but if I get by fine without SI in BC raiding content, how necessary do you judge it for postBC content? I think I'll be skipping it.
Jennie Lees Oct 11th 2008 3:21PM
it's pretty useful. there are a couple of fights where you'll want to cycle cooldowns, especially if shooting for the harder achievements. (tanked faerlina through enrage using surv. instincts/barkskin/trinkets; the duration is such you can't just barkskin, you gotta have something else to pop, and SI has a nice long duration). plus having 50+k health is just insanely nice in certain circumstances. for one point, why on earth would you skip it...
(ok, it's not a must-get for cats, but again. one point. and cats will still end up tanking _some_ stuff.)
Naix Oct 8th 2008 5:17PM
The cake is a lie.
Zep Oct 8th 2008 9:05PM
Off-topic but...
Barkskin needs to be usable when silenced :\
Andrew Nov 13th 2008 9:11PM
A useful talent for feral pvp? Yeah right...
Correct me if I'm wrong, but you lose the health once you pop out of cat/bear form. How is any druid supposed to use this to survive? It pretty much makes the druid completely reliant on another player to heal him enough so he doesn't die when the effect wears off.
It might help high rated arena teams who have the coordination to heal the druid at the right time, but for the majority of the population (who don't have healers backing them up) I believe it is useless in pvp. SotF is a far better talent point investment.